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Return to the monster's lair: what would YOU do?
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<blockquote data-quote="Piratecat" data-source="post: 5081825" data-attributes="member: 2"><p>I like these ideas.</p><p></p><p>I think there are a couple of options. I thought about the beholder just fleeing, but that's hardly satisfying. I also thought about it taking the fight to the PCs, but it's fat and lazy and undead; it's a homebody who just can't be bothered. But it's stubborn and holds a grudge, and that suggests laying a trap.</p><p></p><p>Some of the 4e design tenets are that you shouldn't use difficult terrain all the time, and you should make sure the PCs have nice big areas to fight in. I'm reluctant to squeeze them down into a tiny area as a result. Frankly, if I did they'd probably get slaughtered and they definitely would feel frustrated. Unless I wanted to make "smoke the beholder out of its hiding place" (which is a cool challenge) one of the encounter goals, I should save that.</p><p></p><p>So far I'm considering how a lazy beholder might booby trap its cavern to make attackers vulnerable and miserable. </p><p></p><p> - Restrict access; that means collapsing the smaller tunnels the PCs used to escape, and collapsing the main entrance enough that people have to crawl through on hands and knees. Forcing many people into small areas, or separating the groups, will pay off.</p><p></p><p>- Traps! Collapsing ceiling when the chains are tugged. Create undead. Use alchemy to boobytrap bodies. Flood the room and use the water to push PCs into spikes. </p><p></p><p>I'm considering having the beholder load alchemical bombs into the dangling corpses, with the trigger stuffed into Toiva's body - designed to go off when she is taken down off of her chain. That would set off explosions that chain throughout the room. It would also signal the beholder's appearance from hiding.</p><p></p><p> - Hidey-holes. If he's in trouble, where does he flee? Who might be able to help him?</p><p></p><p>I'm starting to get an image of what this fight is going to look like, but I'm not quite there yet.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 5081825, member: 2"] I like these ideas. I think there are a couple of options. I thought about the beholder just fleeing, but that's hardly satisfying. I also thought about it taking the fight to the PCs, but it's fat and lazy and undead; it's a homebody who just can't be bothered. But it's stubborn and holds a grudge, and that suggests laying a trap. Some of the 4e design tenets are that you shouldn't use difficult terrain all the time, and you should make sure the PCs have nice big areas to fight in. I'm reluctant to squeeze them down into a tiny area as a result. Frankly, if I did they'd probably get slaughtered and they definitely would feel frustrated. Unless I wanted to make "smoke the beholder out of its hiding place" (which is a cool challenge) one of the encounter goals, I should save that. So far I'm considering how a lazy beholder might booby trap its cavern to make attackers vulnerable and miserable. - Restrict access; that means collapsing the smaller tunnels the PCs used to escape, and collapsing the main entrance enough that people have to crawl through on hands and knees. Forcing many people into small areas, or separating the groups, will pay off. - Traps! Collapsing ceiling when the chains are tugged. Create undead. Use alchemy to boobytrap bodies. Flood the room and use the water to push PCs into spikes. I'm considering having the beholder load alchemical bombs into the dangling corpses, with the trigger stuffed into Toiva's body - designed to go off when she is taken down off of her chain. That would set off explosions that chain throughout the room. It would also signal the beholder's appearance from hiding. - Hidey-holes. If he's in trouble, where does he flee? Who might be able to help him? I'm starting to get an image of what this fight is going to look like, but I'm not quite there yet. [/QUOTE]
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