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<blockquote data-quote="-SIN-" data-source="post: 3813249" data-attributes="member: 50643"><p>Firstly: Thank you for expressing a keen interest! All of you.</p><p></p><p>Now onto answering questions...</p><p></p><p><strong>Cheshire_Grin</strong> - Cleric/Crusader/Ruby Knight Vindicator should be fine. Offhand I see no issues.</p><p></p><p><strong>Ambrus</strong> - I'll have to say no to playing an elemental, sorry. </p><p></p><p><strong>Raylis</strong> - Fighter going on Dwarven Defender is great!</p><p></p><p><strong>Mellub</strong> - Cleric or Fighter/Cleric is cool</p><p></p><p><strong>Bootmobile</strong> - I'll have to say no to tiefling, a more mundane (elf, dark elf etc, etc) race would be ok though. As for skill tricks - I've never used them, if you care to explain them then I see no problems.</p><p></p><p><strong>Ancient History</strong> - Wizard/Warlock is cool. A dedicated caster is a must!</p><p></p><p><strong>James Heard</strong> - Swift Hunter (Ranger VA) - I see no problem, but I'd have to double check.</p><p></p><p><strong>Nazhkandrias</strong> - Dragon Shaman should be ok, but I'm not sure if a Kobold would work too well. There may well be an opportunity to use him, but not from the start. I'll leave it up to you. I don't know how long it may take before I could inject you into the game. As for Desert Environs - Just have it in your BG (i.e. your clan/tribe wandered further out than others)</p><p></p><p><strong>Creamsteak</strong> - Like you said, 8 peeps have shown interest but there are only 6 spaces so I'm going to have to cut a couple of you loose. The best concepts will get through.</p><p></p><p><strong>Strahd Von Zarovich</strong> - Goliath Barbarian sounds interesting. I like it and it fits well.</p><p></p><p>HIT POINTS TO BE MAX'D. It's a 32 point build for a reason! Meh!</p><p></p><p>Core Pantheon of Gods. It makes life easier for us all.</p><p></p><p>Setting Details:</p><p></p><p>I've got to be very brief at the moment (at work). It's just a generic setting - Grim and Gritty. It's bent more toward the older style of settings where the monsterous races are generally evil. I suppose it's more like FR than any other. At the moment you'll only be adventuring in, on and around Ironstorm, but there's lots to do (If it helps, think Undermountain/Mithral Hall). I've not established a homebrew and it WILL be based on what we all contribute, so do as you please, but don't go too far! Like I said, if you can make it sound plausable, go for it!</p><p></p><p>It looks good so far, but I think maybe a few too many clerics. One main reason I left classes wide open is to try to encourage more martial classes as I know that playing a warrior can be quite limiting, hence why I've removed restrictions. The Book of 9 Swords has some pretty powerful, flavoursome classes - If we can find a decent balance, like a 2:1 (Warrior:Caster) I will probably say yes to a 9 player game. So that'd be 6 warriors, 3 casters - but I don't mean straight classes by any means. If the 6 warriors swapped out classes for a couple of levels in rogue, wizard or cleric, etc, that's fine. As long as their main role is as a warrior. But I'll leave it for you to decide. I may well go 'all out' and accept you all anyway - It's just combat that will slow things down some, but on the flip side there are some uber enemies, some of which <em>I'm</em> not even sure how you'd tackle! But I'll leave it for you to decide...</p></blockquote><p></p>
[QUOTE="-SIN-, post: 3813249, member: 50643"] Firstly: Thank you for expressing a keen interest! All of you. Now onto answering questions... [b]Cheshire_Grin[/b] - Cleric/Crusader/Ruby Knight Vindicator should be fine. Offhand I see no issues. [b]Ambrus[/b] - I'll have to say no to playing an elemental, sorry. [b]Raylis[/b] - Fighter going on Dwarven Defender is great! [b]Mellub[/b] - Cleric or Fighter/Cleric is cool [b]Bootmobile[/b] - I'll have to say no to tiefling, a more mundane (elf, dark elf etc, etc) race would be ok though. As for skill tricks - I've never used them, if you care to explain them then I see no problems. [b]Ancient History[/b] - Wizard/Warlock is cool. A dedicated caster is a must! [b]James Heard[/b] - Swift Hunter (Ranger VA) - I see no problem, but I'd have to double check. [b]Nazhkandrias[/b] - Dragon Shaman should be ok, but I'm not sure if a Kobold would work too well. There may well be an opportunity to use him, but not from the start. I'll leave it up to you. I don't know how long it may take before I could inject you into the game. As for Desert Environs - Just have it in your BG (i.e. your clan/tribe wandered further out than others) [b]Creamsteak[/b] - Like you said, 8 peeps have shown interest but there are only 6 spaces so I'm going to have to cut a couple of you loose. The best concepts will get through. [b]Strahd Von Zarovich[/b] - Goliath Barbarian sounds interesting. I like it and it fits well. HIT POINTS TO BE MAX'D. It's a 32 point build for a reason! Meh! Core Pantheon of Gods. It makes life easier for us all. Setting Details: I've got to be very brief at the moment (at work). It's just a generic setting - Grim and Gritty. It's bent more toward the older style of settings where the monsterous races are generally evil. I suppose it's more like FR than any other. At the moment you'll only be adventuring in, on and around Ironstorm, but there's lots to do (If it helps, think Undermountain/Mithral Hall). I've not established a homebrew and it WILL be based on what we all contribute, so do as you please, but don't go too far! Like I said, if you can make it sound plausable, go for it! It looks good so far, but I think maybe a few too many clerics. One main reason I left classes wide open is to try to encourage more martial classes as I know that playing a warrior can be quite limiting, hence why I've removed restrictions. The Book of 9 Swords has some pretty powerful, flavoursome classes - If we can find a decent balance, like a 2:1 (Warrior:Caster) I will probably say yes to a 9 player game. So that'd be 6 warriors, 3 casters - but I don't mean straight classes by any means. If the 6 warriors swapped out classes for a couple of levels in rogue, wizard or cleric, etc, that's fine. As long as their main role is as a warrior. But I'll leave it for you to decide. I may well go 'all out' and accept you all anyway - It's just combat that will slow things down some, but on the flip side there are some uber enemies, some of which [i]I'm[/i] not even sure how you'd tackle! But I'll leave it for you to decide... [/QUOTE]
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