Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
Return to the Tomb of Horrors finally gets a Story Hour!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James McMurray" data-source="post: 264573" data-attributes="member: 743"><p>Back in the guest house, the group begins to discuss what to do. William is highly concerned about getting his circlet out of the book, and finding out what happened with Lo’ser. The party decides to rest that night and then head far from the city and experiment with the book. That evening, they page through the tome. They find that it is filled with contracts in hundreds of different languages. Twelve are written in celestial, several in draconic, hundreds in common, at least 50 in different dialects of fiendish, and many others in languages no one recognizes.</p><p></p><p>The next morning, William Communes with Heironious:</p><ul> <li data-xf-list-type="ul"> Is Mist Lawful?<br /> No<br /> </li> <li data-xf-list-type="ul"> Is Mist Chaotic?<br /> Yes<br /> </li> <li data-xf-list-type="ul"> Is Mist Evil?<br /> No<br /> </li> <li data-xf-list-type="ul"> Is Mist good?<br /> Yes<br /> </li> <li data-xf-list-type="ul"> Does Heironious approve of Mist?<br /> Maybe<br /> </li> <li data-xf-list-type="ul"> Does Heironious Mind Mist traveling with us?<br /> No<br /> </li> <li data-xf-list-type="ul"> Should we free the creatures from the book?<br /> Yes and No<br /> </li> <li data-xf-list-type="ul"> Should we destroy the book?<br /> Yes and No<br /> </li> <li data-xf-list-type="ul"> Can we recharge the wand found in the city in the same tower it was found in?<br /> Yes<br /> </li> <li data-xf-list-type="ul"> Does Heironious approve of our progress?<br /> Yes and No<br /> </li> <li data-xf-list-type="ul"> Should we send all of our followers to fight the undead in the Gran March.<br /> No<br /> </li> <li data-xf-list-type="ul"> Has Heironious forsaken Kargur?<br /> No.<br /> </li> </ul><p></p><p>In the wild fifty miles outside of Lopolla, the group begins to experiment with the book. They try holding it up and commanding creatures out of it, they also try to tear it. However, once Billy sees that the figures on it still move when placed in an anti-magic field, he realizes it must be of artifact power. He tells everyone to stand back, and casts Mordenkainen’s Disjunction. Gritting his teeth in fear of the backlash he knows will come if this works, he is momentarily relieved when nothing happens. The group puts the book back in William’s haversack and gates back to the city of Moil, intent on completing their quest, and knowing that Billy can try again twice tomorrow.</p><p></p><p>In the tower, the group searches around. This time Mist does the scouting, with a Lesser Telepathic Bond to keep him in communication with William. His original searches turn up very little, although he does find 141 Moilian platinum pieces in a rubble filled room. They are stamped with the visage of Orcus on one side and the city of Spires on the other.</p><p></p><p>In another room, he finds a huge roulette wheel. He tells the party about it, and then moves on. He finds a stark white robe sitting pristine in an ancient cloak room, pristine amongst the aged and decayed cloaks and robes. He keeps it for future study and returns to the group. It is indeed magical. The group decides to see about the roulette wheel, and everyone moves into the room.</p><p></p><p>There is a plaque beside it and Mist deciphers the ancient Moilian script, reading aloud, “In games of Chance there are risks to be taken, the winner is blessed, the loser forsaken.” As he says the word “to” the roulette wheel springs to life. The black ball spins and the wheel turns. As the wheel slows, the ball skitters to a halt, and Mist feels himself speeding up slightly. He feels more dexterous (+2 inherent bonus to dex). The party is a bit confused at this, but they believe that saying a number is what activated it. When Mist deciphers the glyphs in the slots and sees they are the numbers one through six, and that the ball landed in two, they are positive that their assessment was correct.</p><p></p><p>Mist grabs the black ball and the group discusses what to do. As they talk, Kargur unwittingly uses the word “one” in a sentence. The ball leaps from Mist’s hand and the wheel spins again, this time landing on one! Kargur glows briefly, and feels a bit of his old confidence returning (+2 charisma). The discussion continues, and Galrond has a slip of the tongue, but miraculously he too wins the game (+2 charisma)! (Out of game: those lucky rolls were really annoying the evil GM in me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>As the discussion continues, people begin to carefully choose their words, but even so, Billy manages to slip up. Unfortunately he does not win, and the party gasps as his eyes, ears, and nose are simply erased, leaving his head blank except for a mouth. He starts to ask what is going on, but when he cannot hear himself, thinks he must have been sent to a dark and empty prison plane of some sort. His fears are confirmed when a massive claw reaches to hold him. Of course, the claw is only Oskar in his polymorphed Troll form, but Billy doesn’t know and he dimension doors away to a random corner of the room.</p><p></p><p>William creates a telepathic bond with Billy as well, explains to him what happened. Galrond leaves the room, as does everyone else, so that they may speak freely. William leads Billy to the hallway, and a Limited Wish, Greater Dispelling, Remove Curse, and Heal all fail to fix Billy. As a last effort, William calls upon Heironious to grant a miracle, and it works. Billy’s face is restored.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 264573, member: 743"] Back in the guest house, the group begins to discuss what to do. William is highly concerned about getting his circlet out of the book, and finding out what happened with Lo’ser. The party decides to rest that night and then head far from the city and experiment with the book. That evening, they page through the tome. They find that it is filled with contracts in hundreds of different languages. Twelve are written in celestial, several in draconic, hundreds in common, at least 50 in different dialects of fiendish, and many others in languages no one recognizes. The next morning, William Communes with Heironious: [List] [*] Is Mist Lawful? No [*] Is Mist Chaotic? Yes [*] Is Mist Evil? No [*] Is Mist good? Yes [*] Does Heironious approve of Mist? Maybe [*] Does Heironious Mind Mist traveling with us? No [*] Should we free the creatures from the book? Yes and No [*] Should we destroy the book? Yes and No [*] Can we recharge the wand found in the city in the same tower it was found in? Yes [*] Does Heironious approve of our progress? Yes and No [*] Should we send all of our followers to fight the undead in the Gran March. No [*] Has Heironious forsaken Kargur? No. [/List] In the wild fifty miles outside of Lopolla, the group begins to experiment with the book. They try holding it up and commanding creatures out of it, they also try to tear it. However, once Billy sees that the figures on it still move when placed in an anti-magic field, he realizes it must be of artifact power. He tells everyone to stand back, and casts Mordenkainen’s Disjunction. Gritting his teeth in fear of the backlash he knows will come if this works, he is momentarily relieved when nothing happens. The group puts the book back in William’s haversack and gates back to the city of Moil, intent on completing their quest, and knowing that Billy can try again twice tomorrow. In the tower, the group searches around. This time Mist does the scouting, with a Lesser Telepathic Bond to keep him in communication with William. His original searches turn up very little, although he does find 141 Moilian platinum pieces in a rubble filled room. They are stamped with the visage of Orcus on one side and the city of Spires on the other. In another room, he finds a huge roulette wheel. He tells the party about it, and then moves on. He finds a stark white robe sitting pristine in an ancient cloak room, pristine amongst the aged and decayed cloaks and robes. He keeps it for future study and returns to the group. It is indeed magical. The group decides to see about the roulette wheel, and everyone moves into the room. There is a plaque beside it and Mist deciphers the ancient Moilian script, reading aloud, “In games of Chance there are risks to be taken, the winner is blessed, the loser forsaken.” As he says the word “to” the roulette wheel springs to life. The black ball spins and the wheel turns. As the wheel slows, the ball skitters to a halt, and Mist feels himself speeding up slightly. He feels more dexterous (+2 inherent bonus to dex). The party is a bit confused at this, but they believe that saying a number is what activated it. When Mist deciphers the glyphs in the slots and sees they are the numbers one through six, and that the ball landed in two, they are positive that their assessment was correct. Mist grabs the black ball and the group discusses what to do. As they talk, Kargur unwittingly uses the word “one” in a sentence. The ball leaps from Mist’s hand and the wheel spins again, this time landing on one! Kargur glows briefly, and feels a bit of his old confidence returning (+2 charisma). The discussion continues, and Galrond has a slip of the tongue, but miraculously he too wins the game (+2 charisma)! (Out of game: those lucky rolls were really annoying the evil GM in me :) ). As the discussion continues, people begin to carefully choose their words, but even so, Billy manages to slip up. Unfortunately he does not win, and the party gasps as his eyes, ears, and nose are simply erased, leaving his head blank except for a mouth. He starts to ask what is going on, but when he cannot hear himself, thinks he must have been sent to a dark and empty prison plane of some sort. His fears are confirmed when a massive claw reaches to hold him. Of course, the claw is only Oskar in his polymorphed Troll form, but Billy doesn’t know and he dimension doors away to a random corner of the room. William creates a telepathic bond with Billy as well, explains to him what happened. Galrond leaves the room, as does everyone else, so that they may speak freely. William leads Billy to the hallway, and a Limited Wish, Greater Dispelling, Remove Curse, and Heal all fail to fix Billy. As a last effort, William calls upon Heironious to grant a miracle, and it works. Billy’s face is restored. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Return to the Tomb of Horrors finally gets a Story Hour!
Top