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Return to the Temple of Elemental Evil
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<blockquote data-quote="Messageboard Golem" data-source="post: 2008760" data-attributes="member: 18387"><p>NOTE: Your knowledge of the plot may experience mild spoilage if you continue.</p><p></p><p>More than a decade after the original <em>Temple of Elemental Evil</em> beckoned countless parties to their untimely demises, we're now treated to Monte Cook's superb <em>Return to the Temple of Elemental Evil</em>, which is as much a re-imagining of the entire ToEE mythos (in the spirit of <em>Return to the Tomb of Horrors</em>) as it is a "sequel".</p><p></p><p>Packed with enough content to keep a party of biweekly adventurers going for months, RttToEE justifies not only its cover price but also an enthusiastic 5 stars. Given the amount of material (hundreds of rooms spanning two towns and multiple dungeons), the occasional typo or continuity hiccup does not detract from the overall quality of the adventure. The plot is engaging and easy to follow, the maps relate well to the text, and there is good use of sidebars to explain supplemental information.</p><p></p><p>Some other reviewers have taken issue with RttToEE's fusion of several original Greyhawk themes - most notably in the decision to use material from <em>The Forgotten Temple of Tharizdun</em> to make Tharizdun the Dark God a classic "big baddy" whose influence was responsible for the original Temple of Elemental Evil as well a wide range of other (originally unconnected) nastiness. However, given the paucity of information offered in the source material (anyone else remember the infamous "we'll explain what this all means in some future work" from the end of the original Tharizdun module?), I applaud the fresh perspective offered by RttToEE. If something doesn't work for you, don't use it.</p><p></p><p>Artwork is generally good, though a few scenes (individual areas within the Crater Ridge Mines) lack depth. However, these are counterbalanced by a some great standouts (the full-page grell attack) and a sometimes-amazing level of detail (the half-dragon/half tyrannosaur beasties have the color-based anatomical features of their dragon halves - nice!).</p><p></p><p>I would have preferred that the monster stats appendix be removable (as the Maps booklet is), but flipping back and forth isn't a huge chore. Otherwise, this a terrific adventure which, although set in the Greyhawk world, should be easily portable to the campaign of your choice. Excellent work!</p><p></p><p>--GDM</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2008760, member: 18387"] NOTE: Your knowledge of the plot may experience mild spoilage if you continue. More than a decade after the original [i]Temple of Elemental Evil[/i] beckoned countless parties to their untimely demises, we're now treated to Monte Cook's superb [i]Return to the Temple of Elemental Evil[/i], which is as much a re-imagining of the entire ToEE mythos (in the spirit of [i]Return to the Tomb of Horrors[/i]) as it is a "sequel". Packed with enough content to keep a party of biweekly adventurers going for months, RttToEE justifies not only its cover price but also an enthusiastic 5 stars. Given the amount of material (hundreds of rooms spanning two towns and multiple dungeons), the occasional typo or continuity hiccup does not detract from the overall quality of the adventure. The plot is engaging and easy to follow, the maps relate well to the text, and there is good use of sidebars to explain supplemental information. Some other reviewers have taken issue with RttToEE's fusion of several original Greyhawk themes - most notably in the decision to use material from [i]The Forgotten Temple of Tharizdun[/i] to make Tharizdun the Dark God a classic "big baddy" whose influence was responsible for the original Temple of Elemental Evil as well a wide range of other (originally unconnected) nastiness. However, given the paucity of information offered in the source material (anyone else remember the infamous "we'll explain what this all means in some future work" from the end of the original Tharizdun module?), I applaud the fresh perspective offered by RttToEE. If something doesn't work for you, don't use it. Artwork is generally good, though a few scenes (individual areas within the Crater Ridge Mines) lack depth. However, these are counterbalanced by a some great standouts (the full-page grell attack) and a sometimes-amazing level of detail (the half-dragon/half tyrannosaur beasties have the color-based anatomical features of their dragon halves - nice!). I would have preferred that the monster stats appendix be removable (as the Maps booklet is), but flipping back and forth isn't a huge chore. Otherwise, this a terrific adventure which, although set in the Greyhawk world, should be easily portable to the campaign of your choice. Excellent work! --GDM [/QUOTE]
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