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Return of the Slavelords, Part 2 - "Bright City, Dark Hearts"
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<blockquote data-quote="Karl Green" data-source="post: 1820536" data-attributes="member: 1467"><p>Moving out again, the group rides a couple hours and come to the small fishing village of <strong><span style="color: orange">One Ford</span></strong>. There the secure a ferry across the <strong><span style="color: orange">Selintan River</span></strong>, which I almost half-a-mile wide at this point. On the other side of the river, the party stops at <strong><span style="color: orange">Crossford</span></strong> the small village on the other side of the rider, for lunch. For such a small village (maybe 100 people total) it has an unusually large tavern called the <strong><span style="color: orange">Pig and Pony Inn</span></strong>. The food is quit good, and the locals are more then happy to talk with strangers. They say that there have been raids by humanoids to the west of late, they are believed to be from the <strong><span style="color: orange">Gnarley Forest</span></strong> or they might be up from the <strong><span style="color: orange">Orcish Empire</span></strong>. But most of the locals here are confident that the Soldiers from the <strong><span style="color: orange">Bright Tower Keep</span></strong> or patrols from <strong><span style="color: orange">Greyhawk</span></strong> militia, that patrol the roads for merchants in this area. There have been no raids into their area for some time, and these people seem fairly confident. </p><p></p><p>Moving out once again the party starts heading south and within an half-an-hour they see the slight glow of the keep on the southern coast… still some 30 some miles away, the famous glow of the Tower is visible for a long way. Two hours of riding later, the party comes into sight of the whitewashed Tower and the fort built up around it. The roof of the Tower itself glows with a magical soft white light. You can look at it without causing your eyes to get sore, and yet to many of the more light sensitive humanoid, it must be very painful to gaze at. From the small hill you are one, the party can see that there are two large guardhouses, a sables and smithy, all enclosed within a stone curtain wall. Siege towers are use in a rather unique fashion within the keep's grounds to form a secondary line of defense. You can also see that they are constructing a tall wooden and stone building within the walls of the keep, but there is still a wide field where soldiers are drilling. </p><p></p><p>As the party approaches the keep, a group of four cavalry soldiers ride out to meet you. The leader is dressed in functional, yet old, plate-mail armor, and carries a large steel shield with the symbol of <strong><span style="color: orange">Pelor</span></strong> on it. He is a human of middle year, with a long blond mustache, and wears a bastard sword at his side. The other riders are dressed in mail hauberk and carrying lances. The leader raises his hand and says "<strong>Hail and well meet travelers of the Mark. I am Sir Kirill Foka, knight-errant of this keep, and captain of the cavalry. I must ask, what business have you here?</strong>"</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1820536, member: 1467"] Moving out again, the group rides a couple hours and come to the small fishing village of [b][color=orange]One Ford[/color][/b]. There the secure a ferry across the [b][color=orange]Selintan River[/color][/b], which I almost half-a-mile wide at this point. On the other side of the river, the party stops at [b][color=orange]Crossford[/color][/b] the small village on the other side of the rider, for lunch. For such a small village (maybe 100 people total) it has an unusually large tavern called the [b][color=orange]Pig and Pony Inn[/color][/b]. The food is quit good, and the locals are more then happy to talk with strangers. They say that there have been raids by humanoids to the west of late, they are believed to be from the [b][color=orange]Gnarley Forest[/color][/b] or they might be up from the [b][color=orange]Orcish Empire[/color][/b]. But most of the locals here are confident that the Soldiers from the [b][color=orange]Bright Tower Keep[/color][/b] or patrols from [b][color=orange]Greyhawk[/color][/b] militia, that patrol the roads for merchants in this area. There have been no raids into their area for some time, and these people seem fairly confident. Moving out once again the party starts heading south and within an half-an-hour they see the slight glow of the keep on the southern coast… still some 30 some miles away, the famous glow of the Tower is visible for a long way. Two hours of riding later, the party comes into sight of the whitewashed Tower and the fort built up around it. The roof of the Tower itself glows with a magical soft white light. You can look at it without causing your eyes to get sore, and yet to many of the more light sensitive humanoid, it must be very painful to gaze at. From the small hill you are one, the party can see that there are two large guardhouses, a sables and smithy, all enclosed within a stone curtain wall. Siege towers are use in a rather unique fashion within the keep's grounds to form a secondary line of defense. You can also see that they are constructing a tall wooden and stone building within the walls of the keep, but there is still a wide field where soldiers are drilling. As the party approaches the keep, a group of four cavalry soldiers ride out to meet you. The leader is dressed in functional, yet old, plate-mail armor, and carries a large steel shield with the symbol of [b][color=orange]Pelor[/color][/b] on it. He is a human of middle year, with a long blond mustache, and wears a bastard sword at his side. The other riders are dressed in mail hauberk and carrying lances. The leader raises his hand and says "[b]Hail and well meet travelers of the Mark. I am Sir Kirill Foka, knight-errant of this keep, and captain of the cavalry. I must ask, what business have you here?[/b]" [/QUOTE]
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Return of the Slavelords, Part 2 - "Bright City, Dark Hearts"
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