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Return to Oz: Top Ten Creepiest Monsters (#5-#1)
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<blockquote data-quote="talien" data-source="post: 8420292" data-attributes="member: 3285"><p><a href="https://www.enworld.org/threads/return-to-oz-top-ten-creepiest-monsters-10-6.683173/" target="_blank">Continuing our countdown</a>, these Ozian monsters have strayed far from the cute and kid-friendly into body horror, torture, and undeath.</p><p style="text-align: center">[ATTACH=full]145019[/ATTACH]</p><h3>#5: Yell-Maker</h3><p>In <strong><a href="https://www.gutenberg.org/files/48778/48778-h/48778-h.htm" target="_blank"><strong>The Sea Fairies</strong></a>,</strong> Trot and Captain Bill come across the dreaded Zog. Zog's bad enough, but his Yell-Maker is a nightmare-inducing monster crab with the sole purpose of torturing people:</p><p></p><p>Increase a chuul's size to Huge and remove its Sense Magic and Tentacles abilities to add the yell-maker to your campaign.</p><p></p><p style="text-align: center">[ATTACH=full]145020[/ATTACH]</p><h3>#4: Scoodler</h3><p>These bizarre beings in <strong><a href="https://www.gutenberg.org/cache/epub/26624/pg26624-images.html" target="_blank">Road to Oz</a></strong> were probably inspired by a toy, but that doesn't excuse their utter strangeness:</p><p></p><p>When charmed with the Love Magnet, their affection turns to hunger as they simply plan to eat the person who charmed them (in this case the Shaggy Man). As if that wasn't bad enough, scoodlers can throw their heads at people.</p><p></p><p>Treat scoodlers as goblins who can throw their heads for 1d6 bludgeoning damage at a range of 30 feet, but use the Loathsome Limbs rules for trolls (heads only). Give them regeneration of 1 hit point too.</p><p> </p><p style="text-align: center">[ATTACH=full]145021[/ATTACH]</p> <p style="text-align: center"></p><h3>#3: Preservefolk</h3><p>There's a distinct lack of undead in Oz, for good reason -- few folks ever die there, and those that do die "off camera." But preservefolk are an obvious exception in that they survive in some sort of half-life. They debut in <strong><a href="https://www.gutenberg.org/files/58765/58765-h/58765-h.htm" target="_blank">The Cowardly Lion of Oz</a>,</strong> created by a cooky witch who prefers to keep everyone from spoiling by putting them in pickled jars:</p><p></p><p>You can reskin zombies as preservefolk by increasing their Intelligence to 10 and their Armor Class to 13.</p><p> </p><p style="text-align: center">[ATTACH=full]145022[/ATTACH]</p><h3>#2: Wheeler</h3><p>Like the body horror of scoodlers, wheelers don't make any biological sense. They're braying residents of Ev and, while frightening, more bark than bite. They appear in <a href="https://www.gutenberg.org/files/33361/33361-h/33361-h.htm" target="_blank"><strong>Ozma of Oz</strong></a><strong>:</strong></p><p></p><p>You can reskin galeb duhrs as wheelers. Change their type to humanoid from elemental, lower their AC to 12, and remove their False Appearance and Animate action.</p><p> </p><p style="text-align: center">[ATTACH=full]145023[/ATTACH]</p><h3>#1: Headfolk</h3><p>These horrors appear in<strong> <a href="https://www.gutenberg.org/files/56085/56085-h/56085-h.htm" target="_blank">The Silver Princess in Oz</a></strong>. They are essentially flying heads, who use their ears to flap about. Worse, they consider all bodied intruders to be hostile and will use a garrote (carried between the teeth of two headfolk) in attempt to carve off limbs to make their prey one of them:</p><p></p><p>Headfolk are basically vargouilles. Replace their Bite and Stunning Shriek attacks with the garrote attack from ettercaps.</p><p></p><p>Of course, these conversions are rough approximations. To see how I gave full statistics to all of these monsters, see <strong><a href="https://www.drivethrurpg.com/product/372362/5E-Foes-Oz-Bestiary&affiliate_id=2047462" target="_blank">5E Foes: Oz Bestiary</a>. </strong>Happy Halloween!</p></blockquote><p></p>
[QUOTE="talien, post: 8420292, member: 3285"] [URL='https://www.enworld.org/threads/return-to-oz-top-ten-creepiest-monsters-10-6.683173/']Continuing our countdown[/URL], these Ozian monsters have strayed far from the cute and kid-friendly into body horror, torture, and undeath. [CENTER][ATTACH type="full" alt="p175.jpg"]145019[/ATTACH][/CENTER] [HEADING=2]#5: Yell-Maker[/HEADING] In [B][URL='https://www.gutenberg.org/files/48778/48778-h/48778-h.htm'][B]The Sea Fairies[/B][/URL],[/B] Trot and Captain Bill come across the dreaded Zog. Zog's bad enough, but his Yell-Maker is a nightmare-inducing monster crab with the sole purpose of torturing people: Increase a chuul's size to Huge and remove its Sense Magic and Tentacles abilities to add the yell-maker to your campaign. [CENTER][ATTACH type="full" alt="i109.png"]145020[/ATTACH][/CENTER] [HEADING=2]#4: Scoodler[/HEADING] These bizarre beings in [B][URL='https://www.gutenberg.org/cache/epub/26624/pg26624-images.html']Road to Oz[/URL][/B] were probably inspired by a toy, but that doesn't excuse their utter strangeness: When charmed with the Love Magnet, their affection turns to hunger as they simply plan to eat the person who charmed them (in this case the Shaggy Man). As if that wasn't bad enough, scoodlers can throw their heads at people. Treat scoodlers as goblins who can throw their heads for 1d6 bludgeoning damage at a range of 30 feet, but use the Loathsome Limbs rules for trolls (heads only). Give them regeneration of 1 hit point too. [CENTER][ATTACH type="full" alt="illus71.jpg"]145021[/ATTACH] [/CENTER] [HEADING=2]#3: Preservefolk[/HEADING] There's a distinct lack of undead in Oz, for good reason -- few folks ever die there, and those that do die "off camera." But preservefolk are an obvious exception in that they survive in some sort of half-life. They debut in [B][URL='https://www.gutenberg.org/files/58765/58765-h/58765-h.htm']The Cowardly Lion of Oz[/URL],[/B] created by a cooky witch who prefers to keep everyone from spoiling by putting them in pickled jars: You can reskin zombies as preservefolk by increasing their Intelligence to 10 and their Armor Class to 13. [CENTER][ATTACH type="full" alt="i045.jpg"]145022[/ATTACH][/CENTER] [HEADING=2]#2: Wheeler[/HEADING] Like the body horror of scoodlers, wheelers don't make any biological sense. They're braying residents of Ev and, while frightening, more bark than bite. They appear in [URL='https://www.gutenberg.org/files/33361/33361-h/33361-h.htm'][B]Ozma of Oz[/B][/URL][B]:[/B] You can reskin galeb duhrs as wheelers. Change their type to humanoid from elemental, lower their AC to 12, and remove their False Appearance and Animate action. [CENTER][ATTACH type="full" alt="illus28.jpg"]145023[/ATTACH][/CENTER] [HEADING=2]#1: Headfolk[/HEADING] These horrors appear in[B] [URL='https://www.gutenberg.org/files/56085/56085-h/56085-h.htm']The Silver Princess in Oz[/URL][/B]. They are essentially flying heads, who use their ears to flap about. Worse, they consider all bodied intruders to be hostile and will use a garrote (carried between the teeth of two headfolk) in attempt to carve off limbs to make their prey one of them: Headfolk are basically vargouilles. Replace their Bite and Stunning Shriek attacks with the garrote attack from ettercaps. Of course, these conversions are rough approximations. To see how I gave full statistics to all of these monsters, see [B][URL='https://www.drivethrurpg.com/product/372362/5E-Foes-Oz-Bestiary&affiliate_id=2047462']5E Foes: Oz Bestiary[/URL]. [/B]Happy Halloween![B][/B] [/QUOTE]
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Return to Oz: Top Ten Creepiest Monsters (#5-#1)
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