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Return to the Keep on the Borderlands conversion? (SPOILERS)
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<blockquote data-quote="Imhotepthewise" data-source="post: 1181982" data-attributes="member: 976"><p>Keeping it alive...</p><p></p><p>Black Knight; medium humanoid (human) male; Despot 5th lvl; HD 5d10+10 HP 48; Init +0; AC 23 (10+0DX+10(+2 armor)+3(+1 shield)), FFAC 23 (10+10(+2 armor)+3(+1 shield)), Touch 10 (10+0DX); BAB +5 Grap +8(5(bab)+3(ST)); +9 melee (5(bab)+3(ST)+1(sword), 1d8+4/19-20/x2, longsword of wounding +1), +5 ranged (5(bab)+0(DX)); SA smite chaos 2/day, oppression SQ aura of fear, aura of law, detect chaos, divine grace, indomitable will, slippery mind; AL LE; Fort +6 Ref +4 Will +9; ST 17(+3) DX 10(+0) CN 15(+2) IN 10(+0) WS 14(+2) CH 17(+3)</p><p>Skills and Feats (*-6 armor check penalty, -2 shield check penalty): Appraise +0, Balance +0*, Bluff +3, Climb +3*, Concentration +5, Craft(any) +0, Diplomacy +6, Disguise +3, Escape Artist +0*, Forgery +0, Gather Information +3, Handle Animal +4, Heal +2, Hide +0*, Intimidate +4, Jump +3*, Knowledge(Heraldry) +2, Knowledge(Nobility & Royalty) +4, Knowledge(Religion) +4, Listen +2, Move Silently +0*, Ride +1, Search +0, Sense Motive +2, Spot +4, Survival +2, Swim +3*, Use Rope +0; Leadership score 9; Blindfighting, Endurance, Leadership, Mounted Combat</p><p>Languages: common</p><p>Equipment: +2 black full plate, +1 heavy steel shield, longsword of wounding, ring of spell turning, ring of sustenance, figuring of wonderous power (onyx dog), stone horse, +1 dagger, +1 lance</p><p>Spells available: alarm, bane, bless, curse water, command, cure light wounds, detect poison, divine favor, endure elements, magic weapon, profane weapon, protection from good, protection from chaos, resistance, virtue</p><p>Spells memorized: (SV 12+spell level)(1-1): command</p><p>SA Smite chaos (Su)- adds CH bonus to attack and does 1 extra point per level damage.</p><p>Oppression (Su)- make turning check (1d20 + CH mod) as if despot was cleric of three levels lower turning undead. The result of the check indicates how many targets within 60' (who must be able to understand despot's words) are potentially affected, and the turning damage indicates the total HD of targets affected. Chaotic alignments are affected first, lawful alignments are affected last. Within the alignment spectrum, closer targets are affected first. A target that is oppressed becomes sickened with guilt and depression (-2 penalty on attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks) for 1 minute. If the despot has twice as many levels or more than any creature that is oppressed, that creature is instead nauseated (can take only single move actions each turn) for 1 minute. The despot can use this ability 3+CH bonus times per day.</p><p>SQ Aura of Fear (Su)- despot is immune to fear. Enemies within 10' rad have -4 moral penalty to saving throws against fear effect</p><p>Aura of Law (Su)- is equal to his despot level (see detect law spell)</p><p>Detect Chaos (Sp)- despot can detect chaos as the spell</p><p>Divine Grace (Su)- bonus to saving throws</p><p>Indomitable Will (Su)- despot is completely immune to all spells of the charm subschool</p><p>Slippery Mind (Ex)- If despot is affected by an enchantment spell or effect and fails his saving throw, he may attempt a second saving throw 1 round later. Failing the second saving throw does not grant further saving throws.</p><p>Magic Items:</p><p>Longsword of Wounding is a +1 weapon does 1 point of CN damage from blood loss. Critical hits do not increase CN loss.</p><p>Ring of Spell Turning. Up to 3 times per day upon command, ring will turn the next 9 levels of spells cast at the user.</p><p>Ring of Sustenance. Provides constant nourishment. Wearer only needs 2 hours of sleep per day.</p><p>Figurine of Wonderous Power (Onyx Dog) (DMG p 257). Usable 1/week for 6 hours </p><p>Stone Horse (Destrier) (DMG p 267). Normally a full size rough hewn statue</p><p>NOTES: He suspects that Kira is chaotic in nature, but cannot decern her true alignment because the Hidden Temple priests conscientiously cast undetectable alignment on her daily. Even if he finds out her true alignment, they will remind him of his promise to help them expand the influence of the Hidden Temple. Kira is integral to their plans. Killing her would not serve their interest. Of course, he would not have to take great pains to prevent her demise, if the situation arose.</p></blockquote><p></p>
[QUOTE="Imhotepthewise, post: 1181982, member: 976"] Keeping it alive... Black Knight; medium humanoid (human) male; Despot 5th lvl; HD 5d10+10 HP 48; Init +0; AC 23 (10+0DX+10(+2 armor)+3(+1 shield)), FFAC 23 (10+10(+2 armor)+3(+1 shield)), Touch 10 (10+0DX); BAB +5 Grap +8(5(bab)+3(ST)); +9 melee (5(bab)+3(ST)+1(sword), 1d8+4/19-20/x2, longsword of wounding +1), +5 ranged (5(bab)+0(DX)); SA smite chaos 2/day, oppression SQ aura of fear, aura of law, detect chaos, divine grace, indomitable will, slippery mind; AL LE; Fort +6 Ref +4 Will +9; ST 17(+3) DX 10(+0) CN 15(+2) IN 10(+0) WS 14(+2) CH 17(+3) Skills and Feats (*-6 armor check penalty, -2 shield check penalty): Appraise +0, Balance +0*, Bluff +3, Climb +3*, Concentration +5, Craft(any) +0, Diplomacy +6, Disguise +3, Escape Artist +0*, Forgery +0, Gather Information +3, Handle Animal +4, Heal +2, Hide +0*, Intimidate +4, Jump +3*, Knowledge(Heraldry) +2, Knowledge(Nobility & Royalty) +4, Knowledge(Religion) +4, Listen +2, Move Silently +0*, Ride +1, Search +0, Sense Motive +2, Spot +4, Survival +2, Swim +3*, Use Rope +0; Leadership score 9; Blindfighting, Endurance, Leadership, Mounted Combat Languages: common Equipment: +2 black full plate, +1 heavy steel shield, longsword of wounding, ring of spell turning, ring of sustenance, figuring of wonderous power (onyx dog), stone horse, +1 dagger, +1 lance Spells available: alarm, bane, bless, curse water, command, cure light wounds, detect poison, divine favor, endure elements, magic weapon, profane weapon, protection from good, protection from chaos, resistance, virtue Spells memorized: (SV 12+spell level)(1-1): command SA Smite chaos (Su)- adds CH bonus to attack and does 1 extra point per level damage. Oppression (Su)- make turning check (1d20 + CH mod) as if despot was cleric of three levels lower turning undead. The result of the check indicates how many targets within 60' (who must be able to understand despot's words) are potentially affected, and the turning damage indicates the total HD of targets affected. Chaotic alignments are affected first, lawful alignments are affected last. Within the alignment spectrum, closer targets are affected first. A target that is oppressed becomes sickened with guilt and depression (-2 penalty on attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks) for 1 minute. If the despot has twice as many levels or more than any creature that is oppressed, that creature is instead nauseated (can take only single move actions each turn) for 1 minute. The despot can use this ability 3+CH bonus times per day. SQ Aura of Fear (Su)- despot is immune to fear. Enemies within 10' rad have -4 moral penalty to saving throws against fear effect Aura of Law (Su)- is equal to his despot level (see detect law spell) Detect Chaos (Sp)- despot can detect chaos as the spell Divine Grace (Su)- bonus to saving throws Indomitable Will (Su)- despot is completely immune to all spells of the charm subschool Slippery Mind (Ex)- If despot is affected by an enchantment spell or effect and fails his saving throw, he may attempt a second saving throw 1 round later. Failing the second saving throw does not grant further saving throws. Magic Items: Longsword of Wounding is a +1 weapon does 1 point of CN damage from blood loss. Critical hits do not increase CN loss. Ring of Spell Turning. Up to 3 times per day upon command, ring will turn the next 9 levels of spells cast at the user. Ring of Sustenance. Provides constant nourishment. Wearer only needs 2 hours of sleep per day. Figurine of Wonderous Power (Onyx Dog) (DMG p 257). Usable 1/week for 6 hours Stone Horse (Destrier) (DMG p 267). Normally a full size rough hewn statue NOTES: He suspects that Kira is chaotic in nature, but cannot decern her true alignment because the Hidden Temple priests conscientiously cast undetectable alignment on her daily. Even if he finds out her true alignment, they will remind him of his promise to help them expand the influence of the Hidden Temple. Kira is integral to their plans. Killing her would not serve their interest. Of course, he would not have to take great pains to prevent her demise, if the situation arose. [/QUOTE]
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