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<blockquote data-quote="the Jester" data-source="post: 1234091" data-attributes="member: 1210"><p><strong>The Dim Triad</strong></p><p></p><p><strong>ABSALOM</strong></p><p>Male Human Vampire Fighter 15 (Medium undead)</p><p>Hit Dice: 15d12+8 (140 hp)</p><p>Initiative: +6</p><p>Speed: 20’</p><p>Armor Class: 35 (+7 natural, +10 armor, +6 shield, +2 dex), touch 12, flat-footed 32 </p><p>Base Attack/Grapple: +15/+24</p><p>Attack: Slam +24 melee (1d6+12 plus energy drain) or +4 shock bastard sword +29 melee (1d10+15/17-20 plus lethality) </p><p>Full Attack: Slam +24/19/14 melee (1d6+12 plus energy drain); or +4 shock bastard sword +29/24/19 melee (1d10+15/17-20 plus lethality); or +4 shock bastard sword +23/18/13 melee (1d10+15/17-20 plus lethality) and heavy steel shield +14 melee (1d4+9)</p><p>Space/Reach: 5’/5’</p><p>Special Attacks: Blood drain, children of the night, dominate (DC 18), create spawn, energy drain (DC 18)</p><p>Special Qualities: Alternate form, DR 10/silver and magic, fast healing 5, gaseous form, hide in plain sight, resistance to cold 10 and electricity 10, spider climb, turn resistance +4, undead traits, vampire weaknesses</p><p>Saves: Fort +12, Ref +12, Will +10 </p><p>Abilities: Str 29 (including gauntlets), Dex 14, Con -, Int 12, Wis 14, Cha 13</p><p>Skills: Bluff +9, Hide +10, Jump +26, Listen +12, Move Silently +10, Search +9, Sense Motive +10, Spot +21 </p><p>Feats: Alertness, Cleave, Combat Reflexes, Dodge, Exotic Weapon Proficiency (bastard sword), Great Cleave, Great Fortitude, Improved Critical (bastard sword), Improved Initiative, Improved Shield Bash, Improved Shield Use, Iron Will, Lethality (bastard sword), Lightning Reflexes, Power Attack, Quickdraw, Resilience, Toughness, Weapon Focus (bastard sword), Weapon Specialization (bastard sword), </p><p>Challenge Rating: 17</p><p>Alignment: Chaotic evil</p><p></p><p>Gear: Eel (+4 shock cold iron bastard sword), Turtle (heavy steel shield +3), full plate +2, gauntlets of ogre power, potions of inflict serious wounds (3d8+15) (3), potion of haste</p><p></p><p></p><p></p><p><strong>BLAESING</strong> (Medium Undead)</p><p>Female Human Vampire Rogue 5/Assassin 10</p><p>Hit Dice: 15d12 (100 hp)</p><p>Initiative: +10</p><p>Speed: 30’</p><p>Armor Class: 27 (+6 natural, +5 armor, +6 dex) plus 10% miss chance, touch 16, flat-footed 21</p><p>Base Attack/Grapple: +10/+14</p><p>Attack: Slam +14 melee (1d6+6 plus energy drain); or +3 keen longsword +17 melee (1d8+7); or masterwork mighty (+2) shortbow +18 ranged (1d6+3 plus 1d4 sonic plus deafness howling arrows)</p><p>Full Attack: Slam +14/9 melee (1d6+6 plus energy drain); or +3 keen longsword +17/12 melee (1d8+7); or masterwork mighty (+2) shortbow +18/13 ranged (1d6+3 plus 1d4 sonic plus deafness howling arrows)</p><p>Space/Reach: 5’/5’</p><p>Special Attacks: Blood drain, children of the night, death attack (DC 25), dominate (DC 22), create spawn, energy drain (DC 22), sneak attack +8d6, spells</p><p>Special Qualities: Alternate form, DR 10/silver and magic, evasion, fast healing 5, gaseous form, improved uncanny dodge, resistance to cold 10 and electricity 10, spider climb, trap sense +1, trapfinding, turn resistance +4, undead traits, vampire weaknesses</p><p>Saves: Fort +7, Ref +17, Will +7</p><p>Abilities: Str 19, Dex 22, Con -, Int 21 (with headband), Wis 10, Cha 20</p><p>Skills: Balance +8, Bluff +36, Climb +5 (+7 when involving rope), Diplomacy +9, Disguise +17 (+19 acting in character), Escape Artist +6 (+8 when involving rope), Hide +34, Intimidate +15, Jump +7, Listen +20, Move Silently +34, Search +25, Sense Motive +20, Sleight of Hand +21, Spot +20, Survival +0 (+2 when following tracks), Tumble +21, Use Rope +18</p><p>Feats: Alertness, Combat Expertise, Combat Reflexes, Dodge, Improved Disarm, Improved Feint, Improved Initiative, Lightning Reflexes, Sidestep, Stealthy</p><p>Challenge Rating: 17</p><p>Alignment: Chaotic evil</p><p></p><p>Gear: Headband of intellect +2, keen longsword +3, boots of speed, Blaesing’s cloak of compensation (+3 resistance bonus to Fort and Will saves, dimension door as a standard action 1/day, grants 10% miss chance), masterwork mighty (+2) shortbow, 24 silver arrows, 24 howling arrows (arrows +1, deal +1d4 sonic damage, those struck must make a Fort save, DC 15, or be deafened for ten minutes), potion of invisibility, potion of bull’s strength, potion of eagle’s splendor, ring of spell turning, Deception (scarf, grants +5 competence bonus to Bluff; uses amulet slot), bracers of armor +5</p><p></p><p></p><p><strong>HARROW</strong></p><p>Female Elf Vampire Fighter 4/Evoker 5/Eldritch Knight 6 (Medium undead)</p><p>Hit Dice: 15d12 (110 hp)</p><p>Initiative: +8</p><p>Speed: 30’ plus lock-step</p><p>Armor Class: 33 (+9 natural, +5 armor, +5 shield, +4 dex), touch 14, flat-footed 29 plus dodge</p><p>Base Attack/Grapple: +12/+17</p><p>Attack: Slam +17 melee (1d6+7 plus energy drain) or Drowspite +20 melee (2d4+11/15-20) or +3 mighty (+3) composite longbow +19 ranged (1d8+6/x3) plus power attack</p><p>Full Attack: Slam +17/12/7 melee (1d6+7 plus energy drain) or Drowspite +20/15/10 melee (2d4+11/15-20) or +3 mighty (+3) composite longbow +19/14/9 ranged (1d8+6/x3) plus power attack</p><p>Space/Reach: 5’/5’</p><p>Special Attacks: Blood drain, children of the night, dominate (DC 19), create spawn, energy drain (DC 19), spells</p><p>Special Qualities: Alternate form, DR 10/silver and magic, fast healing 5, gaseous form, resistance to cold 10 and electricity 10, spider climb, turn resistance +4, undead traits, vampire weaknesses</p><p>Saves: Fort +10, Ref +10, Will +8</p><p>Abilities: Str 21, Dex 18, Con -, Int 20, Wis 13, Cha 14</p><p>Skills: Appraise +5 (+7 if related to weapons), Bluff +10, Concentration +18, Craft (weaponsmithing) +21, Diplomacy +4, Handle Animal +3, Hide +12, Intimidate +9, Knowledge (arcana) +18, Listen +11, Move Silently +12, Ride +11, Search +13, Sense Motive +9, Spellcraft +25, Spot +11, Swim +12, Survival +1 (+3 when following tracks)</p><p>Feats: Alertness, Cleave, Combat Expertise, Combat Reflexes, Craft Magic Arms and Armor, Dodge, Improved Initiative, Improved Trip, Lightning Reflexes, Lock-Step, Power Attack, Scribe Scroll, Spell Focus (evocation), Spell Penetration, Still Spell, Weapon Focus (falchion), Weapon Specialization (falchion)</p><p>Challenge Rating: 17</p><p>Alignment: Chaotic evil</p><p></p><p>Gear: Bracers of armor +5, buckler +4, Drowspite (keen falchion+2, elfbane), amulet of natural armor +3, mighty (+3) composite longbow +3, adamantine dagger +1, potion of inflict light wounds (1d8+5), scroll (disintegrate).</p><p></p><p>Spells (5 7 6 5 5 4); opposition schools- Necromancy and Conjuration; base save DC = 15 + spell level (16 + spell level for evocation). Typical Spells Prepared:</p><p></p><p>0 level (DC 15, evocation 16)- Detect magic, flare*, prestidigitation, ray of frost*, resistance; </p><p></p><p>1st level (DC 16, evocation 17)- Expeditious retreat, magic missile (2)*, shocking grasp (2)*, true strike (2);</p><p></p><p>2nd level (DC 17, evocation 18)- Invisibility, mirror image, scorching ray (2), touch of idiocy, vertigo;</p><p></p><p>3rd level (DC 18, evocation 19)- Displacement, fireball (2)*, fly, haste;</p><p></p><p>4th level (DC 19, evocation 20)- Dispel magic (still), ice storm*, mass enlarge person, stoneskin;</p><p></p><p>5th level (DC 20, evocation 21)- Cone of cold*, seeker missiles (2)*, wall of force*. </p><p></p><p>*Evocation spell.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1234091, member: 1210"] [b]The Dim Triad[/b] [b]ABSALOM[/b] Male Human Vampire Fighter 15 (Medium undead) Hit Dice: 15d12+8 (140 hp) Initiative: +6 Speed: 20’ Armor Class: 35 (+7 natural, +10 armor, +6 shield, +2 dex), touch 12, flat-footed 32 Base Attack/Grapple: +15/+24 Attack: Slam +24 melee (1d6+12 plus energy drain) or +4 shock bastard sword +29 melee (1d10+15/17-20 plus lethality) Full Attack: Slam +24/19/14 melee (1d6+12 plus energy drain); or +4 shock bastard sword +29/24/19 melee (1d10+15/17-20 plus lethality); or +4 shock bastard sword +23/18/13 melee (1d10+15/17-20 plus lethality) and heavy steel shield +14 melee (1d4+9) Space/Reach: 5’/5’ Special Attacks: Blood drain, children of the night, dominate (DC 18), create spawn, energy drain (DC 18) Special Qualities: Alternate form, DR 10/silver and magic, fast healing 5, gaseous form, hide in plain sight, resistance to cold 10 and electricity 10, spider climb, turn resistance +4, undead traits, vampire weaknesses Saves: Fort +12, Ref +12, Will +10 Abilities: Str 29 (including gauntlets), Dex 14, Con -, Int 12, Wis 14, Cha 13 Skills: Bluff +9, Hide +10, Jump +26, Listen +12, Move Silently +10, Search +9, Sense Motive +10, Spot +21 Feats: Alertness, Cleave, Combat Reflexes, Dodge, Exotic Weapon Proficiency (bastard sword), Great Cleave, Great Fortitude, Improved Critical (bastard sword), Improved Initiative, Improved Shield Bash, Improved Shield Use, Iron Will, Lethality (bastard sword), Lightning Reflexes, Power Attack, Quickdraw, Resilience, Toughness, Weapon Focus (bastard sword), Weapon Specialization (bastard sword), Challenge Rating: 17 Alignment: Chaotic evil Gear: Eel (+4 shock cold iron bastard sword), Turtle (heavy steel shield +3), full plate +2, gauntlets of ogre power, potions of inflict serious wounds (3d8+15) (3), potion of haste [b]BLAESING[/b] (Medium Undead) Female Human Vampire Rogue 5/Assassin 10 Hit Dice: 15d12 (100 hp) Initiative: +10 Speed: 30’ Armor Class: 27 (+6 natural, +5 armor, +6 dex) plus 10% miss chance, touch 16, flat-footed 21 Base Attack/Grapple: +10/+14 Attack: Slam +14 melee (1d6+6 plus energy drain); or +3 keen longsword +17 melee (1d8+7); or masterwork mighty (+2) shortbow +18 ranged (1d6+3 plus 1d4 sonic plus deafness howling arrows) Full Attack: Slam +14/9 melee (1d6+6 plus energy drain); or +3 keen longsword +17/12 melee (1d8+7); or masterwork mighty (+2) shortbow +18/13 ranged (1d6+3 plus 1d4 sonic plus deafness howling arrows) Space/Reach: 5’/5’ Special Attacks: Blood drain, children of the night, death attack (DC 25), dominate (DC 22), create spawn, energy drain (DC 22), sneak attack +8d6, spells Special Qualities: Alternate form, DR 10/silver and magic, evasion, fast healing 5, gaseous form, improved uncanny dodge, resistance to cold 10 and electricity 10, spider climb, trap sense +1, trapfinding, turn resistance +4, undead traits, vampire weaknesses Saves: Fort +7, Ref +17, Will +7 Abilities: Str 19, Dex 22, Con -, Int 21 (with headband), Wis 10, Cha 20 Skills: Balance +8, Bluff +36, Climb +5 (+7 when involving rope), Diplomacy +9, Disguise +17 (+19 acting in character), Escape Artist +6 (+8 when involving rope), Hide +34, Intimidate +15, Jump +7, Listen +20, Move Silently +34, Search +25, Sense Motive +20, Sleight of Hand +21, Spot +20, Survival +0 (+2 when following tracks), Tumble +21, Use Rope +18 Feats: Alertness, Combat Expertise, Combat Reflexes, Dodge, Improved Disarm, Improved Feint, Improved Initiative, Lightning Reflexes, Sidestep, Stealthy Challenge Rating: 17 Alignment: Chaotic evil Gear: Headband of intellect +2, keen longsword +3, boots of speed, Blaesing’s cloak of compensation (+3 resistance bonus to Fort and Will saves, dimension door as a standard action 1/day, grants 10% miss chance), masterwork mighty (+2) shortbow, 24 silver arrows, 24 howling arrows (arrows +1, deal +1d4 sonic damage, those struck must make a Fort save, DC 15, or be deafened for ten minutes), potion of invisibility, potion of bull’s strength, potion of eagle’s splendor, ring of spell turning, Deception (scarf, grants +5 competence bonus to Bluff; uses amulet slot), bracers of armor +5 [b]HARROW[/b] Female Elf Vampire Fighter 4/Evoker 5/Eldritch Knight 6 (Medium undead) Hit Dice: 15d12 (110 hp) Initiative: +8 Speed: 30’ plus lock-step Armor Class: 33 (+9 natural, +5 armor, +5 shield, +4 dex), touch 14, flat-footed 29 plus dodge Base Attack/Grapple: +12/+17 Attack: Slam +17 melee (1d6+7 plus energy drain) or Drowspite +20 melee (2d4+11/15-20) or +3 mighty (+3) composite longbow +19 ranged (1d8+6/x3) plus power attack Full Attack: Slam +17/12/7 melee (1d6+7 plus energy drain) or Drowspite +20/15/10 melee (2d4+11/15-20) or +3 mighty (+3) composite longbow +19/14/9 ranged (1d8+6/x3) plus power attack Space/Reach: 5’/5’ Special Attacks: Blood drain, children of the night, dominate (DC 19), create spawn, energy drain (DC 19), spells Special Qualities: Alternate form, DR 10/silver and magic, fast healing 5, gaseous form, resistance to cold 10 and electricity 10, spider climb, turn resistance +4, undead traits, vampire weaknesses Saves: Fort +10, Ref +10, Will +8 Abilities: Str 21, Dex 18, Con -, Int 20, Wis 13, Cha 14 Skills: Appraise +5 (+7 if related to weapons), Bluff +10, Concentration +18, Craft (weaponsmithing) +21, Diplomacy +4, Handle Animal +3, Hide +12, Intimidate +9, Knowledge (arcana) +18, Listen +11, Move Silently +12, Ride +11, Search +13, Sense Motive +9, Spellcraft +25, Spot +11, Swim +12, Survival +1 (+3 when following tracks) Feats: Alertness, Cleave, Combat Expertise, Combat Reflexes, Craft Magic Arms and Armor, Dodge, Improved Initiative, Improved Trip, Lightning Reflexes, Lock-Step, Power Attack, Scribe Scroll, Spell Focus (evocation), Spell Penetration, Still Spell, Weapon Focus (falchion), Weapon Specialization (falchion) Challenge Rating: 17 Alignment: Chaotic evil Gear: Bracers of armor +5, buckler +4, Drowspite (keen falchion+2, elfbane), amulet of natural armor +3, mighty (+3) composite longbow +3, adamantine dagger +1, potion of inflict light wounds (1d8+5), scroll (disintegrate). Spells (5 7 6 5 5 4); opposition schools- Necromancy and Conjuration; base save DC = 15 + spell level (16 + spell level for evocation). Typical Spells Prepared: 0 level (DC 15, evocation 16)- Detect magic, flare*, prestidigitation, ray of frost*, resistance; 1st level (DC 16, evocation 17)- Expeditious retreat, magic missile (2)*, shocking grasp (2)*, true strike (2); 2nd level (DC 17, evocation 18)- Invisibility, mirror image, scorching ray (2), touch of idiocy, vertigo; 3rd level (DC 18, evocation 19)- Displacement, fireball (2)*, fly, haste; 4th level (DC 19, evocation 20)- Dispel magic (still), ice storm*, mass enlarge person, stoneskin; 5th level (DC 20, evocation 21)- Cone of cold*, seeker missiles (2)*, wall of force*. *Evocation spell. [/QUOTE]
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