Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Return to Temple without Arcane Caster?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Andre" data-source="post: 2372413" data-attributes="member: 25930"><p>Optimal choices, based on current party makeup (IMO):</p><p></p><p>Sorcerer</p><p>Cleric</p><p>Barbarian</p><p>Paladin</p><p></p><p>The sorcerer will provide some spells that the cleric and druid don't, but it's a matter of convenience, not necessity.</p><p></p><p>Extra clerics are very useful in this adventure. Select domains to cover any weak spots in the party. A lot of the treasure found will come your way, just because... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>A raging barbarian gets a boost to Will saves, which can be vital (tho don't be surprised if you still miss a <strong>lot</strong> of Will saves). Add in the high hit points and high damage output and he can be very useful.</p><p></p><p>A paladin has a number of very useful abilities, but if your group plays them as a bad stereotype ("I detect evil - I attack!"), then it's probably not worth the trouble.</p><p></p><p>My personal opinion, having played through the module: do NOT play a wizard. Your spell selection will be pretty limited, unless the GM is willing to adapt the module.</p><p></p><p>An interesting option would be a warlock. The class didn't exist when my group played the module, but having someone able to blast things all day long would have been helpful at times. Worth losing an extra caster or meatshield? Not sure about that...</p></blockquote><p></p>
[QUOTE="Andre, post: 2372413, member: 25930"] Optimal choices, based on current party makeup (IMO): Sorcerer Cleric Barbarian Paladin The sorcerer will provide some spells that the cleric and druid don't, but it's a matter of convenience, not necessity. Extra clerics are very useful in this adventure. Select domains to cover any weak spots in the party. A lot of the treasure found will come your way, just because... ;) A raging barbarian gets a boost to Will saves, which can be vital (tho don't be surprised if you still miss a [B]lot[/B] of Will saves). Add in the high hit points and high damage output and he can be very useful. A paladin has a number of very useful abilities, but if your group plays them as a bad stereotype ("I detect evil - I attack!"), then it's probably not worth the trouble. My personal opinion, having played through the module: do NOT play a wizard. Your spell selection will be pretty limited, unless the GM is willing to adapt the module. An interesting option would be a warlock. The class didn't exist when my group played the module, but having someone able to blast things all day long would have been helpful at times. Worth losing an extra caster or meatshield? Not sure about that... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Return to Temple without Arcane Caster?
Top