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General Tabletop Discussion
*Pathfinder & Starfinder
Return of the NADs: Common Fixes
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<blockquote data-quote="Tequila Sunrise" data-source="post: 5124495" data-attributes="member: 40398"><p>This is a simple and elegant solution. Only problem is that 4th and 8th levels are now dead levels. Not a <em>huge</em> problem but...eh.</p><p></p><p></p><p>I think this would end up widening the gap between optimizers and casual players. For the sake of theory though, how would this idea go? Maybe 2 pb points at 4th/8th, 4 points at 14th/18th and 6 points at 24th/28th...</p><p></p><p></p><p>If the extra NAD bonus equals the item's enhancement bonus, isn't that too many bonuses? Low NADs only lose 3 points by 30th level, so handing out +6s in exchange for ability bonuses makes these items a must-have for <em>every</em> NAD for every PC. Or am I misunderstanding?</p><p></p><p></p><p>I thought the point of 4e is that you shouldn't <em>need</em> any particular feats to remain competent? Also, splitting your ability boosts between 3 abilities may or may not be wise but to a lot of casual players boosting only 2 is the most obvious course of action. I am likewise under the assumption that one of 4e's goals is to make obvious choices equally valid with not-so-obvious ones.</p><p></p><p></p><p>Then why are you posting in my thread?</p><p></p><p>Frankly, I find this 'huge stat differences are what differentiate PCs' idea utterly narrow-minded. You know where I've heard this "argument" before? When I invited a 3e player to my 4e one-shot adventure today; he said "I need 3e's skill list to differentiate my samurai from other PCs; everyone has the same bonuses in 4e so everyone is the same." Paraphrased, but no joke!</p><p></p><p>The idea that huge differences between NADs are meant to be meaningful, or balanced, character traits is as absurd as the idea that you need a bunch of skill ranks to make your PC different from others. To actively think otherwise is to rationalize a minor problem which the designers simply couldn't be bothered to fix.</p><p></p><p>What the designers intended is for everyone to hit at a roughly consistent 50% rate -- not for rolling the d20 to ever become a wrist exercise.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 5124495, member: 40398"] This is a simple and elegant solution. Only problem is that 4th and 8th levels are now dead levels. Not a [i]huge[/i] problem but...eh. I think this would end up widening the gap between optimizers and casual players. For the sake of theory though, how would this idea go? Maybe 2 pb points at 4th/8th, 4 points at 14th/18th and 6 points at 24th/28th... If the extra NAD bonus equals the item's enhancement bonus, isn't that too many bonuses? Low NADs only lose 3 points by 30th level, so handing out +6s in exchange for ability bonuses makes these items a must-have for [i]every[/i] NAD for every PC. Or am I misunderstanding? I thought the point of 4e is that you shouldn't [i]need[/i] any particular feats to remain competent? Also, splitting your ability boosts between 3 abilities may or may not be wise but to a lot of casual players boosting only 2 is the most obvious course of action. I am likewise under the assumption that one of 4e's goals is to make obvious choices equally valid with not-so-obvious ones. Then why are you posting in my thread? Frankly, I find this 'huge stat differences are what differentiate PCs' idea utterly narrow-minded. You know where I've heard this "argument" before? When I invited a 3e player to my 4e one-shot adventure today; he said "I need 3e's skill list to differentiate my samurai from other PCs; everyone has the same bonuses in 4e so everyone is the same." Paraphrased, but no joke! The idea that huge differences between NADs are meant to be meaningful, or balanced, character traits is as absurd as the idea that you need a bunch of skill ranks to make your PC different from others. To actively think otherwise is to rationalize a minor problem which the designers simply couldn't be bothered to fix. What the designers intended is for everyone to hit at a roughly consistent 50% rate -- not for rolling the d20 to ever become a wrist exercise. [/QUOTE]
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Return of the NADs: Common Fixes
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