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<blockquote data-quote="LostSoul" data-source="post: 6183539" data-attributes="member: 386"><p>Merz and Frick are inside the Middle Fane, alone, with a pissed-off Hedrack. Hedrack plans to cast Geas on Merz once he overcomes her and then he'll have her suitably punish Frick for his insolence. Much pain awaits the PCs - if they can even survive.</p><p></p><p>The PCs lead off with a wall of ice that allows them some time to plan. They cast a Sending to call the other PCs to them. Hedrack grabs some guards to help him out - no clerics, though, because he doesn't want to show any weakness. A half-dozen ogre guards come to his call.</p><p></p><p>The PCs have a pretty simple plan: Frick will use the Hat of Disguise to impersonate Hedrack and have the ogres attack him (which they don't, but it really confuses them), and he sticks a Silenced pebble to Hedrack with a tanglefoot bag. Hedrack, buffed up, figures he can kill Merz in melee combat, so he just tries to close the distance, waiting for the tanglefoot bag to dry up and fall off.</p><p></p><p>Frick gets chased away by the ogres (I think he and Merz swapped hats) and is nearly killed, but lures them into combat with some Flesh Golems. The Golems make short work of the ogres.</p><p></p><p>Hedrack slowly closes on Merz, battling his way past summoned dire wolves, while Merz blasts him with her 5th-level wand of magic missiles. The tanglefoot bag dries up and Hedrack notices the pebble fall, so he kicks it towards Merz. Merz then has her invisible familiar drop the pebble into Hedrack's pouch just as he casts Blasphemy. (We don't really use turn-by-turn initiative; we do, but just for ease of play. We assume that all that stuff is going on at the same time, so Hedrack's Blasphemy didn't work. I think we rolled opposed Init checks to see.)</p><p></p><p>Now Hedrack is low on HP and starts to retreat, but another dire wolf blocks him, and he keeps taking hits from the wand of magic missiles and critical hits from the dire wolf. Frick returns to block Hedrack once the wolf is killed, and the goblin rogue is nearly killed, but Merz finishes off Hedrack.</p><p></p><p>(If only I had noticed Hedrack's scroll of True Seeing... then he would've noticed the familiar and could have negated the Silence. Tough luck!)</p><p></p><p>The other PCs arrived shortly thereafter (thanks to the Sending) and Zod put on the Hat of Disguise, impersonating Hedrack. They explored the Fane a little more and met Varachan, who told them how long it'd be until the Triad were out of resources (and thus would stop to see what was going on), so they decided to leave the rest of the cult alone. Zod would be there to impersonate Hedrack (basically just holed up in his chamber; Chaotic and Evil insane guy doesn't want to talk to anyone, not very strange), while the PCs tooled around Greyhawk looking for treasure (and XP) to help them defeat the Triad before their time ran out.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6183539, member: 386"] Merz and Frick are inside the Middle Fane, alone, with a pissed-off Hedrack. Hedrack plans to cast Geas on Merz once he overcomes her and then he'll have her suitably punish Frick for his insolence. Much pain awaits the PCs - if they can even survive. The PCs lead off with a wall of ice that allows them some time to plan. They cast a Sending to call the other PCs to them. Hedrack grabs some guards to help him out - no clerics, though, because he doesn't want to show any weakness. A half-dozen ogre guards come to his call. The PCs have a pretty simple plan: Frick will use the Hat of Disguise to impersonate Hedrack and have the ogres attack him (which they don't, but it really confuses them), and he sticks a Silenced pebble to Hedrack with a tanglefoot bag. Hedrack, buffed up, figures he can kill Merz in melee combat, so he just tries to close the distance, waiting for the tanglefoot bag to dry up and fall off. Frick gets chased away by the ogres (I think he and Merz swapped hats) and is nearly killed, but lures them into combat with some Flesh Golems. The Golems make short work of the ogres. Hedrack slowly closes on Merz, battling his way past summoned dire wolves, while Merz blasts him with her 5th-level wand of magic missiles. The tanglefoot bag dries up and Hedrack notices the pebble fall, so he kicks it towards Merz. Merz then has her invisible familiar drop the pebble into Hedrack's pouch just as he casts Blasphemy. (We don't really use turn-by-turn initiative; we do, but just for ease of play. We assume that all that stuff is going on at the same time, so Hedrack's Blasphemy didn't work. I think we rolled opposed Init checks to see.) Now Hedrack is low on HP and starts to retreat, but another dire wolf blocks him, and he keeps taking hits from the wand of magic missiles and critical hits from the dire wolf. Frick returns to block Hedrack once the wolf is killed, and the goblin rogue is nearly killed, but Merz finishes off Hedrack. (If only I had noticed Hedrack's scroll of True Seeing... then he would've noticed the familiar and could have negated the Silence. Tough luck!) The other PCs arrived shortly thereafter (thanks to the Sending) and Zod put on the Hat of Disguise, impersonating Hedrack. They explored the Fane a little more and met Varachan, who told them how long it'd be until the Triad were out of resources (and thus would stop to see what was going on), so they decided to leave the rest of the cult alone. Zod would be there to impersonate Hedrack (basically just holed up in his chamber; Chaotic and Evil insane guy doesn't want to talk to anyone, not very strange), while the PCs tooled around Greyhawk looking for treasure (and XP) to help them defeat the Triad before their time ran out. [/QUOTE]
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