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<blockquote data-quote="RedShirtNo5" data-source="post: 1148881" data-attributes="member: 173"><p>Hello fellow members of the Collective!</p><p></p><p>I'm preparing a new campaign, and planning to use the Night Below megamodule for a 3.5 campaign.</p><p></p><p>The twist is that 2 of my players have already been through the beginning of the module. Back in our 2E days, my old group went through a modified Book 1. They met most of the NPCs and eliminated the main villians - including killing off the bandits in the mines and tower and the orcs. They enjoyed the module, but they didn't want to go into the underdark to start Book 2.</p><p></p><p>I thought it was a shame, since I like the module - epic plot, sufficiently generic to integrate into the campaign, mix of RP and combat. But I wasn't going to railroad them. </p><p></p><p>After discussing it with the new group, I've realized that Night Below suits my needs (a preset mega-module instead of an "open" compaign) and theirs (40/60 mixture of RP and combat). And they are up for a heavy underdark campaign.</p><p></p><p>So, how to deal with the 2 players who have been through Book 1? My plan is to use Book 1 as a "Return to" adventure. Technically, this campaign is not the same "universe" as the previous adventure, so I'm not worried about continuity against the specific actions by the previous group. I'm more interested in simply making enough changes so that the 2 players with knowledge will see something fresh.</p><p></p><p>Here's the planned set up. Twenty years ago, a group of adventures came through Haranshire. They routed out the bandits, killed the orcs, and generally caused enough damage to end the kidnappings in the area. </p><p></p><p>The world hasn't been taken over, so maybe the aboleth scheme was moving much more slowly than described in Book 3, or maybe the aboleth simply waited a little while (to them) to resume the master plan. Maybe they continued kidnappings at a slow rate in other areas so as to avoid further attention. The details can be left till later. </p><p></p><p>So, I'm looking for any suggestions or comments based on the above, particularly for modifications to Book 1. </p><p></p><p>A couple obvious items:</p><p></p><p>1. Tauster has pased away. A new wizard has taken his place.</p><p></p><p>2. Count Parlfrey has passed away. Lyntern survived his short adventure 20 years ago, and is now the count.</p><p></p><p>3. Old Grizzler is still around, and probably the source of some distorted info on what happened (thus bringing the PC knowledge in line with the player knowledge).</p><p></p><p>4. The previous players never solved the New Mire problem. The mire is even larger now.</p><p></p><p>Any advice on what else might have changed? Any suggestions on what happened to the other minor NPCs? And what was the eventual fate of Jelenneth?</p><p></p><p>Thanks in advance for any ideas.</p><p></p><p>-RedShirt</p></blockquote><p></p>
[QUOTE="RedShirtNo5, post: 1148881, member: 173"] Hello fellow members of the Collective! I'm preparing a new campaign, and planning to use the Night Below megamodule for a 3.5 campaign. The twist is that 2 of my players have already been through the beginning of the module. Back in our 2E days, my old group went through a modified Book 1. They met most of the NPCs and eliminated the main villians - including killing off the bandits in the mines and tower and the orcs. They enjoyed the module, but they didn't want to go into the underdark to start Book 2. I thought it was a shame, since I like the module - epic plot, sufficiently generic to integrate into the campaign, mix of RP and combat. But I wasn't going to railroad them. After discussing it with the new group, I've realized that Night Below suits my needs (a preset mega-module instead of an "open" compaign) and theirs (40/60 mixture of RP and combat). And they are up for a heavy underdark campaign. So, how to deal with the 2 players who have been through Book 1? My plan is to use Book 1 as a "Return to" adventure. Technically, this campaign is not the same "universe" as the previous adventure, so I'm not worried about continuity against the specific actions by the previous group. I'm more interested in simply making enough changes so that the 2 players with knowledge will see something fresh. Here's the planned set up. Twenty years ago, a group of adventures came through Haranshire. They routed out the bandits, killed the orcs, and generally caused enough damage to end the kidnappings in the area. The world hasn't been taken over, so maybe the aboleth scheme was moving much more slowly than described in Book 3, or maybe the aboleth simply waited a little while (to them) to resume the master plan. Maybe they continued kidnappings at a slow rate in other areas so as to avoid further attention. The details can be left till later. So, I'm looking for any suggestions or comments based on the above, particularly for modifications to Book 1. A couple obvious items: 1. Tauster has pased away. A new wizard has taken his place. 2. Count Parlfrey has passed away. Lyntern survived his short adventure 20 years ago, and is now the count. 3. Old Grizzler is still around, and probably the source of some distorted info on what happened (thus bringing the PC knowledge in line with the player knowledge). 4. The previous players never solved the New Mire problem. The mire is even larger now. Any advice on what else might have changed? Any suggestions on what happened to the other minor NPCs? And what was the eventual fate of Jelenneth? Thanks in advance for any ideas. -RedShirt [/QUOTE]
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