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<blockquote data-quote="Nazhkandrias" data-source="post: 3816337" data-attributes="member: 50521"><p>OK, sorry for the double post, but here's the finished stats for Lazkahn, Champion of Serisivar. Background and physical description will soon follow, but I thought it would be nice to give a good idea of the character. In a nutshell, he basically functions as an aura generator and a defensive front-line fighter (designed to soak up large amounts of damage), with slight skills in social interactions (bluff and intimidate only), and a lot of emphasis on the breath weapon. Most of the time in combat, he'll be up there in the front lines, keeping as many people as possible in his aura and blasting away with the breath weapon whenever he is able (so he might actually do a decent amount of damage, too). Also, for the party's cleric - you're gonna love this guy. Your healing spells between battle will be cut in half, due to the fast healing aura, so you can feel free to prepare all those obscure and offensive little spells that you never get the chance to toy around with.</p><p></p><p>Not bad for the "underpowered" Kobolds, eh? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>[sblock=Lazkahn, Champion of Serisivar]<strong>Male Earth Kobold Blue Dragon Shaman 6</strong></p><p><strong>Small Humanoid (dragonblood, reptilian)</strong></p><p><strong>Hit Dice:</strong> 6d10+18 (78 hp)</p><p><strong>Initiative:</strong> -1</p><p><strong>Speed:</strong> 20 ft. (4 squares) [<em>30 ft. unencumbered</em>]</p><p><strong>Armor Class:</strong> 25 (+1 size, -1 Dex, +1 natural, +10 <em>+1 heavy plate of light fortification</em>, +4 <em>+2 heavy steel shield</em>), touch 10, flat-footed 25</p><p><strong>Base Attack/Grapple:</strong> +4/+2</p><p><strong>Attack:</strong> <em>+1 heavy pick</em> +8 melee (1d4+3/x4) or light pick +7 melee (1d3+2/x4) or claw +7 melee (1d3+2) or bite +2 melee (1d3+1) or masterwork light crossbow +5 ranged (1d6/19-20)</p><p><strong>Full Attack:</strong> <em>+1 heavy pick</em> +8 melee (1d4+3/x4) and bite +2 melee (1d3+1) or light pick +7 melee (1d3+2) and bite +2 melee (1d3+1) or 2 claws +7 melee (1d3+2) and bite +2 melee (1d3+1) or masterwork light crossbow +5 ranged (1d6/19-20)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Breath weapon, draconic adaptation (<em>ventriloquism</em>), draconic aura +2, draconic resolve, touch of vitality (heal wounds)</p><p><strong>Special Qualities:</strong> Earth kobold traits</p><p><strong>Saves:</strong> Fort +8, Ref +1, Will +4</p><p><strong>Abilities:</strong> Str 14, Dex 8, Con 16, Int 10, Wis 9, Cha 14</p><p><strong>Skill Ranks:</strong> Bluff 7, Intimidate 9, Speak Language (common) 2,</p><p><strong>Feats:</strong> Ability Focus (breath weapon), Armor Proficiency (heavy), Shape Breath, Skill Focus (bluff)</p><p><strong>Alignment:</strong> LN</p><p><strong>Equipment:</strong> <em>+1 heavy plate of light fortification</em>, <em>+2 heavy shield</em>, <em>+1 heavy pick</em>, light pick, masterwork light crossbow, 30 crossbow bolts, explorer’s outfit, backpack, bedroll, belt pouch, 5 pieces of chalk, crowbar, flint and steel, grappling hook, map case, 4 days worth of rations, 50’ silk rope, 1 sunrod, 2 torches, waterskin, whetstone</p><p><strong>Coins:</strong> 6 gp, 8 sp, 1 cp</p><p><strong>Weight Carried:</strong> 90 1/8 lbs.</p><p><strong>Weight Capacities:</strong> Light – 43.5 lbs., Medium – 87 lbs., Heavy – 131.25 lbs.</p><p><strong>Languages:</strong> Common, Draconic[/sblock]</p><p>[sblock=Special Abilities]<strong>Breath Weapon (Su):</strong> 30-ft. line, damage 3d6 electricity, once every 1d4 rounds, Reflex DC 18 half. Or, with Shape Breath, 15-ft. cone, damage 3d6 electricity, once every 1d4+1 rounds, Reflex DC 18 half.</p><p><strong>Draconic Adaptation (<em>ventriloquism</em>) (Su):</strong> Allows casting of <em>ventriloquism</em>, as the spell, at will, Will disbelief DC 13, caster level 6th.</p><p><strong>Draconic Aura (Su):</strong> All allies within 30’ gain the benefits of one of the following auras, swapped, activated, and suppressed as a swift action: Energy Shield, Power, Presence, Toughness, Vigor.</p><p><u>Energy Shield:</u> If any subject is struck with a natural attack or a non-reach weapon, the attacker takes 4 electricity damage.</p><p><u>Power:</u> Subject’s melee attacks deal +2 damage.</p><p><u>Presence:</u> Subjects gain a +2 bonus on Bluff, Diplomacy, and Intimidate checks.</p><p><u>Toughness:</u> Subjects gain DR 2/magic.</p><p><u>Vigor:</u> Subjects gain Fast Healing 2 when below ½ normal hit points.</p><p><strong>Draconic Resolve (Ex):</strong> Immunity to sleep and paralysis effects, and the Frightful Presence of dragons.</p><p><strong>Touch Of Vitality (heal wounds) (Su):</strong> Touch can heal up to 24 hit points per day as a standard action to self or others, divided up as you wish. Touch Of Vitality cannot damage undead.[/sblock]</p><p>[sblock=Physical Description]UNDER CONSTRUCTION[/sblock]</p><p>[sblock=Background]UNDER CONSTRUCTION[/sblock]</p><p>[sblock=Tactics]UNDER CONSTRUCTION[/sblock]</p></blockquote><p></p>
[QUOTE="Nazhkandrias, post: 3816337, member: 50521"] OK, sorry for the double post, but here's the finished stats for Lazkahn, Champion of Serisivar. Background and physical description will soon follow, but I thought it would be nice to give a good idea of the character. In a nutshell, he basically functions as an aura generator and a defensive front-line fighter (designed to soak up large amounts of damage), with slight skills in social interactions (bluff and intimidate only), and a lot of emphasis on the breath weapon. Most of the time in combat, he'll be up there in the front lines, keeping as many people as possible in his aura and blasting away with the breath weapon whenever he is able (so he might actually do a decent amount of damage, too). Also, for the party's cleric - you're gonna love this guy. Your healing spells between battle will be cut in half, due to the fast healing aura, so you can feel free to prepare all those obscure and offensive little spells that you never get the chance to toy around with. Not bad for the "underpowered" Kobolds, eh? :cool: [sblock=Lazkahn, Champion of Serisivar][B]Male Earth Kobold Blue Dragon Shaman 6[/B] [B]Small Humanoid (dragonblood, reptilian)[/B] [B]Hit Dice:[/B] 6d10+18 (78 hp) [B]Initiative:[/B] -1 [B]Speed:[/B] 20 ft. (4 squares) [[I]30 ft. unencumbered[/I]] [B]Armor Class:[/B] 25 (+1 size, -1 Dex, +1 natural, +10 [I]+1 heavy plate of light fortification[/I], +4 [I]+2 heavy steel shield[/I]), touch 10, flat-footed 25 [B]Base Attack/Grapple:[/B] +4/+2 [B]Attack:[/B] [I]+1 heavy pick[/I] +8 melee (1d4+3/x4) or light pick +7 melee (1d3+2/x4) or claw +7 melee (1d3+2) or bite +2 melee (1d3+1) or masterwork light crossbow +5 ranged (1d6/19-20) [B]Full Attack:[/B] [I]+1 heavy pick[/I] +8 melee (1d4+3/x4) and bite +2 melee (1d3+1) or light pick +7 melee (1d3+2) and bite +2 melee (1d3+1) or 2 claws +7 melee (1d3+2) and bite +2 melee (1d3+1) or masterwork light crossbow +5 ranged (1d6/19-20) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Breath weapon, draconic adaptation ([I]ventriloquism[/I]), draconic aura +2, draconic resolve, touch of vitality (heal wounds) [B]Special Qualities:[/B] Earth kobold traits [B]Saves:[/B] Fort +8, Ref +1, Will +4 [B]Abilities:[/B] Str 14, Dex 8, Con 16, Int 10, Wis 9, Cha 14 [B]Skill Ranks:[/B] Bluff 7, Intimidate 9, Speak Language (common) 2, [B]Feats:[/B] Ability Focus (breath weapon), Armor Proficiency (heavy), Shape Breath, Skill Focus (bluff) [B]Alignment:[/B] LN [B]Equipment:[/B] [I]+1 heavy plate of light fortification[/I], [I]+2 heavy shield[/I], [I]+1 heavy pick[/I], light pick, masterwork light crossbow, 30 crossbow bolts, explorer’s outfit, backpack, bedroll, belt pouch, 5 pieces of chalk, crowbar, flint and steel, grappling hook, map case, 4 days worth of rations, 50’ silk rope, 1 sunrod, 2 torches, waterskin, whetstone [B]Coins:[/B] 6 gp, 8 sp, 1 cp [B]Weight Carried:[/B] 90 1/8 lbs. [B]Weight Capacities:[/B] Light – 43.5 lbs., Medium – 87 lbs., Heavy – 131.25 lbs. [B]Languages:[/B] Common, Draconic[/sblock] [sblock=Special Abilities][B]Breath Weapon (Su):[/B] 30-ft. line, damage 3d6 electricity, once every 1d4 rounds, Reflex DC 18 half. Or, with Shape Breath, 15-ft. cone, damage 3d6 electricity, once every 1d4+1 rounds, Reflex DC 18 half. [B]Draconic Adaptation ([I]ventriloquism[/I]) (Su):[/B] Allows casting of [I]ventriloquism[/I], as the spell, at will, Will disbelief DC 13, caster level 6th. [B]Draconic Aura (Su):[/B] All allies within 30’ gain the benefits of one of the following auras, swapped, activated, and suppressed as a swift action: Energy Shield, Power, Presence, Toughness, Vigor. [U]Energy Shield:[/U] If any subject is struck with a natural attack or a non-reach weapon, the attacker takes 4 electricity damage. [U]Power:[/U] Subject’s melee attacks deal +2 damage. [U]Presence:[/U] Subjects gain a +2 bonus on Bluff, Diplomacy, and Intimidate checks. [U]Toughness:[/U] Subjects gain DR 2/magic. [U]Vigor:[/U] Subjects gain Fast Healing 2 when below ½ normal hit points. [B]Draconic Resolve (Ex):[/B] Immunity to sleep and paralysis effects, and the Frightful Presence of dragons. [B]Touch Of Vitality (heal wounds) (Su):[/B] Touch can heal up to 24 hit points per day as a standard action to self or others, divided up as you wish. Touch Of Vitality cannot damage undead.[/sblock] [sblock=Physical Description]UNDER CONSTRUCTION[/sblock] [sblock=Background]UNDER CONSTRUCTION[/sblock] [sblock=Tactics]UNDER CONSTRUCTION[/sblock] [/QUOTE]
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