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Return of the Queen of the Spiders Campaign (Work in Progress)
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<blockquote data-quote="Obergnom" data-source="post: 3503841" data-attributes="member: 7145"><p><strong>Shadows of the Abyss - Rescaling Information</strong></p><p></p><p>I created weaker versions of giants by reducing their HD by 4. When comparing these new versions to the old ones, one finds that the Hill Giants are CR5, the Frost Giants are CR7 and the Fire Giants are CR8.</p><p></p><p>[sblock]</p><p><strong>Chapter 2:</strong></p><p></p><p><strong>Event 1: Little Sister (EL 10)</strong></p><p></p><p>Sufira, female frost giant barbarian 2 (CR9)</p><p>2 Winter Wolves (CR5)</p><p></p><p><strong>Sufrira, Little Sister: </strong> Female Frost Giant Barbarian2 ; CR 9; Large Giant ( Cold ); HD (10d8)+(2d12)+108; hp 166; Init +6; Spd Walk 50 ft.; AC 23, touch 9, flat-footed 23, Base Atk +9/+4; Grp+25/+20; Atk: +21 Melee (3d6+19/19-20/x3, *Greataxe +1 ) or +20 Melee (1d4+12/20/x2, *Slam ) or +11 Ranged (2d6/20/x2, Thrown Rock , Range 10 ft. ) or ; Full Atk: +21/+16 Melee (3d6+19/19-20/x3, *Greataxe +1 ) or +20/+20 Melee (1d4+12/20/x2, *Slam ) or +11 Ranged (2d6/20/x2, Thrown Rock , Range 10 ft. ) or ; SA Fast Movement (Ex), Giant Traits, Immunity to Cold (Ex), Rage (Ex) 1 times/day (12 rounds), Rock Catching (Ex), Rock Throwing (Ex), Uncanny Dodge (Dex bonus to AC), Vulnerability to Fire (Ex); SQ: Low-light; AL: CE; SV Fort +19, Ref +5, Will +6; STR 34, DEX 14, CON 28, INT 10, WIS 12, CHA 13 . </p><p></p><p> Skills and Feats: Climb +19, Intimidate +11, Jump +26, Spot +10; Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Improved Bull Rush, Improved Critical (Greataxe), Improved Initiative, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency.</p><p></p><p> Possessions: Chain Shirt +1; Greataxe +1; Slam; Thrown Rock;</p><p></p><p><strong>Event 2: Mad Amos</strong></p><p></p><p>Baron Teusele, male human fighter 6</p><p>6 Barons Henchman, male human warrior 2</p><p>Mad Amos, male human ranger4 / Fighter 1</p><p></p><p><strong>Mad Amos</strong>: Male Human Ranger4 Fighter1 ; CR 5; Medium Humanoid ( Human ); HD (4d8)+(1d10)+10; hp 37; Init +6; Spd Walk 30 ft.; AC 16, touch 12, flat-footed 14, Base Atk +5; Grp+7; Atk: +8 Melee (1d6+1/20/x3, *Handaxe (Masterwork) ) or +8 Ranged (1d8+2/20/x3, Longbow (Composite/Masterwork/+2) , Range 110 ft. ) or +8 Melee (1d8+3/19-20/x2, *Longsword +1 ) or ; Full Atk: +8 Melee (1d6+1/20/x3, *Handaxe (Masterwork) ) or +8 Ranged (1d8+2/20/x3, Longbow (Composite/Masterwork/+2) , Range 110 ft. ) or +8 Melee (1d8+3/19-20/x2, *Longsword +1 ) or ; SA Animal Companion (Ex), Favored Enemy (Giant) +2, Two Weapon Fighting Combat Style, Wild Empathy (Ex) +6 (+2 on Magical Beasts); SQ: ; AL: CG; SV Fort +8, Ref +6, Will +2; STR 14, DEX 15, CON 14, INT 8, WIS 12, CHA 10 . </p><p></p><p> Skills and Feats: Climb +10, Handle Animal +6, Knowledge (Geography) +7, Profession (Hunter) +9, Ride +10, Survival +9, Survival (Lost/Natural hazards) +11; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Dodge, Endurance, Improved Initiative, Martial Weapon Proficiency, Quick Draw, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Track, Two-Weapon Defense, Two-Weapon Fighting.</p><p></p><p> Possessions: Arrows (20); Handaxe (Masterwork); Leather +1; Longsword +1; Longbow (Composite/Masterwork/+2) ;</p><p><strong></strong></p><p><strong>Baron Teusele:</strong> Male Human Fighter6 ; CR 6; Medium Humanoid ( Human ); HD (6d10); hp 38; Init +2; Spd Walk 20 ft.; AC 21, touch 12, flat-footed 19, Base Atk +6/+1; Grp+9/+4; Atk: +11 Melee (1d8+6/19-20/x2, *Longsword +1 ) or ; Full Atk: +11/+6 Melee (1d8+6/19-20/x2, *Longsword +1 ) or ; SA ; SQ: ; AL: LE; SV Fort +5, Ref +4, Will +1; STR 16, DEX 14, CON 10, INT 13, WIS 8, CHA 12 . </p><p></p><p> Skills and Feats: Bluff +5, Diplomacy +3, Handle Animal +7, Intimidate +10, Ride +13; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Expertise, Improved Disarm, Martial Weapon Proficiency, Mounted Combat, Ride-By Attack, Shield Proficiency, Simple Weapon Proficiency, Spirited Charge, Tower Shield Proficiency, Trample, Weapon Focus (Longsword), Weapon Specialization (Longsword).</p><p></p><p> Possessions: Breastplate +1; Gold Nuggets (400gp); Longsword +1; Potion of Cure Serious Wounds; Shield +1 (Heavy/Metal);</p><p><strong></strong></p><p><strong>Baron's Henchman:</strong> Male Human Warrior2 ; CR 1; Medium Humanoid ( Human ); HD (2d8)+4; hp 13; Init +0; Spd Walk 20 ft.; AC 17, touch 10, flat-footed 17, Base Atk +2; Grp+3; Atk: +5 Melee (1d8+1/20/x3, *Battleaxe (Masterwork) ) or +3 Ranged (1d10/19-20/x2, Crossbow (Heavy/Masterwork) , Range 120 ft. ) or ; Full Atk: +5 Melee (1d8+1/20/x3, *Battleaxe (Masterwork) ) or +3 Ranged (1d10/19-20/x2, Crossbow (Heavy/Masterwork) , Range 120 ft. ) or ; SA ; SQ: ; AL: NE; SV Fort +5, Ref +0, Will +0; STR 13, DEX 10, CON 15, INT 10, WIS 10, CHA 11 . </p><p></p><p> Skills and Feats: Handle Animal +5, Intimidate +5, Ride +7; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Martial Weapon Proficiency, Rapid Reload (Crossbow (Heavy)), Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Focus (Battleaxe).</p><p></p><p> Possessions: Battleaxe (Masterwork); Bolts, Crossbow (10) (x2); Chainmail (Masterwork); Shield, Heavy; Crossbow (Heavy/Masterwork) ;</p><p></p><p><strong>Chapter 3:</strong></p><p></p><p><strong>1.Gate Towers and Curtain Walls (EL 9)</strong></p><p>4 Hill Giants CR5</p><p></p><p><strong>Hill Giant, lesser:</strong> Male Hill Giant Giant8 ; CR 7; Large Giant ; HD (8d8)+32; hp 68; Init -1; Spd Walk 30 ft.; AC 20, touch 8, flat-footed 20, Base Atk +6/+1; Grp+17/+12; Atk: N/A Melee (2d8+10/20/x2, *Greatclub (Large) ) or +12 Melee (1d4+7/20/x2, *Slam ) or +12 Ranged (2d6/20/x2, Thrown Rock , Range 10 ft. ) or ; Full Atk: N/A Melee (2d8+10/20/x2, *Greatclub (Large) ) or +12/+12 Melee (1d4+7/20/x2, *Slam ) or +12 Ranged (2d6/20/x2, Thrown Rock , Range 10 ft. ) or ; SA Giant Traits, Rock Catching (Ex), Rock Throwing (Ex); SQ: Low-light; AL: CE; SV Fort +10, Ref +1, Will +2; STR 25, DEX 8, CON 19, INT 6, WIS 10, CHA 7 . </p><p></p><p> Skills and Feats: Climb +5, Jump +5, Listen +6, Spot +3; Brutal Throw (Giants Bonus), Improved Bull Rush, Power Attack.</p><p></p><p> Possessions: Greatclub (Large); Hide; Slam; Thrown Rock;</p><p></p><p><strong>2.Bailey (EL 7)</strong></p><p>4 Dire Wolves CR3</p><p></p><p><strong>5.Burned Keep (EL 6)</strong></p><p>Built-to-Collapse Wall Trap</p><p>CR 6; mechanical; proximity trigger; no reset; Atk +20 melee (8d6, stone blocks); multiple targets (all targets in a 20-ft.-by-5-ft. area); Search DC 14; Disable Device DC 16</p><p></p><p><strong>6.Anteroom (EL 7)</strong></p><p>2 Hill Giants CR5</p><p>1 Owlbear CR4</p><p></p><p><strong>9.Larder (EL 7)</strong></p><p>Fiendish Advanced Dire Boar (10HD) CR7</p><p></p><p><strong>Fiendish Advanced Dire Boar: </strong>Male Dire Boar Animal10 ; CR 6; Large Magical Beast ; HD (10d8)+30; hp 75; Init +0; Spd Walk 40 ft.; AC 15, touch 9, flat-footed 15, Base Atk +7/+2; Grp+20/+15; Atk: +15 Melee (2d6+13/20/x2, *Gore ) or ; Full Atk: +15 Melee (2d6+13/20/x2, *Gore ) or ; SA Damage Reduction 5/Magic, Spell Resistance 15, Animal Traits, Energy Resistance Cold/Fire 10, Ferocity (Ex), Scent (Ex), Smite Good (Su) 1/day; SQ: Darkvision (60'), Low-light; AL: NE; SV Fort +10, Ref +7, Will +10; STR 28, DEX 10, CON 17, INT 3, WIS 13, CHA 8 . </p><p></p><p> Skills and Feats: Jump +13, Listen +10, Spot +9; Alertness, Endurance, Improved Natural Attack (Gore), Iron Will.</p><p></p><p><strong>10.Abandened Hall (EL 6)</strong></p><p>Stone Roper (TOH) CR6</p><p></p><p><strong>11.Postern (EL 9)</strong></p><p>Skurver, hill giant wereboar (CR 8)</p><p></p><p><strong>Skurver, Giant Form: </strong>Male Hill Giant Giant8 Animal3 ; CR 10; Large Giant ( Shapechanger ); HD (8d8)+(3d8)+53; hp 102; Init -1; Spd Walk 30 ft.; AC 22, touch 8, flat-footed 22, Base Atk +8/+3; Grp+19/+14; Atk: +14 Melee (2d8+10/20/x2, *Greatclub (Large) ) or +14 Melee (1d4+7/20/x2, *Slam ) or +7 Ranged (2d6/20/x2, Thrown Rock , Range 10 ft. ) or ; Full Atk: +14/+9 Melee (2d8+10/20/x2, *Greatclub (Large) ) or +14/+14 Melee (1d4+7/20/x2, *Slam ) or +7 Ranged (2d6/20/x2, Thrown Rock , Range 10 ft. ) or ; SA Alternate Form (Su), Boar Empathy (Ex), Ferocity (Ex), Rock Catching (Ex), Rock Throwing (Ex), Scent (Ex); SQ: Low-light; AL: CE; SV Fort +13, Ref +4, Will +6; STR 25, DEX 8, CON 19, INT 6, WIS 12, CHA 7 . </p><p></p><p> Skills and Feats: Climb +5, Jump +5, Listen +9, Spot +9; Alertness, Cleave, Improved Bull Rush, Iron Will, Power Attack.</p><p></p><p> Possessions: Greatclub (Large); Hide; Slam; Thrown Rock;</p><p></p><p><strong>Skurver, Hybrid Form:</strong> Male Hill Giant Giant8 Animal3 ; CR 10; Large Giant ( Shapechanger ); HD (8d8)+(3d8)+53; hp 102; Init -1; Spd Walk 30 ft.; AC 22, touch 8, flat-footed 22, Base Atk +8/+3; Grp+21/+16; Atk: +16 Melee (2d8+13/20/x2, *Greatclub (Large) ) or +7 Ranged (2d6/20/x2, Thrown Rock , Range 10 ft. ) or +16 Melee (1d6+9/20/x2, *Claw ) or +11 Melee (1d8+4/20/x2, *Bite ) or ; Full Atk: +16/+11 Melee (2d8+13/20/x2, *Greatclub (Large) ) or +7 Ranged (2d6/20/x2, Thrown Rock , Range 10 ft. ) or +16/+16 Melee (1d6+9/20/x2, *Claw ) or +11 Melee (1d8+4/20/x2, *Bite ) or ; SA Alternate Form (Su), Boar Empathy (Ex), Curse of Lycanthropy (Su), Ferocity (Ex), Rock Catching (Ex), Rock Throwing (Ex), Scent (Ex); SQ: Low-light; AL: CE; SV Fort +16, Ref +4, Will +6; STR 29, DEX 8, CON 25, INT 6, WIS 12, CHA 7 . </p><p></p><p> Skills and Feats: Climb +7, Jump +7, Listen +9, Spot +9; Alertness, Cleave, Improved Bull Rush, Iron Will, Power Attack.</p><p></p><p> Possessions: Greatclub (Large); Hide; Thrown Rock; Claw; Bite;</p><p></p><p><strong>13.Guard Room (EL4)</strong></p><p>Owlbear (CR4)</p><p></p><p><strong>14.Western Watch Room (EL 10)</strong></p><p>6 Hill Giant Elite Guards (CR5)</p><p></p><p><strong>Hill Giant, Elite Guard: </strong>Male Hill Giant Giant8 ; CR 7; Large Giant ; HD (8d8)+32; hp 68; Init -1; Spd Walk 30 ft.; AC 23, touch 8, flat-footed 23, Base Atk +6/+1; Grp+17/+12; Atk: +5 Ranged (2d8/19-20/x2, Crossbow (Heavy/Masterwork/Large) , Range 120 ft. ) or +12 Melee (1d4+7/20/x2, *Slam ) or N/A Melee (3d6+10/19-20/x2, *Greatsword (Masterwork/Large) ) or +5 Ranged (2d6/20/x2, Thrown Rock , Range 10 ft. ) or ; Full Atk: +5/+0 Ranged (2d8/19-20/x2, Crossbow (Heavy/Masterwork/Large) , Range 120 ft. ) or +12/+12 Melee (1d4+7/20/x2, *Slam ) or N/A Melee (3d6+10/19-20/x2, *Greatsword (Masterwork/Large) ) or +5 Ranged (2d6/20/x2, Thrown Rock , Range 10 ft. ) or ; SA Giant Traits, Rock Catching (Ex), Rock Throwing (Ex); SQ: Low-light; AL: CE; SV Fort +10, Ref +1, Will +2; STR 25, DEX 8, CON 19, INT 6, WIS 10, CHA 7 . </p><p></p><p> Skills and Feats: Climb +4, Jump +4, Listen +6, Spot +3; Cleave, Power Attack, Rapid Reload (Crossbow (Heavy)).</p><p></p><p> Possessions: Chainmail +1; Slam; Greatsword (Masterwork/Large); Thrown Rock; Crossbow (Heavy/Masterwork/Large) ;</p><p></p><p><strong>18.Velikar's Chamber (EL 7)</strong></p><p></p><p><strong>VELIKAR, VROCK POSSESSED</strong> CR 7 // Belt of Growth</p><p>Hill Giant; giant 8 </p><p>CE Large giant (evil, chaotic) </p><p>Init +2; Senses Low-light, Listen +13, Spot +13</p><p>Languages Giant</p><p></p><p>AC 28, touch 12, flat-footed 26; // AC 27, touch 11, flat-footed 25; Dodge, Mobility </p><p>hp 88 (8 HD) DR 10/cold iron</p><p>Fort +14, Ref +6 //+5, Will +4</p><p>Resist: Acid, Cold, Fiire: 10, Electricity: 20</p><p></p><p>Speed 30 ft. (6 squares) </p><p>Melee morningstar +1 (large) +16/+11 (2d6+1d6+9 ) // (3d6+1d6+9 ) (Life Drinking 3HP/Hit, may. 30HP)</p><p>Melee slam +15/+15 (1d4+1d6+8 ) // (1d6+1d6+8 )</p><p>Melee masterwork armor spikes (large) +16/+11 (1d8+1d6+8 ) // (2d6+1d6+8 ) </p><p>Melee morningstar&spikes +11/+6 (2d6+1d6+9) // (3d6+1d6+9 ), +8 (1d8+1d6+4) // (2d6+1d6+8 ) </p><p>Ranged thrown rock +15 (2d6+8 ) </p><p>Face 10 ft. Reach 10 ft. // Face 15 ft. Reach 15 ft.</p><p>Base Atk +6; Grp +20 </p><p>Spell-Like Abilities: 1/day – Heroism (90min, allready included), Mirror Image (1d4+3, 9min)</p><p></p><p>Abilities Str 26, Dex 14, Con 22, Int 13, Wis 10, Cha 6 </p><p>SQ Giant Traits, Rock Catching (Ex), Rock Throwing (Ex)</p><p>Feats Brutal Throw (Giant), Combat Expertise, Dodge, Mobility, Power Attack, Spring Attack, Whirlwind Attack</p><p>Skills Concentration +16, Listen +13, Spot +13 </p><p>Possessions potion of cure serious wounds; masterwork armor spikes (large); masterwork breastplate (large/armor spikes); masterwork shield (heavy/wood/large); slam; morningstar +1 (large); thrown rock; ring of protection +1, headband of conscious effort, belt of growth, Crystal of Life Drinking (Lesser);</p><p></p><p><strong>20.Cell (EL9)</strong></p><p>Gleodites, male Drow rogue4 / swashbuckler4</p><p></p><p><strong>21.Collapsed Cavern (EL 9)</strong></p><p>Asiroxa, Half-Dragon (Red) Six-Headed Pyro Hydra</p><p></p><p><strong>Asiroxa:</strong> Male Six-Headed Hydra Magical Beast6 ; CR 7; Huge Dragon ; HD (6d12)+36; hp 75; Init +1; Spd Walk 20 ft., Swim 20 ft., Fly 40 ft.; AC 20, touch 9, flat-footed 19, Base Atk +6/+1; Grp+21/+16; Atk: +12 Melee (1d10+7/20/x2, *Bite ) or +6 Melee (1d8+3/20/x2, *Claw ) or ; Full Atk: +12/+12/+12/+12/+12/+12 Melee (1d10+7/20/x2, *Bite ) or +6 Melee (1d8+3/20/x2, *Claw ) or ; SA Breath Weapon (Ex) 30' Cone of Fire 1/day 6d8 (DC19), Fast Healing (Ex), Half-Dragon Wings, Immunity to Fire (Ex), Magical Beast Traits, Scent (Ex); SQ: Darkvision (60'), Low-light; AL: CE; SV Fort +11, Ref +6, Will +4; STR 25, DEX 12, CON 22, INT 4, WIS 10, CHA 11 . </p><p></p><p> Skills and Feats: Climb +9, Listen +11, Speak Language +2, Spot +11, Swim +15; Combat Reflexes, Iron Will, Snatch, Weapon Focus (Bite).</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Obergnom, post: 3503841, member: 7145"] [b]Shadows of the Abyss - Rescaling Information[/b] I created weaker versions of giants by reducing their HD by 4. When comparing these new versions to the old ones, one finds that the Hill Giants are CR5, the Frost Giants are CR7 and the Fire Giants are CR8. [sblock] [B]Chapter 2:[/B] [B]Event 1: Little Sister (EL 10)[/B] Sufira, female frost giant barbarian 2 (CR9) 2 Winter Wolves (CR5) [B]Sufrira, Little Sister: [/B] Female Frost Giant Barbarian2 ; CR 9; Large Giant ( Cold ); HD (10d8)+(2d12)+108; hp 166; Init +6; Spd Walk 50 ft.; AC 23, touch 9, flat-footed 23, Base Atk +9/+4; Grp+25/+20; Atk: +21 Melee (3d6+19/19-20/x3, *Greataxe +1 ) or +20 Melee (1d4+12/20/x2, *Slam ) or +11 Ranged (2d6/20/x2, Thrown Rock , Range 10 ft. ) or ; Full Atk: +21/+16 Melee (3d6+19/19-20/x3, *Greataxe +1 ) or +20/+20 Melee (1d4+12/20/x2, *Slam ) or +11 Ranged (2d6/20/x2, Thrown Rock , Range 10 ft. ) or ; SA Fast Movement (Ex), Giant Traits, Immunity to Cold (Ex), Rage (Ex) 1 times/day (12 rounds), Rock Catching (Ex), Rock Throwing (Ex), Uncanny Dodge (Dex bonus to AC), Vulnerability to Fire (Ex); SQ: Low-light; AL: CE; SV Fort +19, Ref +5, Will +6; STR 34, DEX 14, CON 28, INT 10, WIS 12, CHA 13 . Skills and Feats: Climb +19, Intimidate +11, Jump +26, Spot +10; Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Improved Bull Rush, Improved Critical (Greataxe), Improved Initiative, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency. Possessions: Chain Shirt +1; Greataxe +1; Slam; Thrown Rock; [B]Event 2: Mad Amos[/B] Baron Teusele, male human fighter 6 6 Barons Henchman, male human warrior 2 Mad Amos, male human ranger4 / Fighter 1 [B]Mad Amos[/B]: Male Human Ranger4 Fighter1 ; CR 5; Medium Humanoid ( Human ); HD (4d8)+(1d10)+10; hp 37; Init +6; Spd Walk 30 ft.; AC 16, touch 12, flat-footed 14, Base Atk +5; Grp+7; Atk: +8 Melee (1d6+1/20/x3, *Handaxe (Masterwork) ) or +8 Ranged (1d8+2/20/x3, Longbow (Composite/Masterwork/+2) , Range 110 ft. ) or +8 Melee (1d8+3/19-20/x2, *Longsword +1 ) or ; Full Atk: +8 Melee (1d6+1/20/x3, *Handaxe (Masterwork) ) or +8 Ranged (1d8+2/20/x3, Longbow (Composite/Masterwork/+2) , Range 110 ft. ) or +8 Melee (1d8+3/19-20/x2, *Longsword +1 ) or ; SA Animal Companion (Ex), Favored Enemy (Giant) +2, Two Weapon Fighting Combat Style, Wild Empathy (Ex) +6 (+2 on Magical Beasts); SQ: ; AL: CG; SV Fort +8, Ref +6, Will +2; STR 14, DEX 15, CON 14, INT 8, WIS 12, CHA 10 . Skills and Feats: Climb +10, Handle Animal +6, Knowledge (Geography) +7, Profession (Hunter) +9, Ride +10, Survival +9, Survival (Lost/Natural hazards) +11; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Dodge, Endurance, Improved Initiative, Martial Weapon Proficiency, Quick Draw, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Track, Two-Weapon Defense, Two-Weapon Fighting. Possessions: Arrows (20); Handaxe (Masterwork); Leather +1; Longsword +1; Longbow (Composite/Masterwork/+2) ; [B] Baron Teusele:[/B] Male Human Fighter6 ; CR 6; Medium Humanoid ( Human ); HD (6d10); hp 38; Init +2; Spd Walk 20 ft.; AC 21, touch 12, flat-footed 19, Base Atk +6/+1; Grp+9/+4; Atk: +11 Melee (1d8+6/19-20/x2, *Longsword +1 ) or ; Full Atk: +11/+6 Melee (1d8+6/19-20/x2, *Longsword +1 ) or ; SA ; SQ: ; AL: LE; SV Fort +5, Ref +4, Will +1; STR 16, DEX 14, CON 10, INT 13, WIS 8, CHA 12 . Skills and Feats: Bluff +5, Diplomacy +3, Handle Animal +7, Intimidate +10, Ride +13; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Expertise, Improved Disarm, Martial Weapon Proficiency, Mounted Combat, Ride-By Attack, Shield Proficiency, Simple Weapon Proficiency, Spirited Charge, Tower Shield Proficiency, Trample, Weapon Focus (Longsword), Weapon Specialization (Longsword). Possessions: Breastplate +1; Gold Nuggets (400gp); Longsword +1; Potion of Cure Serious Wounds; Shield +1 (Heavy/Metal); [B] Baron's Henchman:[/B] Male Human Warrior2 ; CR 1; Medium Humanoid ( Human ); HD (2d8)+4; hp 13; Init +0; Spd Walk 20 ft.; AC 17, touch 10, flat-footed 17, Base Atk +2; Grp+3; Atk: +5 Melee (1d8+1/20/x3, *Battleaxe (Masterwork) ) or +3 Ranged (1d10/19-20/x2, Crossbow (Heavy/Masterwork) , Range 120 ft. ) or ; Full Atk: +5 Melee (1d8+1/20/x3, *Battleaxe (Masterwork) ) or +3 Ranged (1d10/19-20/x2, Crossbow (Heavy/Masterwork) , Range 120 ft. ) or ; SA ; SQ: ; AL: NE; SV Fort +5, Ref +0, Will +0; STR 13, DEX 10, CON 15, INT 10, WIS 10, CHA 11 . Skills and Feats: Handle Animal +5, Intimidate +5, Ride +7; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Martial Weapon Proficiency, Rapid Reload (Crossbow (Heavy)), Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Focus (Battleaxe). Possessions: Battleaxe (Masterwork); Bolts, Crossbow (10) (x2); Chainmail (Masterwork); Shield, Heavy; Crossbow (Heavy/Masterwork) ; [B]Chapter 3:[/B] [B]1.Gate Towers and Curtain Walls (EL 9)[/B] 4 Hill Giants CR5 [B]Hill Giant, lesser:[/B] Male Hill Giant Giant8 ; CR 7; Large Giant ; HD (8d8)+32; hp 68; Init -1; Spd Walk 30 ft.; AC 20, touch 8, flat-footed 20, Base Atk +6/+1; Grp+17/+12; Atk: N/A Melee (2d8+10/20/x2, *Greatclub (Large) ) or +12 Melee (1d4+7/20/x2, *Slam ) or +12 Ranged (2d6/20/x2, Thrown Rock , Range 10 ft. ) or ; Full Atk: N/A Melee (2d8+10/20/x2, *Greatclub (Large) ) or +12/+12 Melee (1d4+7/20/x2, *Slam ) or +12 Ranged (2d6/20/x2, Thrown Rock , Range 10 ft. ) or ; SA Giant Traits, Rock Catching (Ex), Rock Throwing (Ex); SQ: Low-light; AL: CE; SV Fort +10, Ref +1, Will +2; STR 25, DEX 8, CON 19, INT 6, WIS 10, CHA 7 . Skills and Feats: Climb +5, Jump +5, Listen +6, Spot +3; Brutal Throw (Giants Bonus), Improved Bull Rush, Power Attack. Possessions: Greatclub (Large); Hide; Slam; Thrown Rock; [B]2.Bailey (EL 7)[/B] 4 Dire Wolves CR3 [B]5.Burned Keep (EL 6)[/B] Built-to-Collapse Wall Trap CR 6; mechanical; proximity trigger; no reset; Atk +20 melee (8d6, stone blocks); multiple targets (all targets in a 20-ft.-by-5-ft. area); Search DC 14; Disable Device DC 16 [B]6.Anteroom (EL 7)[/B] 2 Hill Giants CR5 1 Owlbear CR4 [B]9.Larder (EL 7)[/B] Fiendish Advanced Dire Boar (10HD) CR7 [B]Fiendish Advanced Dire Boar: [/B]Male Dire Boar Animal10 ; CR 6; Large Magical Beast ; HD (10d8)+30; hp 75; Init +0; Spd Walk 40 ft.; AC 15, touch 9, flat-footed 15, Base Atk +7/+2; Grp+20/+15; Atk: +15 Melee (2d6+13/20/x2, *Gore ) or ; Full Atk: +15 Melee (2d6+13/20/x2, *Gore ) or ; SA Damage Reduction 5/Magic, Spell Resistance 15, Animal Traits, Energy Resistance Cold/Fire 10, Ferocity (Ex), Scent (Ex), Smite Good (Su) 1/day; SQ: Darkvision (60'), Low-light; AL: NE; SV Fort +10, Ref +7, Will +10; STR 28, DEX 10, CON 17, INT 3, WIS 13, CHA 8 . Skills and Feats: Jump +13, Listen +10, Spot +9; Alertness, Endurance, Improved Natural Attack (Gore), Iron Will. [B]10.Abandened Hall (EL 6)[/B] Stone Roper (TOH) CR6 [B]11.Postern (EL 9)[/B] Skurver, hill giant wereboar (CR 8) [B]Skurver, Giant Form: [/B]Male Hill Giant Giant8 Animal3 ; CR 10; Large Giant ( Shapechanger ); HD (8d8)+(3d8)+53; hp 102; Init -1; Spd Walk 30 ft.; AC 22, touch 8, flat-footed 22, Base Atk +8/+3; Grp+19/+14; Atk: +14 Melee (2d8+10/20/x2, *Greatclub (Large) ) or +14 Melee (1d4+7/20/x2, *Slam ) or +7 Ranged (2d6/20/x2, Thrown Rock , Range 10 ft. ) or ; Full Atk: +14/+9 Melee (2d8+10/20/x2, *Greatclub (Large) ) or +14/+14 Melee (1d4+7/20/x2, *Slam ) or +7 Ranged (2d6/20/x2, Thrown Rock , Range 10 ft. ) or ; SA Alternate Form (Su), Boar Empathy (Ex), Ferocity (Ex), Rock Catching (Ex), Rock Throwing (Ex), Scent (Ex); SQ: Low-light; AL: CE; SV Fort +13, Ref +4, Will +6; STR 25, DEX 8, CON 19, INT 6, WIS 12, CHA 7 . Skills and Feats: Climb +5, Jump +5, Listen +9, Spot +9; Alertness, Cleave, Improved Bull Rush, Iron Will, Power Attack. Possessions: Greatclub (Large); Hide; Slam; Thrown Rock; [B]Skurver, Hybrid Form:[/B] Male Hill Giant Giant8 Animal3 ; CR 10; Large Giant ( Shapechanger ); HD (8d8)+(3d8)+53; hp 102; Init -1; Spd Walk 30 ft.; AC 22, touch 8, flat-footed 22, Base Atk +8/+3; Grp+21/+16; Atk: +16 Melee (2d8+13/20/x2, *Greatclub (Large) ) or +7 Ranged (2d6/20/x2, Thrown Rock , Range 10 ft. ) or +16 Melee (1d6+9/20/x2, *Claw ) or +11 Melee (1d8+4/20/x2, *Bite ) or ; Full Atk: +16/+11 Melee (2d8+13/20/x2, *Greatclub (Large) ) or +7 Ranged (2d6/20/x2, Thrown Rock , Range 10 ft. ) or +16/+16 Melee (1d6+9/20/x2, *Claw ) or +11 Melee (1d8+4/20/x2, *Bite ) or ; SA Alternate Form (Su), Boar Empathy (Ex), Curse of Lycanthropy (Su), Ferocity (Ex), Rock Catching (Ex), Rock Throwing (Ex), Scent (Ex); SQ: Low-light; AL: CE; SV Fort +16, Ref +4, Will +6; STR 29, DEX 8, CON 25, INT 6, WIS 12, CHA 7 . Skills and Feats: Climb +7, Jump +7, Listen +9, Spot +9; Alertness, Cleave, Improved Bull Rush, Iron Will, Power Attack. Possessions: Greatclub (Large); Hide; Thrown Rock; Claw; Bite; [B]13.Guard Room (EL4)[/B] Owlbear (CR4) [B]14.Western Watch Room (EL 10)[/B] 6 Hill Giant Elite Guards (CR5) [B]Hill Giant, Elite Guard: [/B]Male Hill Giant Giant8 ; CR 7; Large Giant ; HD (8d8)+32; hp 68; Init -1; Spd Walk 30 ft.; AC 23, touch 8, flat-footed 23, Base Atk +6/+1; Grp+17/+12; Atk: +5 Ranged (2d8/19-20/x2, Crossbow (Heavy/Masterwork/Large) , Range 120 ft. ) or +12 Melee (1d4+7/20/x2, *Slam ) or N/A Melee (3d6+10/19-20/x2, *Greatsword (Masterwork/Large) ) or +5 Ranged (2d6/20/x2, Thrown Rock , Range 10 ft. ) or ; Full Atk: +5/+0 Ranged (2d8/19-20/x2, Crossbow (Heavy/Masterwork/Large) , Range 120 ft. ) or +12/+12 Melee (1d4+7/20/x2, *Slam ) or N/A Melee (3d6+10/19-20/x2, *Greatsword (Masterwork/Large) ) or +5 Ranged (2d6/20/x2, Thrown Rock , Range 10 ft. ) or ; SA Giant Traits, Rock Catching (Ex), Rock Throwing (Ex); SQ: Low-light; AL: CE; SV Fort +10, Ref +1, Will +2; STR 25, DEX 8, CON 19, INT 6, WIS 10, CHA 7 . Skills and Feats: Climb +4, Jump +4, Listen +6, Spot +3; Cleave, Power Attack, Rapid Reload (Crossbow (Heavy)). Possessions: Chainmail +1; Slam; Greatsword (Masterwork/Large); Thrown Rock; Crossbow (Heavy/Masterwork/Large) ; [B]18.Velikar's Chamber (EL 7)[/B] [B]VELIKAR, VROCK POSSESSED[/B] CR 7 // Belt of Growth Hill Giant; giant 8 CE Large giant (evil, chaotic) Init +2; Senses Low-light, Listen +13, Spot +13 Languages Giant AC 28, touch 12, flat-footed 26; // AC 27, touch 11, flat-footed 25; Dodge, Mobility hp 88 (8 HD) DR 10/cold iron Fort +14, Ref +6 //+5, Will +4 Resist: Acid, Cold, Fiire: 10, Electricity: 20 Speed 30 ft. (6 squares) Melee morningstar +1 (large) +16/+11 (2d6+1d6+9 ) // (3d6+1d6+9 ) (Life Drinking 3HP/Hit, may. 30HP) Melee slam +15/+15 (1d4+1d6+8 ) // (1d6+1d6+8 ) Melee masterwork armor spikes (large) +16/+11 (1d8+1d6+8 ) // (2d6+1d6+8 ) Melee morningstar&spikes +11/+6 (2d6+1d6+9) // (3d6+1d6+9 ), +8 (1d8+1d6+4) // (2d6+1d6+8 ) Ranged thrown rock +15 (2d6+8 ) Face 10 ft. Reach 10 ft. // Face 15 ft. Reach 15 ft. Base Atk +6; Grp +20 Spell-Like Abilities: 1/day – Heroism (90min, allready included), Mirror Image (1d4+3, 9min) Abilities Str 26, Dex 14, Con 22, Int 13, Wis 10, Cha 6 SQ Giant Traits, Rock Catching (Ex), Rock Throwing (Ex) Feats Brutal Throw (Giant), Combat Expertise, Dodge, Mobility, Power Attack, Spring Attack, Whirlwind Attack Skills Concentration +16, Listen +13, Spot +13 Possessions potion of cure serious wounds; masterwork armor spikes (large); masterwork breastplate (large/armor spikes); masterwork shield (heavy/wood/large); slam; morningstar +1 (large); thrown rock; ring of protection +1, headband of conscious effort, belt of growth, Crystal of Life Drinking (Lesser); [B]20.Cell (EL9)[/B] Gleodites, male Drow rogue4 / swashbuckler4 [B]21.Collapsed Cavern (EL 9)[/B] Asiroxa, Half-Dragon (Red) Six-Headed Pyro Hydra [B]Asiroxa:[/B] Male Six-Headed Hydra Magical Beast6 ; CR 7; Huge Dragon ; HD (6d12)+36; hp 75; Init +1; Spd Walk 20 ft., Swim 20 ft., Fly 40 ft.; AC 20, touch 9, flat-footed 19, Base Atk +6/+1; Grp+21/+16; Atk: +12 Melee (1d10+7/20/x2, *Bite ) or +6 Melee (1d8+3/20/x2, *Claw ) or ; Full Atk: +12/+12/+12/+12/+12/+12 Melee (1d10+7/20/x2, *Bite ) or +6 Melee (1d8+3/20/x2, *Claw ) or ; SA Breath Weapon (Ex) 30' Cone of Fire 1/day 6d8 (DC19), Fast Healing (Ex), Half-Dragon Wings, Immunity to Fire (Ex), Magical Beast Traits, Scent (Ex); SQ: Darkvision (60'), Low-light; AL: CE; SV Fort +11, Ref +6, Will +4; STR 25, DEX 12, CON 22, INT 4, WIS 10, CHA 11 . Skills and Feats: Climb +9, Listen +11, Speak Language +2, Spot +11, Swim +15; Combat Reflexes, Iron Will, Snatch, Weapon Focus (Bite). [/sblock] [/QUOTE]
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