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Return to the Tomb of Horrors finally gets a Story Hour!
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<blockquote data-quote="James McMurray" data-source="post: 214622" data-attributes="member: 743"><p>The door has no handle, but three blade-sized slots lead the group to place swords (non-magical) into them. After some experimentation, the door slides down into the floor, revealing a large chamber beyond it.</p><p></p><p>Massive 1.5’ thick pillars line the room, and in the North is a Silver and Ivory throne on a raised ebony dais. To the South they see three closed alcoves, and a large green face with a black mouth, not unlike the one in the main entry hallway. In the center of the large chamber is a large red gem, glowing with torches’ light. Scattered around it on the floor are several shattered and scorched corpses. </p><p></p><p>Lo’ser moves forward to investigate, but as he brushes against a pillar, he finds himself floating upwards towards the cieling. When he reaches the roof 30’ above him, he flips over and uses the boots to walk along the ceiling towards the throne. He detects magic, and it stays up for just long enough for him to determine that the gem, pillars, and mouth are all magical, before the oppressive tomb dispels it. He also sees a second green face acroos the hall from the first. </p><p></p><p>Walking over the gem, he drops a copper coin on it, and the gem skitters an inch or two across the floor, while the coin rolls away. Whatever trap may be there, that has failed to set it off. He then turns his attention to the throne. Walking up to it (and no longer trying to float away) he sees a golden crown atop it with a sceptre beside it. The sceptre is electrum, with a silver knob on one end, and a golden one on the other. A quick search shows that the throne can slide downward into the floor, but no apparent mechanism is found.</p><p></p><p>Moving south, he heads to the center alcove. As he searches the door for traps, it begins to glow violet, with streams of sickly green. After a few moments of nothing happening, he opens it, and sees another door 5’ beyond. He moves forward to open that door, and finds a short tunnel leading to a medium sized non descript room. The wall of the room are lined with swords crossed over shields. As he moves in to investigate, the door behind him slams shut, and a set of two swords and one shield fly towards him to attack.</p><p></p><p>He ducks and dodges them, while the party outside hears the door slam shut. They move forward to help him, but must travel slowly, as they have been warned not to touch the pillars. Oskar, William, Kargur, and Galrond move along the outer walls, while Lanis heads into the room and Billy moves along the walls north to get a better view from outside of melee range.</p><p></p><p>Oskar is the first to reach the door, but not before Lo’ser is slashed by one of the swords, and sees several Magic Missiles wash off of them harmlessly. He also attempts to raise a magical shield, but it sputters and flickers a few moments later, as the Tomb’s dispelling destroys it.</p><p></p><p>Oskar draws his spear and tells Lo’ser to open the door. Lo’ser does so, but that apparently angers the tomb, as the remainer of the weapons and shields on the walls fly towards him to attack. He quickly tumbles back (and bumps a pillar on his way out). As he begins to float up, he lobs a bead from his necklace of fireballs into the room, turning the majority of the weapons to slag. He floats to the ceiling again, and latches on with his boots.</p><p></p><p>As Oskar takes his defensive stance, the group continues to head that way. Galrond blasts a sword with Missiles, but they wash harnlessly off of its hardness. William, bringing up the rear, is the only one to move to close to the green face. As he gets near it, the mouth opens wide and sucks him in. A brief scream, and he is gone.</p><p></p><p>The group makes short work of the swords, with Oskar suffering only slight wounds. They then turn to realize that their cleric is gone. William meanwhile, finds himself being spat nude out of the mouth of the face in the main entryway. The only light is a dim glow from a mist shrouded archway beside him, and the tunnels leads off into the darkness in front of him. Ahead he can see the distant glow of the candle-lit outer hallway, but the light is nowhere near bright enough for him to be assured of avoiding all of the pits that he knows are there.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 214622, member: 743"] The door has no handle, but three blade-sized slots lead the group to place swords (non-magical) into them. After some experimentation, the door slides down into the floor, revealing a large chamber beyond it. Massive 1.5’ thick pillars line the room, and in the North is a Silver and Ivory throne on a raised ebony dais. To the South they see three closed alcoves, and a large green face with a black mouth, not unlike the one in the main entry hallway. In the center of the large chamber is a large red gem, glowing with torches’ light. Scattered around it on the floor are several shattered and scorched corpses. Lo’ser moves forward to investigate, but as he brushes against a pillar, he finds himself floating upwards towards the cieling. When he reaches the roof 30’ above him, he flips over and uses the boots to walk along the ceiling towards the throne. He detects magic, and it stays up for just long enough for him to determine that the gem, pillars, and mouth are all magical, before the oppressive tomb dispels it. He also sees a second green face acroos the hall from the first. Walking over the gem, he drops a copper coin on it, and the gem skitters an inch or two across the floor, while the coin rolls away. Whatever trap may be there, that has failed to set it off. He then turns his attention to the throne. Walking up to it (and no longer trying to float away) he sees a golden crown atop it with a sceptre beside it. The sceptre is electrum, with a silver knob on one end, and a golden one on the other. A quick search shows that the throne can slide downward into the floor, but no apparent mechanism is found. Moving south, he heads to the center alcove. As he searches the door for traps, it begins to glow violet, with streams of sickly green. After a few moments of nothing happening, he opens it, and sees another door 5’ beyond. He moves forward to open that door, and finds a short tunnel leading to a medium sized non descript room. The wall of the room are lined with swords crossed over shields. As he moves in to investigate, the door behind him slams shut, and a set of two swords and one shield fly towards him to attack. He ducks and dodges them, while the party outside hears the door slam shut. They move forward to help him, but must travel slowly, as they have been warned not to touch the pillars. Oskar, William, Kargur, and Galrond move along the outer walls, while Lanis heads into the room and Billy moves along the walls north to get a better view from outside of melee range. Oskar is the first to reach the door, but not before Lo’ser is slashed by one of the swords, and sees several Magic Missiles wash off of them harmlessly. He also attempts to raise a magical shield, but it sputters and flickers a few moments later, as the Tomb’s dispelling destroys it. Oskar draws his spear and tells Lo’ser to open the door. Lo’ser does so, but that apparently angers the tomb, as the remainer of the weapons and shields on the walls fly towards him to attack. He quickly tumbles back (and bumps a pillar on his way out). As he begins to float up, he lobs a bead from his necklace of fireballs into the room, turning the majority of the weapons to slag. He floats to the ceiling again, and latches on with his boots. As Oskar takes his defensive stance, the group continues to head that way. Galrond blasts a sword with Missiles, but they wash harnlessly off of its hardness. William, bringing up the rear, is the only one to move to close to the green face. As he gets near it, the mouth opens wide and sucks him in. A brief scream, and he is gone. The group makes short work of the swords, with Oskar suffering only slight wounds. They then turn to realize that their cleric is gone. William meanwhile, finds himself being spat nude out of the mouth of the face in the main entryway. The only light is a dim glow from a mist shrouded archway beside him, and the tunnels leads off into the darkness in front of him. Ahead he can see the distant glow of the candle-lit outer hallway, but the light is nowhere near bright enough for him to be assured of avoiding all of the pits that he knows are there. [/QUOTE]
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Return to the Tomb of Horrors finally gets a Story Hour!
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