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<blockquote data-quote="Messageboard Golem" data-source="post: 2008932" data-attributes="member: 18387"><p>This is a poor descendent of the Temple of Elemental Evil series. </p><p></p><p>Although placed in Greyhawk, the author clearly has little experience or information about the setting. For example, some of the action is set in the Lortmils -- a mountain range that has long been the home of thousands of gnomes, dwarves, and halflings. Yet, there is an active volcano there -- which is unknown to all the inhabitants. Except, of course, to some priests of Tharizdun, a god so long forgotten that his previous debut was for a lost temple to an unknown god.</p><p></p><p>Yet, suddenly, that lost god is not only known but has a brand spanking new priesthood in a shiny new fortress near that unknown volcano.</p><p></p><p>All within one of the most populated and long-settled areas in the Flanaess. And in all this time, nobody noticed.</p><p></p><p>Other plot devices are worn thin. Prince Thrommel is found, yet our long-lost paladin (heir to the throne of Furyondy) is now a blackguard vampire. The fact that he exists at all is a stunning revelation, with reverberations across The Land of Iuz, Veluna and Furyondy, yet none of that is even mentioned in the module. In ToEE, it was quite possible that he could have been freed and restored to the throne. Yet now, we're supposed to forget about that. Instead, he's a loyal servant of the Temple, with some cursory instructions as to what how he might be returned to good. </p><p></p><p>Lareth is back as well. Except now, instead of being a Priest of Lolth, he's a rabid follower of Elemental Evil. No reason as to the switch, and there's not even a realization that there was a switch. Oops.</p><p></p><p>The plot is as linear as they come, with ever higher mountains to climb and monsters to slay. Woe to the group that ventures off the clearly laid out path, as there is no infrastructure in the module to support such a feat. The DM will have to wing it. There is literally no provision for variation here.</p><p></p><p>There is this minor detail that the whole thing is headed up by Hedrack, who was one of the priests from the Temple of Elemental Evil. IMC, he died (as, I'm sure, he did in many other runthroughs of ToEE). Oh well, I guess someone managed to find him, retrieve his remains, resurrect him, and put him back in charge. What's one more broken plot thread in a module full of them?</p><p></p><p>Summary: linear plot, badly written, doesn't fit in Greyhawk, doesn't fit well at all with ToEE, many plot holes, and no real reason to exist</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2008932, member: 18387"] This is a poor descendent of the Temple of Elemental Evil series. Although placed in Greyhawk, the author clearly has little experience or information about the setting. For example, some of the action is set in the Lortmils -- a mountain range that has long been the home of thousands of gnomes, dwarves, and halflings. Yet, there is an active volcano there -- which is unknown to all the inhabitants. Except, of course, to some priests of Tharizdun, a god so long forgotten that his previous debut was for a lost temple to an unknown god. Yet, suddenly, that lost god is not only known but has a brand spanking new priesthood in a shiny new fortress near that unknown volcano. All within one of the most populated and long-settled areas in the Flanaess. And in all this time, nobody noticed. Other plot devices are worn thin. Prince Thrommel is found, yet our long-lost paladin (heir to the throne of Furyondy) is now a blackguard vampire. The fact that he exists at all is a stunning revelation, with reverberations across The Land of Iuz, Veluna and Furyondy, yet none of that is even mentioned in the module. In ToEE, it was quite possible that he could have been freed and restored to the throne. Yet now, we're supposed to forget about that. Instead, he's a loyal servant of the Temple, with some cursory instructions as to what how he might be returned to good. Lareth is back as well. Except now, instead of being a Priest of Lolth, he's a rabid follower of Elemental Evil. No reason as to the switch, and there's not even a realization that there was a switch. Oops. The plot is as linear as they come, with ever higher mountains to climb and monsters to slay. Woe to the group that ventures off the clearly laid out path, as there is no infrastructure in the module to support such a feat. The DM will have to wing it. There is literally no provision for variation here. There is this minor detail that the whole thing is headed up by Hedrack, who was one of the priests from the Temple of Elemental Evil. IMC, he died (as, I'm sure, he did in many other runthroughs of ToEE). Oh well, I guess someone managed to find him, retrieve his remains, resurrect him, and put him back in charge. What's one more broken plot thread in a module full of them? Summary: linear plot, badly written, doesn't fit in Greyhawk, doesn't fit well at all with ToEE, many plot holes, and no real reason to exist [/QUOTE]
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