Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Return to Northmoor OC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PrecociousApprentice" data-source="post: 4566216" data-attributes="member: 61449"><p>Nightwatch duty sounds good. If it lasts more than about 3 rounds, you should be ready by then anyway.</p><p></p><p><a href="http://www.enworld.org/forum/playing-game/245696-return-northmoor-ic.html#post4566239" target="_blank">Here we go.</a></p><p></p><p>Initiative order</p><p>Aiffe-21</p><p>Llewellyn-20</p><p>Culhwych-15</p><p>Orthanach-12</p><p>Breccan-7</p><p>Cian- Still asleep beneath a tarp toward the center of the raft.</p><p>MacLynn- Unaware in the central hut.</p><p></p><p>Aiffe kills one bandit on the rope and burns through the rope. Llewellyn kills another and drops his body near the raft. Culhwych kills one bandit in the front of the lead boat on the north side of the river, Breccan misses one bandit in a boat on the other side of the river. Orthanach gains an advantageous position with high maneuverability and superior combat position, but has yet to engage the enemy. MacLynn and Cian have yet to appear.</p><p></p><p>There are approximately 23 men in four boats about halfway to the raft. Eight live men are floating in the water, and three dead. Two more boats have just hit the water, and it seems that a few men in each boat are bringing hand crossbows to bear against you.</p><p></p><p>The initiative order will be maintained throughout this encounter. Cian and MacLynn will roll init when they become involved.</p><p></p><p>To speed things up, here are the relevant stats for the bandits.</p><p></p><p>[SBLOCK=Bandits]AC 16; Fortitude 12, Reflex 14, Will 11, HP 1[/SBLOCK]</p><p></p><p>I thought that it would be fun to start this campaign out with a good old cinematic fight with bandit minions! A whole bunch of them. If you think that minions are not scary, I would point out that you know that there are at least 46 of them who have made themselves visible attacking you. Good luck. Within the encounter budget for a hard but not impossible battle. We shall see how this WotC creation that is 4e holds up.</p><p></p><p>Go ahead and use Invisible Castle for rolls. I like the site I link to, but there are a few of you who don't like what Norton tells you about the site. Just post all of your rolls here, and give the link.</p><p></p><p>I have rethought how I am going to handle magic items. I would like you all to choose a ranged and melee weapon, armor, an implement if you use one, and a neck slot item. You may choose any item of your level or lower for each category above. You should reskin as necessary. You don't actually "have" those items, you just gain the benefits of those items. These slots are "retrainable", so you can upgrade when you level. This represents the "specialness" of the PCs. The benefits are intrinsic to your character, so you can use any weapon properties with any weapon you use, and always gain the benefit of the armor, implement, and neck slot item.</p><p></p><p>Happy Thanksgiving!!!!</p></blockquote><p></p>
[QUOTE="PrecociousApprentice, post: 4566216, member: 61449"] Nightwatch duty sounds good. If it lasts more than about 3 rounds, you should be ready by then anyway. [URL="http://www.enworld.org/forum/playing-game/245696-return-northmoor-ic.html#post4566239"]Here we go.[/URL] Initiative order Aiffe-21 Llewellyn-20 Culhwych-15 Orthanach-12 Breccan-7 Cian- Still asleep beneath a tarp toward the center of the raft. MacLynn- Unaware in the central hut. Aiffe kills one bandit on the rope and burns through the rope. Llewellyn kills another and drops his body near the raft. Culhwych kills one bandit in the front of the lead boat on the north side of the river, Breccan misses one bandit in a boat on the other side of the river. Orthanach gains an advantageous position with high maneuverability and superior combat position, but has yet to engage the enemy. MacLynn and Cian have yet to appear. There are approximately 23 men in four boats about halfway to the raft. Eight live men are floating in the water, and three dead. Two more boats have just hit the water, and it seems that a few men in each boat are bringing hand crossbows to bear against you. The initiative order will be maintained throughout this encounter. Cian and MacLynn will roll init when they become involved. To speed things up, here are the relevant stats for the bandits. [SBLOCK=Bandits]AC 16; Fortitude 12, Reflex 14, Will 11, HP 1[/SBLOCK] I thought that it would be fun to start this campaign out with a good old cinematic fight with bandit minions! A whole bunch of them. If you think that minions are not scary, I would point out that you know that there are at least 46 of them who have made themselves visible attacking you. Good luck. Within the encounter budget for a hard but not impossible battle. We shall see how this WotC creation that is 4e holds up. Go ahead and use Invisible Castle for rolls. I like the site I link to, but there are a few of you who don't like what Norton tells you about the site. Just post all of your rolls here, and give the link. I have rethought how I am going to handle magic items. I would like you all to choose a ranged and melee weapon, armor, an implement if you use one, and a neck slot item. You may choose any item of your level or lower for each category above. You should reskin as necessary. You don't actually "have" those items, you just gain the benefits of those items. These slots are "retrainable", so you can upgrade when you level. This represents the "specialness" of the PCs. The benefits are intrinsic to your character, so you can use any weapon properties with any weapon you use, and always gain the benefit of the armor, implement, and neck slot item. Happy Thanksgiving!!!! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Return to Northmoor OC
Top