Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Return of the Slavelords Part 3 “the Siege of Bright Tower”
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Karl Green" data-source="post: 2421808" data-attributes="member: 1467"><p><strong>Return of the Slavelords Part 3 “the Siege of Bright Tower”</strong></p><p></p><p>Part 1 - <a href="http://www.enworld.org/showthread.php?t=92996" target="_blank">Return of the Slavelords</a> </p><p>Part 2 - <a href="http://www.enworld.org/forums/showthread.php?t=103590" target="_blank">‘Bright City, Dark Hearts</a></p><p></p><p> </p><p>The Heroes of the Grey Mark have been at the <span style="color: orange"><strong>Bright Tower</strong></span> for almost a week now… have raced here before the Orcish army of the wizard Malice Ironhand, in the hopes of finally faces the Ogre Magi, Fellfrost. This shapeshifting Ogre sorcerer had killed an number of captives that they had taken some months ago, and the half-Orc Norbac and the others decided to track the creature down and make it pay for its’ crimes. </p><p></p><p>Reinforcements from <span style="color: orange"><strong>Greyhawk</strong></span> and surrounding garrisons have been arriving with some regularity at the fort for the last week or so, including about one hundred and fifty heavy infantry (the <em>5th Steel Garrison</em> and <em>Grey Wall</em>), and just over fifty light, irregular mix of foot and cavalry units. Along with the irregulars was an additional group of Warmages under Khaltus of Blackmoor, and a contingent of clerics of the <strong><span style="color: orange">Monastery of Canonicus</span></strong>, clerics of Order of St. Cuthbert. There are two Griffon Riders out of <strong><span style="color: orange">Storm Keep</span></strong>, that arrived two days ago, to acts as quick scouts and messengers. These forces are in addition to the Tower’s base garrison, which includes one hundred and twenty heavy infantry (the <em>Iron Sons</em>), forty two light irregulars and scouts, sixty light or auxiliary cavalry, twenty heavy cavalry knights, and the four clerics of Pelor and five war-wizards on permanent assignment here. Two days ago a large woodsman appeared at the gate and went to speak with Commander Mayness (the party has been in on most of these meetings). The ‘woodsmen’ turned out to be a werebear by the name of Rulf Silverclaw, and he represented a group of seven werebears out of <span style="color: orange"><strong>Beltander</strong></span>. They will assist as best they can outside the walls of the <span style="color: orange"><strong>Bright Tower</strong></span>, as a small guerilla force. Their hatred of the Orcs and the darkness of the <strong><span style="color: orange">Blackwell</span></strong> overcoming their natural peaceful natures. They do not wish to operate within the with fort’s walls, but will do what they can without, and plan to link up with the Rangers of the <strong><span style="color: orange">Gnarly Forest</span></strong> who will also be operating outside the walls. </p><p></p><p>Carrier pigeons from the Rangers have reported that the Orcish army is on the move and has reached the edge of the forest already. The Rangers have harassed this army as best they could, but Goblin Worg riders are acting as pickets around them and have made it very difficult to get too close without the risk of exposing them to a greater danger then they might be able to handle. They do report though that the army looks to be made up of almost five hundred Orcs (regular and the great black or Oogur orcs), fifty or so Goblin Worg riders, forty or fifty Ogres and a dozen giants (mostly hill but two Stone Giants also). They did not have any siege equipment, but when the reached the edge of the forest they were meet with another group of Orcs and human mercenaries from the north who did have some…this force numbered around a hundred or so, and moving very fast for so heavily an armed group. The Rangers are back-tracking them back and it appears they came from somewhere around the <span style="color: orange"><strong>City of Dyvers</strong></span>. </p><p></p><p>The latest caravans of reinforcements and supplies from <span style="color: orange"><strong>Greyhawk</strong></span> have also reported nightly raids by heavily armed and armored Orcs, similar to the group that the party ran into on the plains of the <strong><span style="color: orange">Grey Mark</span></strong> a few weeks ago. These raiders are mostly on foot, but there have been of number of Orcs also riding Dire Hyenas… numbers were only estimates, but it appears that at least an additional force of at least fifty to one hundred Orcs gathering in and around the plains of the Tower. </p><p></p><p>Tonight, Commander Mayness has called the party to join him for dinner and his nightly Military Council meeting that includes his other commanders and the new reinforcement officers… </p><p></p><p>“<strong>Well now lads and lasses</strong>” the Commander starts “<strong>We have ourselves a situation it seems. The Militia Commander of <span style="color: orange">Greyhawk</span> have promised me an additional force of 300 troops, supported by War-wizards and Priests, but they will not be here for two weeks.</strong>” </p><p></p><p>“<strong>The Orcs under the banner of this Ironhand will be here in less then three days, more then like the night after tomorrow… with a force far greater then what we have. The Tower itself will provide us some protection, for the Orcs themselves will have trouble operating to close it due to their light-sensitivity… but if they can somehow negate that, we might be in trouble, Khaltus and Xonic Yellowcloak have some contingent plans to counter some expected spells that the enemy might set against us, but we must also plan for the unexpected.</strong>”</p><p></p><p>“<strong>The Rangers of the <span style="color: orange">Gnarly Forest</span> and the few werebears under Rulf Silverclaw will do their best to harass and disrupt the army; attacking their supply lines and outer pickets to divert as much of their forces away from us as possible.</strong>”</p><p></p><p>Then looking at the party he says “<strong>And this brings us to your band and what role you might be able to play for us. Depending on the power of the Ironhand, we expect that he will have some magical protection around certain parts of his camp, including <em>Dimensional Anchor</em> and <em>Detect Scrying</em>, with some other divination and protection spells. We also are assuming that there will be enemy casters who will be dedicated to counter-spelling, as we have within our own forces</strong>” </p><p></p><p>“<strong>You are not under my command, but if you remain within the walls you will be expected to follow my orders. But I do not yet know your plans. If you wish to assist in our defense within the walls of the keep, I will assign you all to the North Wall. The hills and buffs are deepest on that side and that is where I expect the heaviest fighting.</strong>”</p><p></p><p>“<strong>If you wish to operate outside the walls, you might wish to link up with the Ranger or operate as you will. The enemies Siege Engines worry me, for I expect them also to be protected and warded. If you are going to help us outside the walls that is where I would start.</strong>” </p><p></p><p>“<strong>Now the wizard and his band will more then likely be the most heavily guarded, and if you wish to make a strike against them I would wait until most of the army has been competed to attacking our walls</strong>”</p><p></p><p>“<strong>Now then, what plans do you have? What assistance can I provide to you?</strong>”</p></blockquote><p></p>
[QUOTE="Karl Green, post: 2421808, member: 1467"] [b]Return of the Slavelords Part 3 “the Siege of Bright Tower”[/b] Part 1 - [url= http://www.enworld.org/showthread.php?t=92996]Return of the Slavelords[/url] Part 2 - [url=http://www.enworld.org/forums/showthread.php?t=103590]‘Bright City, Dark Hearts[/url] The Heroes of the Grey Mark have been at the [color=orange][b]Bright Tower[/b][/color] for almost a week now… have raced here before the Orcish army of the wizard Malice Ironhand, in the hopes of finally faces the Ogre Magi, Fellfrost. This shapeshifting Ogre sorcerer had killed an number of captives that they had taken some months ago, and the half-Orc Norbac and the others decided to track the creature down and make it pay for its’ crimes. Reinforcements from [color=orange][b]Greyhawk[/b][/color] and surrounding garrisons have been arriving with some regularity at the fort for the last week or so, including about one hundred and fifty heavy infantry (the [i]5th Steel Garrison[/i] and [i]Grey Wall[/i]), and just over fifty light, irregular mix of foot and cavalry units. Along with the irregulars was an additional group of Warmages under Khaltus of Blackmoor, and a contingent of clerics of the [b][color=orange]Monastery of Canonicus[/color][/b][color=orange][/color], clerics of Order of St. Cuthbert. There are two Griffon Riders out of [b][color=orange]Storm Keep[/color][/b][color=orange][/color], that arrived two days ago, to acts as quick scouts and messengers. These forces are in addition to the Tower’s base garrison, which includes one hundred and twenty heavy infantry (the [i]Iron Sons[/i]), forty two light irregulars and scouts, sixty light or auxiliary cavalry, twenty heavy cavalry knights, and the four clerics of Pelor and five war-wizards on permanent assignment here. Two days ago a large woodsman appeared at the gate and went to speak with Commander Mayness (the party has been in on most of these meetings). The ‘woodsmen’ turned out to be a werebear by the name of Rulf Silverclaw, and he represented a group of seven werebears out of [color=orange][b]Beltander[/b][/color][b][/b]. They will assist as best they can outside the walls of the [color=orange][b]Bright Tower[/b][/color], as a small guerilla force. Their hatred of the Orcs and the darkness of the [b][color=orange]Blackwell[/color][/b][color=orange][/color] overcoming their natural peaceful natures. They do not wish to operate within the with fort’s walls, but will do what they can without, and plan to link up with the Rangers of the [b][color=orange]Gnarly Forest[/color][/b][color=orange][/color] who will also be operating outside the walls. Carrier pigeons from the Rangers have reported that the Orcish army is on the move and has reached the edge of the forest already. The Rangers have harassed this army as best they could, but Goblin Worg riders are acting as pickets around them and have made it very difficult to get too close without the risk of exposing them to a greater danger then they might be able to handle. They do report though that the army looks to be made up of almost five hundred Orcs (regular and the great black or Oogur orcs), fifty or so Goblin Worg riders, forty or fifty Ogres and a dozen giants (mostly hill but two Stone Giants also). They did not have any siege equipment, but when the reached the edge of the forest they were meet with another group of Orcs and human mercenaries from the north who did have some…this force numbered around a hundred or so, and moving very fast for so heavily an armed group. The Rangers are back-tracking them back and it appears they came from somewhere around the [color=orange][b]City of Dyvers[/b][/color]. The latest caravans of reinforcements and supplies from [color=orange][b]Greyhawk[/b][/color] have also reported nightly raids by heavily armed and armored Orcs, similar to the group that the party ran into on the plains of the [b][color=orange]Grey Mark[/color][/b][color=orange][/color] a few weeks ago. These raiders are mostly on foot, but there have been of number of Orcs also riding Dire Hyenas… numbers were only estimates, but it appears that at least an additional force of at least fifty to one hundred Orcs gathering in and around the plains of the Tower. Tonight, Commander Mayness has called the party to join him for dinner and his nightly Military Council meeting that includes his other commanders and the new reinforcement officers… “[b]Well now lads and lasses[/b]” the Commander starts “[b]We have ourselves a situation it seems. The Militia Commander of [color=orange]Greyhawk[/color] have promised me an additional force of 300 troops, supported by War-wizards and Priests, but they will not be here for two weeks.[/b]” “[b]The Orcs under the banner of this Ironhand will be here in less then three days, more then like the night after tomorrow… with a force far greater then what we have. The Tower itself will provide us some protection, for the Orcs themselves will have trouble operating to close it due to their light-sensitivity… but if they can somehow negate that, we might be in trouble, Khaltus and Xonic Yellowcloak have some contingent plans to counter some expected spells that the enemy might set against us, but we must also plan for the unexpected.[/b]” “[b]The Rangers of the [color=orange]Gnarly Forest[/color] and the few werebears under Rulf Silverclaw will do their best to harass and disrupt the army; attacking their supply lines and outer pickets to divert as much of their forces away from us as possible.[/b]” Then looking at the party he says “[b]And this brings us to your band and what role you might be able to play for us. Depending on the power of the Ironhand, we expect that he will have some magical protection around certain parts of his camp, including [i]Dimensional Anchor[/i] and [i]Detect Scrying[/i], with some other divination and protection spells. We also are assuming that there will be enemy casters who will be dedicated to counter-spelling, as we have within our own forces[/b]” “[b]You are not under my command, but if you remain within the walls you will be expected to follow my orders. But I do not yet know your plans. If you wish to assist in our defense within the walls of the keep, I will assign you all to the North Wall. The hills and buffs are deepest on that side and that is where I expect the heaviest fighting.[/b]” “[b]If you wish to operate outside the walls, you might wish to link up with the Ranger or operate as you will. The enemies Siege Engines worry me, for I expect them also to be protected and warded. If you are going to help us outside the walls that is where I would start.[/b]” “[b]Now the wizard and his band will more then likely be the most heavily guarded, and if you wish to make a strike against them I would wait until most of the army has been competed to attacking our walls[/b]” “[b]Now then, what plans do you have? What assistance can I provide to you?[/b]” [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Return of the Slavelords Part 3 “the Siege of Bright Tower”
Top