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Return to the monster's lair: what would YOU do?
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<blockquote data-quote="WizarDru" data-source="post: 5082280" data-attributes="member: 151"><p>Let's take a different tack, for a second. The beholder is undead AND lazy. What if it didn't take any precautions at all? What if the additional hazard was the environment itself? This depends on the beholder's intelligence and state of mind. Is it smart enough, in it's current state, to even consider the option of a trap? Does it honestly believe that the morsels that escaped are going to come back (after all, he schooled them pretty bad and got a meal out of it).</p><p></p><p>So, if the beholder doesn't change, what does?</p><p></p><p>THE TIDES.</p><p></p><p>We're near the shoreline, in caves underground that may or may not indirectly lead to the ocean. Sure, there are fresh-water wells, but sewers generally lead to large bodies of open water. Have any of the players asked about the sewers connection to a large body of water?</p><p></p><p>What if when the players return....so does the Tide? I realize that you were looking to avoid negative environmental effects, but what about balanced effects that help and hinder both sides?</p><p></p><p>Imagine that the tide coming in makes water flow in, sure. But what if the rush through the tunnels creates gusts of wind through the caves that can make arrows fly faster and slow the beholder down? What if a salt sea-spray occasionally blasts through that could be used to trick the beholder into getting an eye-full of seawater (red-eye!)?</p><p></p><p>Perhaps the water brings in predators like sand-sharks that attack the beholder or the chain-corpses, now buoyed by the water, can be used for cover or to hamper the beholder. The environment doesn't have to be harder to be interesting...just different. If the players enter into an environment that they <em>thought</em> they knew, only to find that the rules have changed...that can be great fun.</p><p></p><p>The players are now forced to re-evaluate all their strategies. Perhaps the tides bring in flotsam and jetsam, with useful things that can help the players. Shredded (and flamable) whale blubber, perhaps? A message from one of the beholder's victims detailing a weakness he has, thrown into a bottle while he was dying on a hook? There are possibilities, there.</p><p></p><p>And if a storm is raging outside, more the better.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 5082280, member: 151"] Let's take a different tack, for a second. The beholder is undead AND lazy. What if it didn't take any precautions at all? What if the additional hazard was the environment itself? This depends on the beholder's intelligence and state of mind. Is it smart enough, in it's current state, to even consider the option of a trap? Does it honestly believe that the morsels that escaped are going to come back (after all, he schooled them pretty bad and got a meal out of it). So, if the beholder doesn't change, what does? THE TIDES. We're near the shoreline, in caves underground that may or may not indirectly lead to the ocean. Sure, there are fresh-water wells, but sewers generally lead to large bodies of open water. Have any of the players asked about the sewers connection to a large body of water? What if when the players return....so does the Tide? I realize that you were looking to avoid negative environmental effects, but what about balanced effects that help and hinder both sides? Imagine that the tide coming in makes water flow in, sure. But what if the rush through the tunnels creates gusts of wind through the caves that can make arrows fly faster and slow the beholder down? What if a salt sea-spray occasionally blasts through that could be used to trick the beholder into getting an eye-full of seawater (red-eye!)? Perhaps the water brings in predators like sand-sharks that attack the beholder or the chain-corpses, now buoyed by the water, can be used for cover or to hamper the beholder. The environment doesn't have to be harder to be interesting...just different. If the players enter into an environment that they [i]thought[/i] they knew, only to find that the rules have changed...that can be great fun. The players are now forced to re-evaluate all their strategies. Perhaps the tides bring in flotsam and jetsam, with useful things that can help the players. Shredded (and flamable) whale blubber, perhaps? A message from one of the beholder's victims detailing a weakness he has, thrown into a bottle while he was dying on a hook? There are possibilities, there. And if a storm is raging outside, more the better. [/QUOTE]
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Return to the monster's lair: what would YOU do?
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