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<blockquote data-quote="pathfinderq1" data-source="post: 4552024" data-attributes="member: 48394"><p>Party-building II: Concepts in development</p><p></p><p></p><p>I've made pretty good headway on the background questions for my lead concepts, and I am (as usual, it seems) having a bit of a tough time picking one to run with. In the spirit of cooperative party design, I figured that I might post capsule versions here and see if anyone has a vote. I've actually gone to 3 possibilities (listed below by nickname, in no particular order):</p><p></p><p>1. "Ox": "Longtooth shifter" male fighter (MC with Warlord), great weapon build (halberd); in three words- Loyal, Jovial, Violent; he talks tough and tries to act like a thug, but where his friends (or those in need) are concerned, he can be counted on to stand up (even if he never wants it mentioned in public). Reskinning the Longtooth shifting as "Berserker rage".</p><p></p><p>2. "Otter": "Elf" female rogue (MC with ranger), artful dodger/melee rogue; in three words- Reckless, Friendly, Deadly; cheerfully sarcastic and sharp, an exceptional scout and talented knife-fighter; originally a runaway from the big city who made her way to the frontier in search of her missing "father"- she never found him, but she found a new life.</p><p></p><p>3. "Owl": "Eladrin" female wizard (MC with fey-lock), war wizard and nascent artillery piece; in three words- Weird, Smart, Dangerous; mysterious and odd, but very well-educated. Abandoned as a foundling at the outpost years ago, adopted by the captain in place of children he never had; she went away to the city as an apprentice mage and returned only relatively recently- she would only say that her formal apprenticeship was over. (Inspired by River Tam, to some extent, but not as crazy or unpredicatble- just weird and very smart; as the saying goes, she can kill you with her brain). With the eladrin sword proficiency, might be too close to a swordmage- or a perfect compatriot.</p><p></p><p>ADDED: Any word yet on character generation mechanics? I tend to do crunch and fluff development side-by-side, and it would help to be able to plug in numbers as I go.</p><p></p><p>I have been sneaking tidbits of Deadwood (for the Lost Village/frontier) and Firefly (for the itinerant riverboat)- I'm sure this comes through in the characters.</p></blockquote><p></p>
[QUOTE="pathfinderq1, post: 4552024, member: 48394"] Party-building II: Concepts in development I've made pretty good headway on the background questions for my lead concepts, and I am (as usual, it seems) having a bit of a tough time picking one to run with. In the spirit of cooperative party design, I figured that I might post capsule versions here and see if anyone has a vote. I've actually gone to 3 possibilities (listed below by nickname, in no particular order): 1. "Ox": "Longtooth shifter" male fighter (MC with Warlord), great weapon build (halberd); in three words- Loyal, Jovial, Violent; he talks tough and tries to act like a thug, but where his friends (or those in need) are concerned, he can be counted on to stand up (even if he never wants it mentioned in public). Reskinning the Longtooth shifting as "Berserker rage". 2. "Otter": "Elf" female rogue (MC with ranger), artful dodger/melee rogue; in three words- Reckless, Friendly, Deadly; cheerfully sarcastic and sharp, an exceptional scout and talented knife-fighter; originally a runaway from the big city who made her way to the frontier in search of her missing "father"- she never found him, but she found a new life. 3. "Owl": "Eladrin" female wizard (MC with fey-lock), war wizard and nascent artillery piece; in three words- Weird, Smart, Dangerous; mysterious and odd, but very well-educated. Abandoned as a foundling at the outpost years ago, adopted by the captain in place of children he never had; she went away to the city as an apprentice mage and returned only relatively recently- she would only say that her formal apprenticeship was over. (Inspired by River Tam, to some extent, but not as crazy or unpredicatble- just weird and very smart; as the saying goes, she can kill you with her brain). With the eladrin sword proficiency, might be too close to a swordmage- or a perfect compatriot. ADDED: Any word yet on character generation mechanics? I tend to do crunch and fluff development side-by-side, and it would help to be able to plug in numbers as I go. I have been sneaking tidbits of Deadwood (for the Lost Village/frontier) and Firefly (for the itinerant riverboat)- I'm sure this comes through in the characters. [/QUOTE]
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