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<blockquote data-quote="James McMurray" data-source="post: 43748" data-attributes="member: 743"><p>Warrior Poet: Yeah, its deadly. But that's the fun. Characters at that level can be rasied fairly easily. Of course, that means the loss of a level, but that'll just make them more careful. If it wasn't as deadly, then the rewards for winning wouldn't be so great. (assuming they win of course)</p><p></p><p>Trevalon: My group will be using their own PCs, but I'd love to get a look at the converted monsters. I've got a Bone Weird from the Creature Catalog, and some conversions from another sight, but I didn't like the way they did them and was planning on redoing them myself.</p><p></p><p>CWD: Yeah, without a TPK, its hard for the group to permanently die. As for wiping out the city of necromancers, I don't know how it could be done. Even a normal city would be hard for a small band of adventurers to take out, and this one has several high level necromancers running around. Not to mention that the majority of the populace can do an automatic 2d4+2 for a few rounds via magic missile.</p><p></p><p>I suppose it could be done, but you'd definitely have to be sneaky about it. That's something my group of Heironious worshippers cleric, paladin, and sorceror) are no good at. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I can't wait for them to get to Moil. The sheer majesty and vast emptiness of the place is pretty creepy.</p><p></p><p>I never pull any punches. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> They almost had a death last night just going into the giant's lair. (-3 before he stabilized <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>I haven't looked over the conversion to 3e for the orignal tomb yet, but I can almost gaurantee I'll be changing some things.</p><p></p><p>Sunderer: What ghasts are you referring to (they've slipped my mind right now, and I'm still in the middle of rereading it after about 3 months, so I may not have re-reached that point yet.</p><p></p><p>Thanks all! And keep those suggestions flying!</p></blockquote><p></p>
[QUOTE="James McMurray, post: 43748, member: 743"] Warrior Poet: Yeah, its deadly. But that's the fun. Characters at that level can be rasied fairly easily. Of course, that means the loss of a level, but that'll just make them more careful. If it wasn't as deadly, then the rewards for winning wouldn't be so great. (assuming they win of course) Trevalon: My group will be using their own PCs, but I'd love to get a look at the converted monsters. I've got a Bone Weird from the Creature Catalog, and some conversions from another sight, but I didn't like the way they did them and was planning on redoing them myself. CWD: Yeah, without a TPK, its hard for the group to permanently die. As for wiping out the city of necromancers, I don't know how it could be done. Even a normal city would be hard for a small band of adventurers to take out, and this one has several high level necromancers running around. Not to mention that the majority of the populace can do an automatic 2d4+2 for a few rounds via magic missile. I suppose it could be done, but you'd definitely have to be sneaky about it. That's something my group of Heironious worshippers cleric, paladin, and sorceror) are no good at. :) I can't wait for them to get to Moil. The sheer majesty and vast emptiness of the place is pretty creepy. I never pull any punches. :) They almost had a death last night just going into the giant's lair. (-3 before he stabilized :) ) I haven't looked over the conversion to 3e for the orignal tomb yet, but I can almost gaurantee I'll be changing some things. Sunderer: What ghasts are you referring to (they've slipped my mind right now, and I'm still in the middle of rereading it after about 3 months, so I may not have re-reached that point yet. Thanks all! And keep those suggestions flying! [/QUOTE]
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