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Return to the monster's lair: what would YOU do?
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<blockquote data-quote="Rechan" data-source="post: 5081674" data-attributes="member: 54846"><p>Idea 1:</p><p></p><p>This is what caught my eye.</p><p></p><p>In the last battle, the PCs won by skirting around the edges of the battlefield and escaping. Not to mention the shaman/wizard hanging back to cast spells. The Beholder might want to prevent that completely. </p><p></p><p>So instead of doing battle in its lair, the beholder chooses a much more cramped, much more dangerous battleground. It goes down the well, and finds a chamber that is partially submerged, with a smaller area of land (although possibly some ledges that spiral up the side of the cave). Here, it's small. </p><p></p><p>The beholder also knows this chamber will flood when the tide comes in (if it's the sea) or, perhaps he finds a way to block a channel of water so that he can get the chamber to flood when the PCs are on their way. </p><p></p><p>So here you have the PCs in a cramped cave, with water rising (or perhaps crashing waves), battling the beholder. You could even have it come from under the water (ala Aliens). </p><p></p><p>The trick will get the PCs to go spelunking, rather than turning around and thinking the monster fled.</p><p></p><p>Another trick might be to get the PCs into an area where the ground is easy to disintegrate, dropping them into water. And the beholder bursts through the soggy ground <em>behind</em> them, cutting off their exit. Cue the rolling in tide... </p><p></p><p>Idea 2: </p><p></p><p>Definitely have the beholder take the offensive. First, it takes the various corpses off the hooks, and stuffs them in the drainage pipe the PCs used to escape. That way, they only have one avenue to approach its lair. Then, it lurks in the sewage in the sewer near the opening to its lair, preferably at a very good vantage point. Maybe there are some nice set pieces (burstable pipes and whatnot) that the PCs (or it) could take advantage of. </p><p></p><p>Then, when it can make that ambush, its first order of business is pulling a target <em>into</em> the sewage and latching on. With its threatening reach, it will punish that guy something awful to get away. Force your three melee strikers to go into the sewage to battle the beast. There might be a current there, or they could even get a disease for being in the muck. </p><p></p><p>I'm also trying to think of a way to use those chains. Perhaps have them underneath the sewage, possibly a hazard to catch PCs and anchor them into place. Or use them to block off areas by being waist high (although that would give away the ambush site rather obviously).</p></blockquote><p></p>
[QUOTE="Rechan, post: 5081674, member: 54846"] Idea 1: This is what caught my eye. In the last battle, the PCs won by skirting around the edges of the battlefield and escaping. Not to mention the shaman/wizard hanging back to cast spells. The Beholder might want to prevent that completely. So instead of doing battle in its lair, the beholder chooses a much more cramped, much more dangerous battleground. It goes down the well, and finds a chamber that is partially submerged, with a smaller area of land (although possibly some ledges that spiral up the side of the cave). Here, it's small. The beholder also knows this chamber will flood when the tide comes in (if it's the sea) or, perhaps he finds a way to block a channel of water so that he can get the chamber to flood when the PCs are on their way. So here you have the PCs in a cramped cave, with water rising (or perhaps crashing waves), battling the beholder. You could even have it come from under the water (ala Aliens). The trick will get the PCs to go spelunking, rather than turning around and thinking the monster fled. Another trick might be to get the PCs into an area where the ground is easy to disintegrate, dropping them into water. And the beholder bursts through the soggy ground [I]behind[/I] them, cutting off their exit. Cue the rolling in tide... Idea 2: Definitely have the beholder take the offensive. First, it takes the various corpses off the hooks, and stuffs them in the drainage pipe the PCs used to escape. That way, they only have one avenue to approach its lair. Then, it lurks in the sewage in the sewer near the opening to its lair, preferably at a very good vantage point. Maybe there are some nice set pieces (burstable pipes and whatnot) that the PCs (or it) could take advantage of. Then, when it can make that ambush, its first order of business is pulling a target [I]into[/I] the sewage and latching on. With its threatening reach, it will punish that guy something awful to get away. Force your three melee strikers to go into the sewage to battle the beast. There might be a current there, or they could even get a disease for being in the muck. I'm also trying to think of a way to use those chains. Perhaps have them underneath the sewage, possibly a hazard to catch PCs and anchor them into place. Or use them to block off areas by being waist high (although that would give away the ambush site rather obviously). [/QUOTE]
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