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Return to PHB: Best Generic Feats?
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<blockquote data-quote="Prestidigitalis" data-source="post: 5371852" data-attributes="member: 74496"><p>Any low-Con, non-Defender melee character would be wise to at least consider Durable at some point: Rogues and TWB Rangers are the obvious cases. It's especially true if you have one or more characters in the party who can easily trigger surges.</p><p></p><p></p><p></p><p>That's valid.</p><p></p><p> </p><p></p><p>I don't know about worthless, but it certainly isn't much of a bump.</p><p></p><p> </p><p> </p><p>I agree. I'm astonished that one of the Slayer stances is basically just Power Attack. I guess they figure that some people really are that crazy for increased damage.</p><p></p><p></p><p></p><p>I guess it is, for a Charger build. Be damn frustrating when you are immobilized though.</p><p></p><p></p><p></p><p>I assume the idea is for the Essentials Knight to rush in and lock down a mass of enemies before they move? I don't know though -- even with a +4, the odds of a non-Dex character going early in the initiative order just doesn't seem that great. And the Knight has so many other goodies to go for instead. (Sorry for the tangent, but I'm fascinated by Essentials builds.) </p><p></p><p></p><p></p><p>To me, Toughness is like a global defense bonus. It doesn't matter what you are fighting, you have added protection against it. Because you stay up longer, you may get in an extra attack where otherwise you would be unconscious. Your allies don't waste actions rushing over to administer a Healing Potion. Leaders don't have to sacrifice damage powers for extra healing when they plan their characters.</p><p> </p><p></p><p></p><p>Pretty much. Burning Blizzard and the others are just a joke -- the prerequisite stats are such unlikely combinations overall that it's hard to imagine they actually expected anyone to take them, at least at the time PHB was published.</p><p></p><p></p><p></p><p>But now we know a bit more about which ones actually do get some use, and that was my goal. Yay me! Okay, "yay everyone who responded", but yay nonetheless.</p></blockquote><p></p>
[QUOTE="Prestidigitalis, post: 5371852, member: 74496"] Any low-Con, non-Defender melee character would be wise to at least consider Durable at some point: Rogues and TWB Rangers are the obvious cases. It's especially true if you have one or more characters in the party who can easily trigger surges. That's valid. I don't know about worthless, but it certainly isn't much of a bump. I agree. I'm astonished that one of the Slayer stances is basically just Power Attack. I guess they figure that some people really are that crazy for increased damage. I guess it is, for a Charger build. Be damn frustrating when you are immobilized though. I assume the idea is for the Essentials Knight to rush in and lock down a mass of enemies before they move? I don't know though -- even with a +4, the odds of a non-Dex character going early in the initiative order just doesn't seem that great. And the Knight has so many other goodies to go for instead. (Sorry for the tangent, but I'm fascinated by Essentials builds.) To me, Toughness is like a global defense bonus. It doesn't matter what you are fighting, you have added protection against it. Because you stay up longer, you may get in an extra attack where otherwise you would be unconscious. Your allies don't waste actions rushing over to administer a Healing Potion. Leaders don't have to sacrifice damage powers for extra healing when they plan their characters. Pretty much. Burning Blizzard and the others are just a joke -- the prerequisite stats are such unlikely combinations overall that it's hard to imagine they actually expected anyone to take them, at least at the time PHB was published. But now we know a bit more about which ones actually do get some use, and that was my goal. Yay me! Okay, "yay everyone who responded", but yay nonetheless. [/QUOTE]
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