Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
Return of the Slavelords, Part 2 - "Bright City, Dark Hearts"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Karl Green" data-source="post: 1915926" data-attributes="member: 1467"><p><strong>the Gnarley Forest, morning and on...</strong></p><p></p><p>With Norbac's magic, Philo is easily healed all the lingering affects of the cursed weapon. Packing up the group sets out deeper into the forest. But this are far different forest then what they had traveled in only the day before… it just feels 'wrong'. Bushes and branches seem to snag everyone's clothing, catching in your hair and almost tripping those who are not careful (even Garynn and Brambles at times). Almost no birds or another small animals are ever heard… the wind pushing the upper tree tops but never filters down to the ground. Most of the trees themselves are almost black, so dark is the bark. The ground is wet and a light mist clings to the ground all day long. </p><p></p><p>That night the party camps in a small grove, away from the streams they have cross… the water just did not smell right (and Garynn suggest that you only drink from your waterskins, that the water in these woods might well make you sick). Watches pass uneventfully, although all are plague by bad dreams. Nothing anyone can remember really, except maybe something stirring that filled you with dread. </p><p></p><p>Again the party set out, seeking tracks of anything unnatural in the wood. After another mostly unfruitful day or searching and wandering, Garynn thinks he hears something deeper to the north in the wood.</p><p></p><p>Moving that way in the slowly fading light, the party all come to hear the wild beating of drums! Drums of war, like those that some humanoid tribes play before a large raid! It is two mile or so off to the north and night is falling (note the noise is not getting louder, they are not coming this way; it is steady and seems to be coming from one place)</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1915926, member: 1467"] [b]the Gnarley Forest, morning and on...[/b] With Norbac's magic, Philo is easily healed all the lingering affects of the cursed weapon. Packing up the group sets out deeper into the forest. But this are far different forest then what they had traveled in only the day before… it just feels 'wrong'. Bushes and branches seem to snag everyone's clothing, catching in your hair and almost tripping those who are not careful (even Garynn and Brambles at times). Almost no birds or another small animals are ever heard… the wind pushing the upper tree tops but never filters down to the ground. Most of the trees themselves are almost black, so dark is the bark. The ground is wet and a light mist clings to the ground all day long. That night the party camps in a small grove, away from the streams they have cross… the water just did not smell right (and Garynn suggest that you only drink from your waterskins, that the water in these woods might well make you sick). Watches pass uneventfully, although all are plague by bad dreams. Nothing anyone can remember really, except maybe something stirring that filled you with dread. Again the party set out, seeking tracks of anything unnatural in the wood. After another mostly unfruitful day or searching and wandering, Garynn thinks he hears something deeper to the north in the wood. Moving that way in the slowly fading light, the party all come to hear the wild beating of drums! Drums of war, like those that some humanoid tribes play before a large raid! It is two mile or so off to the north and night is falling (note the noise is not getting louder, they are not coming this way; it is steady and seems to be coming from one place) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Return of the Slavelords, Part 2 - "Bright City, Dark Hearts"
Top