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Return to the Tomb of Horrors finally gets a Story Hour!
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<blockquote data-quote="Joshua Randall" data-source="post: 389313" data-attributes="member: 7737"><p><strong>I used to look down on high fantasy...</strong></p><p></p><p>... but from your story I now appreciate its potential for goofily entertaining mayhem and innocent bystander destroying battles. Great, great stuff. I want more!</p><p></p><p>Here are some specific comments and observations.</p><p></p><ul> <li data-xf-list-type="ul">Naming the Dim Triad after the corrupted giants from S.R. Donaldon's "Illearth War" was a stroke of genius. Making them into Oriental Adventures-style classes was the icing on the cake. 'Tis a pity such wonderful villains had to perish.</li> <li data-xf-list-type="ul">Nuala was one nasty b*tch! Now that is what I call a great nemesis for the party. Too bad they couldn't figure out how to beat her fair and square (i.e., without Raffi's intervention). They were <em>so close</em>....</li> <li data-xf-list-type="ul">A Mace of Disruption makes combat against undead too easy. As DM I would make a house rule that it doesn't instantly destroy such things as the bone golem or Nuala's undead arena buddies.</li> <li data-xf-list-type="ul">Skipping ahead to The City that Waits. Wouldn't the Mask of the Devourer detect as evil? In which case why would Fokurt put it on? Also, why was the party so callous towards him in re: Dr. Tarr? This part has me baffled. It seems out of character for the party - so suspicious of everyone else (including Raffi!) - to trust the clearly insane doctor.</li> </ul><p></p><p>As my post subject says, I used to look down on high fantasy. One of the reasons - and this appears to be borne out by your story - is that the players (and characters?) lose their fear of death. When everyone is getting resurrected all the time with little repercussion (5,000 GP gems - big deal!), it seems that even the most awesome foes lose their ability to instill fear.</p><p></p><p>The fight against a Winter Wight should be <strong>scary</strong> - the players should be thinking, "Holy sh*t, this guy is kicking our @sses. Run!" instead of, "Blah, we'll stand and fight until we die, guess we'll come back later."</p><p></p><p>(Incidentally I can't wait to see how the party handles Acererak's Winter Wight form - assuming the big A. survives to transfer his unlife-force into it.)</p><p></p><p>Regardless of my quibbles, this story is among the best I've read. The greatest praise I can think to heap on it is that it's as compelling to read as "Navero"!</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 389313, member: 7737"] [b]I used to look down on high fantasy...[/b] ... but from your story I now appreciate its potential for goofily entertaining mayhem and innocent bystander destroying battles. Great, great stuff. I want more! Here are some specific comments and observations. [list] [*]Naming the Dim Triad after the corrupted giants from S.R. Donaldon's "Illearth War" was a stroke of genius. Making them into Oriental Adventures-style classes was the icing on the cake. 'Tis a pity such wonderful villains had to perish. [*]Nuala was one nasty b*tch! Now that is what I call a great nemesis for the party. Too bad they couldn't figure out how to beat her fair and square (i.e., without Raffi's intervention). They were [i]so close[/i].... [*]A Mace of Disruption makes combat against undead too easy. As DM I would make a house rule that it doesn't instantly destroy such things as the bone golem or Nuala's undead arena buddies. [*]Skipping ahead to The City that Waits. Wouldn't the Mask of the Devourer detect as evil? In which case why would Fokurt put it on? Also, why was the party so callous towards him in re: Dr. Tarr? This part has me baffled. It seems out of character for the party - so suspicious of everyone else (including Raffi!) - to trust the clearly insane doctor. [/list] As my post subject says, I used to look down on high fantasy. One of the reasons - and this appears to be borne out by your story - is that the players (and characters?) lose their fear of death. When everyone is getting resurrected all the time with little repercussion (5,000 GP gems - big deal!), it seems that even the most awesome foes lose their ability to instill fear. The fight against a Winter Wight should be [b]scary[/b] - the players should be thinking, "Holy sh*t, this guy is kicking our @sses. Run!" instead of, "Blah, we'll stand and fight until we die, guess we'll come back later." (Incidentally I can't wait to see how the party handles Acererak's Winter Wight form - assuming the big A. survives to transfer his unlife-force into it.) Regardless of my quibbles, this story is among the best I've read. The greatest praise I can think to heap on it is that it's as compelling to read as "Navero"! [/QUOTE]
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