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Return to the Temple of Elemental Evil Run Time?
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<blockquote data-quote="Ulrick" data-source="post: 3201826" data-attributes="member: 775"><p>It sounds like that the Crator Ridge Mines are the sticking point to the whole adventure. And I was reading through them and they did seem to just drag on forever as if the whole point was just to level up characters for the final battle at the temple. Also, I just don't see the logic of a small group continually harassing a semi-organized force and not having that force try to kill them. (Yes, the module explains that the doomdreamers are insane and each faction doesn't want to help the other but still...)</p><p></p><p>Perhaps somehow snipping the Crator Ridge Mines would suffice--perhaps having the characters go on another adventure or two before getting to the mines would work. That way they have the resources and the levels to bypass or quickly subdue the encounters for 5th and 6th level characters. </p><p></p><p>So, it sounds like I need to keep my group focused, tinker with the mines--perhaps offering story awards for achieving minor goals to level up the characters a little faster so things don't stall out, and tell the group that they don't <em>have</em> to clear out the entire mine systems (I think I read somewhere in the module that if half the crater mines are cleared out, then all the bad guys abandon the mines or the whole project--I can't remember which).</p><p></p><p>hmmm...</p></blockquote><p></p>
[QUOTE="Ulrick, post: 3201826, member: 775"] It sounds like that the Crator Ridge Mines are the sticking point to the whole adventure. And I was reading through them and they did seem to just drag on forever as if the whole point was just to level up characters for the final battle at the temple. Also, I just don't see the logic of a small group continually harassing a semi-organized force and not having that force try to kill them. (Yes, the module explains that the doomdreamers are insane and each faction doesn't want to help the other but still...) Perhaps somehow snipping the Crator Ridge Mines would suffice--perhaps having the characters go on another adventure or two before getting to the mines would work. That way they have the resources and the levels to bypass or quickly subdue the encounters for 5th and 6th level characters. So, it sounds like I need to keep my group focused, tinker with the mines--perhaps offering story awards for achieving minor goals to level up the characters a little faster so things don't stall out, and tell the group that they don't [i]have[/i] to clear out the entire mine systems (I think I read somewhere in the module that if half the crater mines are cleared out, then all the bad guys abandon the mines or the whole project--I can't remember which). hmmm... [/QUOTE]
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