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<blockquote data-quote="PrecociousApprentice" data-source="post: 4557315" data-attributes="member: 61449"><p>For languages, ignore the demihuman languages. Abyssal, common, those will both be useful, and I think an "old tongue" would be appropriate, any others we might just have to wait on. There might be foreign languages, other old languages, etc...If you want your character to be a linguist, just name a few languages and I will see if I can add them in.</p><p></p><p>For the spellbook reskinned as an orb, I have no intention of ever stealing your spellbook, that is always a <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> thing to do to someone. For all I care, you don't even have to have a spellbook, it is just flavor to me. Use the mechanics for spellbooks to determine what spells you know, which ones that you have memorized, and all the usual ritual stuff, but the only reason you need a spellbook is for any flavor you desire. You can replace it with an orb, you can use an orb implement instead, you can use tatoos, read the stars, consider it an "oral tradition", whatever. Use the mechanics, but don't worry about needing an actual book. It is all just flavor.</p><p></p><p>For the future, I will just give you all a +1 "item bonus" to attacks, damage, defenses, and AC at levels 3, 7, 13, 17, 23, 27. This will obviously not stack with any "item bonuses" you might get from magic items. We will work out masterwork armors later, but I want to eliminate the magic christmas tree right from the beginning. The items that you will encounter will expand your abilities, in the form of item powers, and wonderous items, but the pluses will not need to come from magic items. Also, in their stead, I will give out ritual casting resources (can't think of the term right now, residuum?). I like rituals, and I think that the resource demand often precludes their use in many groups. So to eliminate any deterance from using them, I will just give out the resources that you need to use them. You won't have to choose between a new magic item and using a ritual for a cool effect.</p><p></p><p>Also, if there are crunch things in the WotC rules that are obviously there to enforce the WotC fluff, if you want them changed, I will definitely take that into consideration (eg. elemental keywords, maybe racial ability mods, not sure what else). We will try to keep things by the book, but we don't have to be purists if it will enhance our game to stray a little.</p><p></p><p>I still need a few people's email addresses. Everything sounds like it is going along very well though. I like our group.</p><p></p><p>Swordmage</p><p>Paladin</p><p>Wizard</p><p>Ranger</p><p>Cleric</p><p></p><p>Perfect.</p><p></p><p>Edit: Nac Mac, I haven't gotten what you sent. I am not sure what happened.</p></blockquote><p></p>
[QUOTE="PrecociousApprentice, post: 4557315, member: 61449"] For languages, ignore the demihuman languages. Abyssal, common, those will both be useful, and I think an "old tongue" would be appropriate, any others we might just have to wait on. There might be foreign languages, other old languages, etc...If you want your character to be a linguist, just name a few languages and I will see if I can add them in. For the spellbook reskinned as an orb, I have no intention of ever stealing your spellbook, that is always a :):):):):):) thing to do to someone. For all I care, you don't even have to have a spellbook, it is just flavor to me. Use the mechanics for spellbooks to determine what spells you know, which ones that you have memorized, and all the usual ritual stuff, but the only reason you need a spellbook is for any flavor you desire. You can replace it with an orb, you can use an orb implement instead, you can use tatoos, read the stars, consider it an "oral tradition", whatever. Use the mechanics, but don't worry about needing an actual book. It is all just flavor. For the future, I will just give you all a +1 "item bonus" to attacks, damage, defenses, and AC at levels 3, 7, 13, 17, 23, 27. This will obviously not stack with any "item bonuses" you might get from magic items. We will work out masterwork armors later, but I want to eliminate the magic christmas tree right from the beginning. The items that you will encounter will expand your abilities, in the form of item powers, and wonderous items, but the pluses will not need to come from magic items. Also, in their stead, I will give out ritual casting resources (can't think of the term right now, residuum?). I like rituals, and I think that the resource demand often precludes their use in many groups. So to eliminate any deterance from using them, I will just give out the resources that you need to use them. You won't have to choose between a new magic item and using a ritual for a cool effect. Also, if there are crunch things in the WotC rules that are obviously there to enforce the WotC fluff, if you want them changed, I will definitely take that into consideration (eg. elemental keywords, maybe racial ability mods, not sure what else). We will try to keep things by the book, but we don't have to be purists if it will enhance our game to stray a little. I still need a few people's email addresses. Everything sounds like it is going along very well though. I like our group. Swordmage Paladin Wizard Ranger Cleric Perfect. Edit: Nac Mac, I haven't gotten what you sent. I am not sure what happened. [/QUOTE]
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