Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Return to the Temple of Elemental Evil Run Time?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Andre" data-source="post: 3202691" data-attributes="member: 25930"><p>That was part of it. Partly also, it takes a GM who looks absorbs the entire module and is willing to change things as the adventure progresses - which is not easy with any mega module. Our GM gave us the clues Monte wrote into the adventure, but there was a huge gap in the middle where we just didn't know what to do next, so we just kept wandering, killing things, wandering, killing things...A lot of wasted time on our part.</p><p></p><p>After about a year we were all ready to finish it, so the GM gave us a lot more info and engaged in some minor railroading, and we finished it with a memorable fight with Imix. I don't think we ever got the First (he got away twice), but otherwise most of the baddies got theirs.</p><p></p><p>BTW - I'd actually like to run this one myself, but instead of the CRM, I would place each temple on its own demi-plane. Only outposts would be in the CRM, guarding portals that allow the elemental temples participate in the overall plot (for their own ends, of course). If the PC's took over a portal and figured out how to use it, they could go adventuring on the demi-planes, which would be a nice change of pace. In the meantime, eliminating 3/4 of the encounters in the CRM would eliminate most of the problems with the middle portion of the module.</p><p></p><p>Oh, and I'd proably boost the treasure given out and make it more interesting. I think the most powerful weapon the PC's find is a +2 sword or so. There were tons of cleric scrolls, but almost no wizard scrolls. My group had to take item creation feats and make liberal use of certain 3.0 spells (greater magic weapon, buff spells, haste) to compensate.</p></blockquote><p></p>
[QUOTE="Andre, post: 3202691, member: 25930"] That was part of it. Partly also, it takes a GM who looks absorbs the entire module and is willing to change things as the adventure progresses - which is not easy with any mega module. Our GM gave us the clues Monte wrote into the adventure, but there was a huge gap in the middle where we just didn't know what to do next, so we just kept wandering, killing things, wandering, killing things...A lot of wasted time on our part. After about a year we were all ready to finish it, so the GM gave us a lot more info and engaged in some minor railroading, and we finished it with a memorable fight with Imix. I don't think we ever got the First (he got away twice), but otherwise most of the baddies got theirs. BTW - I'd actually like to run this one myself, but instead of the CRM, I would place each temple on its own demi-plane. Only outposts would be in the CRM, guarding portals that allow the elemental temples participate in the overall plot (for their own ends, of course). If the PC's took over a portal and figured out how to use it, they could go adventuring on the demi-planes, which would be a nice change of pace. In the meantime, eliminating 3/4 of the encounters in the CRM would eliminate most of the problems with the middle portion of the module. Oh, and I'd proably boost the treasure given out and make it more interesting. I think the most powerful weapon the PC's find is a +2 sword or so. There were tons of cleric scrolls, but almost no wizard scrolls. My group had to take item creation feats and make liberal use of certain 3.0 spells (greater magic weapon, buff spells, haste) to compensate. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Return to the Temple of Elemental Evil Run Time?
Top