Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Return to the Temple of Elemental Evil
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Messageboard Golem" data-source="post: 2008719" data-attributes="member: 18387"><p><strong>Contains Spoilers</strong></p><p>To start out - I love the World of Greyhawk. I love the atmosphere, the huge scope, </p><p>the untamed borderlands, Mordekainen, The Blue Wizard, Iuz, and on and on and</p><p>on. It is the world I base all my adventures in. So when I saw the module Return to </p><p>the Temple of Elemental Evil sitting on the store shelf I could not resist buying it. </p><p>Memories of Iuz, Zuggtmoy, Hommlet and the Moathouse all came to mind and before</p><p>I had even cracked the cover I began to think about how I could incorporate RttToEE</p><p>into my own campaign. </p><p></p><p>I read the module. Put it down. Took a deep breath. Mumured "wow" and proceeded</p><p>to read it again twice more. My first impression of Return was how epic it was. The</p><p>cover says 4th to 14th level and as I imagined my players journeying thru it I got</p><p>goosebumps. Then I began to wonder how many of them would actually make it </p><p>thru this adventure. </p><p></p><p>The challenges are great. Evil is on the rise again in the area of Hommlet but this time</p><p>its true face is being revealed. We find out that Iuz and Zuggtmoy and all the others</p><p>were but pawns of a greater evil in the first Temple adventure. A greater evil? Oh,</p><p>most certainly. Monte Cook gives to us Tharizdun and his cult in all their glorious</p><p>madness. Here is a dark god, imprisoned long long ago by the combined efforts</p><p>of all the other gods, god and evil, for fear of this destructive power. Here is his</p><p>cult, manipulating other religions, inventing dark sub cults (Elemental Evil) and </p><p>doing their best to break Tharizdun out of his prison. And their best is damn good.</p><p></p><p>The monsters are awesome, the setting is incredible, the plots are myriad and oh</p><p>so twistable. This module is not a closed loop. Side adventures by the dozens can</p><p>easily be tacked on to it. If you like political intrigue, you got it. But if you have the</p><p>type of party who wouldn't know intrigue it if introduced itself to them at dinner, then</p><p>it a DM can just as easily ignore it as use it. The evils of the past blend perfectly into</p><p>the evils of the present. I love the sense of history this module gives its DM and </p><p>its players. And if you're like me and groove on dark incomprehensible Cthulhu style</p><p>evil then this module is a must have. It bends itself into Old One mythology like taffy</p><p>in the sweaty fist of a child. </p><p></p><p>Aspects of the module can be intimidating. While the scope is awesome it is also</p><p>demanding. This is no module for a DM to skim thru and run on a whim. Luckily, the</p><p>community surrounding the module at Monte Cook's Temple forum is awesome </p><p>(DM's only please). At a few points in the module a certain timeline needs to be</p><p>followed and as most DM's know, players will do anything they can to break a </p><p>timeline dependent plot. Be prepared to wing it when that happens. Monte gives</p><p>a DM a lot of detail in Temple but their will be times when its necessary to make</p><p>up motivations and plot devices on your own. This module is deadly. Downright</p><p>scary, dirty, oh-my-god you've got to be kidding me, deadly. My players have</p><p>taken to calling it The Temple of Elemental Frickin' Death and of 8 players who</p><p>have started the module, only 2 have not rolled up a new characters and they</p><p>are only half way thru it. Its a hero's module. Evil characters could play this </p><p>module but I fail to see how they would remain motivated in the face of the challenges</p><p>that they will meet. Characters have to be resolved to stomp out evil at all</p><p>costs cause thats what its going to take.</p><p></p><p>This module is simply the best I have ever read. Its so big. So put together and </p><p>so darn fun to DM. It reminds me of the epic avdventure Antartica in the Cuthulhu</p><p>world. If you want epic adventure and great writing this is the module for you.</p><p></p><p>-Lenny</p><p><a href="http://www.darktheatre.net" target="_blank">Darktheatre.net</a></p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2008719, member: 18387"] [b]Contains Spoilers[/b] To start out - I love the World of Greyhawk. I love the atmosphere, the huge scope, the untamed borderlands, Mordekainen, The Blue Wizard, Iuz, and on and on and on. It is the world I base all my adventures in. So when I saw the module Return to the Temple of Elemental Evil sitting on the store shelf I could not resist buying it. Memories of Iuz, Zuggtmoy, Hommlet and the Moathouse all came to mind and before I had even cracked the cover I began to think about how I could incorporate RttToEE into my own campaign. I read the module. Put it down. Took a deep breath. Mumured "wow" and proceeded to read it again twice more. My first impression of Return was how epic it was. The cover says 4th to 14th level and as I imagined my players journeying thru it I got goosebumps. Then I began to wonder how many of them would actually make it thru this adventure. The challenges are great. Evil is on the rise again in the area of Hommlet but this time its true face is being revealed. We find out that Iuz and Zuggtmoy and all the others were but pawns of a greater evil in the first Temple adventure. A greater evil? Oh, most certainly. Monte Cook gives to us Tharizdun and his cult in all their glorious madness. Here is a dark god, imprisoned long long ago by the combined efforts of all the other gods, god and evil, for fear of this destructive power. Here is his cult, manipulating other religions, inventing dark sub cults (Elemental Evil) and doing their best to break Tharizdun out of his prison. And their best is damn good. The monsters are awesome, the setting is incredible, the plots are myriad and oh so twistable. This module is not a closed loop. Side adventures by the dozens can easily be tacked on to it. If you like political intrigue, you got it. But if you have the type of party who wouldn't know intrigue it if introduced itself to them at dinner, then it a DM can just as easily ignore it as use it. The evils of the past blend perfectly into the evils of the present. I love the sense of history this module gives its DM and its players. And if you're like me and groove on dark incomprehensible Cthulhu style evil then this module is a must have. It bends itself into Old One mythology like taffy in the sweaty fist of a child. Aspects of the module can be intimidating. While the scope is awesome it is also demanding. This is no module for a DM to skim thru and run on a whim. Luckily, the community surrounding the module at Monte Cook's Temple forum is awesome (DM's only please). At a few points in the module a certain timeline needs to be followed and as most DM's know, players will do anything they can to break a timeline dependent plot. Be prepared to wing it when that happens. Monte gives a DM a lot of detail in Temple but their will be times when its necessary to make up motivations and plot devices on your own. This module is deadly. Downright scary, dirty, oh-my-god you've got to be kidding me, deadly. My players have taken to calling it The Temple of Elemental Frickin' Death and of 8 players who have started the module, only 2 have not rolled up a new characters and they are only half way thru it. Its a hero's module. Evil characters could play this module but I fail to see how they would remain motivated in the face of the challenges that they will meet. Characters have to be resolved to stomp out evil at all costs cause thats what its going to take. This module is simply the best I have ever read. Its so big. So put together and so darn fun to DM. It reminds me of the epic avdventure Antartica in the Cuthulhu world. If you want epic adventure and great writing this is the module for you. -Lenny [url=http://www.darktheatre.net]Darktheatre.net[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Return to the Temple of Elemental Evil
Top