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<blockquote data-quote="Seravin" data-source="post: 1181178" data-attributes="member: 6783"><p>Boredom can definitely occur with this. I know I started to burn out a bit. But for the most part, it depends on what you bring to it. I left the Quaggoth fight in because the characters were around 10th level. It really gave them a chance to cut loose, unload, and sling around some power. YMMV.</p><p></p><p></p><p>I have to disagree here. Some of the most memorable moments in my game were here. But I will admit to a bit of cheating. I added a Svirfneblin Wizard/Oozemaster to dress up the Slime Temple - and then made sure the characters met him early on. They hated him. With a passion. And he hardly did anything to them - except for that bit with the rock-to-mud on the ceiling. </p><p></p><p>The Smooth Caverns are a chance to allude to the Rockseers if they haven't already met them. The strange statuary really freaked the party out.</p><p></p><p></p><p>I agree here. Leopold and I are doing a publishable conversion here and we both agreed that Mystic Theurge is the best way to go. Note, that based on the 2e-3e conversion book, the the higher level aboleth will acutally end up with one more spellcasting level (A Cleric12/Wizard14 translates to 18 levels. This can give you a Clr3/Wiz5/MTh10 - giving the creature 7th level priest and 8th level wizard spells...fun, fun, fun. Add 8 'levels' of aboleth and you have an epic level monster. </p><p>It's entirely possible your characters are going to need the extra experience.</p><p></p><p><em>minor edits</em></p></blockquote><p></p>
[QUOTE="Seravin, post: 1181178, member: 6783"] Boredom can definitely occur with this. I know I started to burn out a bit. But for the most part, it depends on what you bring to it. I left the Quaggoth fight in because the characters were around 10th level. It really gave them a chance to cut loose, unload, and sling around some power. YMMV. I have to disagree here. Some of the most memorable moments in my game were here. But I will admit to a bit of cheating. I added a Svirfneblin Wizard/Oozemaster to dress up the Slime Temple - and then made sure the characters met him early on. They hated him. With a passion. And he hardly did anything to them - except for that bit with the rock-to-mud on the ceiling. The Smooth Caverns are a chance to allude to the Rockseers if they haven't already met them. The strange statuary really freaked the party out. I agree here. Leopold and I are doing a publishable conversion here and we both agreed that Mystic Theurge is the best way to go. Note, that based on the 2e-3e conversion book, the the higher level aboleth will acutally end up with one more spellcasting level (A Cleric12/Wizard14 translates to 18 levels. This can give you a Clr3/Wiz5/MTh10 - giving the creature 7th level priest and 8th level wizard spells...fun, fun, fun. Add 8 'levels' of aboleth and you have an epic level monster. It's entirely possible your characters are going to need the extra experience. [I]minor edits[/I] [/QUOTE]
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