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Return to the Keep on the Borderlands conversion? (SPOILERS)
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<blockquote data-quote="Imhotepthewise" data-source="post: 1170299" data-attributes="member: 976"><p>a taste, maybe?</p><p></p><p>Mendel the Merchant(Mendel the Slaver); medium humanoid (human, 6' tall obese) male; Wiz(Ench) 4; HD 4d4-4 HP 10; Spd 20'(obese); AC 10 (no armor); Init +0; BAB +2 Grapple -1; melee -1 (fist subdual 1d3-3(at least 1), ranged +2; SA: summon familiar, enchanter abilities: can cast one extra enchantment spell per day per spell level, +2 to Spellcraft checks in learning new enchantment spells, prohibited schools - conjuration and illusion; AL NE; Fort +0 Ref +1 Will +5; ST 5(-3) CN 8 (-1) DX 11 (0) IN 18(+4) WS 13 (+1) CH 16 (+3)</p><p>Skills and Feats: Appraise +5, Balance +0, Bluff +3, Climb -3, Concentration +3, Craft(writing) +4, Diplomacy +6, Disguise +3, Escape Artist +0, Forgery +4, Gather Information +6, Heal +1, Hide +0, Intimidate +6, Jump -3, Knowledge (arcana) +9, Listen +1(add +2 if familiar close), Move Silently +0(add +3 if familiar close), Profession (merchant) +6, Ride +0, Search +4, Sense Motive +3, Spellcraft +9(add +2 to checks in learning new enchantment spells), Spot +2(add +2 if familiar close), Survival +1, Swim -3, Use Rope +0, Alertness (if familiar close), Silent Spell, Still Spell, Scribe Scroll, Eschew Materials</p><p>Languages: Common, Draconic, Abyssal, Kobold, Orc</p><p>Equipment: traveler's outfit, familiar (cat), spellbook, magic items:</p><p>-Scroll: ghostform (TaB)(spl lvl 5th caster 9th, DC 10, personal, ethereal for 9 minutes)</p><p>-Scroll: feign death (TaB) (spl lvl 3 caster 5th, DC 6, touch willing, deathlike for 9 hours)</p><p>-Scroll: detect undead (spl lvl 1st caster 4th, range 60', concentration 4 minutes) </p><p>-Scroll: magic missile (spl lvl 1st caster 4th, 2 missiles at 1d4+1)</p><p>-Potion: comprehend languages (spl lvl 1st caster 4th, 40 minutes)</p><p>-Amulet of Controlling Undead (spl lvl 7th caster 13th, once per day, up to 26 HD for 13 minutes)</p><p>-Ring enchanted with conceal alignment (causes all know alignment spells cast on Mendel to give a false reading of NG)</p><p>-Sign of Ereshkigal (enables him to command the zombies and skeletons guarding the secret back entrance to the Hidden Temple)</p><p>"Chaan" Familiar big, fluffy, grey cat, natural armor bonus +2, alertness (for Mendel), improved evasion, share spells, empathic link, deliver touch spells, Mendel gets +3 bonus to Move Silently</p><p>Spellbook (0-all, 1st-3+4 for IN): 0-all(daze (ench)); 1st- animate rope, cause fear, charm person (ench), comprehend languages, detect undead, expeditious retreat, hypnotism (ench), magic missile, sleep (ench); 2nd- daze monster (ench), scorching ray, Tasha's hideous laughter (ench), touch of idiocy (ench)</p><p>Typical Spells Memorized (4+1/4+1/3+1)(Eschew Materials): 0-daze(ench bonus spell), resistance, touch of fatigue, message, open/close; 1- charm person(ench bonus spell), expeditious retreat, hypnotism, magic missile, sleep; 2-tasha's hideous laughter (ench bonus spell), charm person(Silent Spell), scorching ray, sleep(Still Spell)</p></blockquote><p></p>
[QUOTE="Imhotepthewise, post: 1170299, member: 976"] a taste, maybe? Mendel the Merchant(Mendel the Slaver); medium humanoid (human, 6' tall obese) male; Wiz(Ench) 4; HD 4d4-4 HP 10; Spd 20'(obese); AC 10 (no armor); Init +0; BAB +2 Grapple -1; melee -1 (fist subdual 1d3-3(at least 1), ranged +2; SA: summon familiar, enchanter abilities: can cast one extra enchantment spell per day per spell level, +2 to Spellcraft checks in learning new enchantment spells, prohibited schools - conjuration and illusion; AL NE; Fort +0 Ref +1 Will +5; ST 5(-3) CN 8 (-1) DX 11 (0) IN 18(+4) WS 13 (+1) CH 16 (+3) Skills and Feats: Appraise +5, Balance +0, Bluff +3, Climb -3, Concentration +3, Craft(writing) +4, Diplomacy +6, Disguise +3, Escape Artist +0, Forgery +4, Gather Information +6, Heal +1, Hide +0, Intimidate +6, Jump -3, Knowledge (arcana) +9, Listen +1(add +2 if familiar close), Move Silently +0(add +3 if familiar close), Profession (merchant) +6, Ride +0, Search +4, Sense Motive +3, Spellcraft +9(add +2 to checks in learning new enchantment spells), Spot +2(add +2 if familiar close), Survival +1, Swim -3, Use Rope +0, Alertness (if familiar close), Silent Spell, Still Spell, Scribe Scroll, Eschew Materials Languages: Common, Draconic, Abyssal, Kobold, Orc Equipment: traveler's outfit, familiar (cat), spellbook, magic items: -Scroll: ghostform (TaB)(spl lvl 5th caster 9th, DC 10, personal, ethereal for 9 minutes) -Scroll: feign death (TaB) (spl lvl 3 caster 5th, DC 6, touch willing, deathlike for 9 hours) -Scroll: detect undead (spl lvl 1st caster 4th, range 60', concentration 4 minutes) -Scroll: magic missile (spl lvl 1st caster 4th, 2 missiles at 1d4+1) -Potion: comprehend languages (spl lvl 1st caster 4th, 40 minutes) -Amulet of Controlling Undead (spl lvl 7th caster 13th, once per day, up to 26 HD for 13 minutes) -Ring enchanted with conceal alignment (causes all know alignment spells cast on Mendel to give a false reading of NG) -Sign of Ereshkigal (enables him to command the zombies and skeletons guarding the secret back entrance to the Hidden Temple) "Chaan" Familiar big, fluffy, grey cat, natural armor bonus +2, alertness (for Mendel), improved evasion, share spells, empathic link, deliver touch spells, Mendel gets +3 bonus to Move Silently Spellbook (0-all, 1st-3+4 for IN): 0-all(daze (ench)); 1st- animate rope, cause fear, charm person (ench), comprehend languages, detect undead, expeditious retreat, hypnotism (ench), magic missile, sleep (ench); 2nd- daze monster (ench), scorching ray, Tasha's hideous laughter (ench), touch of idiocy (ench) Typical Spells Memorized (4+1/4+1/3+1)(Eschew Materials): 0-daze(ench bonus spell), resistance, touch of fatigue, message, open/close; 1- charm person(ench bonus spell), expeditious retreat, hypnotism, magic missile, sleep; 2-tasha's hideous laughter (ench bonus spell), charm person(Silent Spell), scorching ray, sleep(Still Spell) [/QUOTE]
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