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<blockquote data-quote="gnfnrf" data-source="post: 111278" data-attributes="member: 2373"><p>I am going to start running this campaign in a week or so, and I have some questions from reading it over. These questions involve SPOILERS, so if you think you'll be playing it, don't continue.</p><p></p><p>SPOILERS SPOILERS SPOILER SPOILERS SPOILERS</p><p></p><p></p><p>1.) How do the various sections of the adventure connect to each other? </p><p></p><p>Homlett -> Moathouse : This is obvious</p><p></p><p>Moathouse -> Cult in Homlett: The one journal gives this connection, but I fear that if the PCs withdraw early because Utreshemon hurts them too much to clear the rest of the dungeon, they'll miss this entirely.</p><p></p><p>Cult -> Rastor: Again, a single letter is the only connection I see.</p><p></p><p>Rastor -> Temple: Tymerian knows, as do many other people in town, but are they likely to talk about it?</p><p></p><p>Temple -> Recovered Temple: I haven't read the end of the adventure as thoroughly (I will before I get there) but the only connection I see here is if Varachan helps the PCs.</p><p></p><p>Recovered Temple -> Fire Node: OK, this one's easy.</p><p></p><p>The question is, are there other connecting clues and threads that I am missing? Good backup plans if some of these are skipped? How, overall, do the transitions flow in actual gameplay?</p><p></p><p>2.) What surrounds the Crater Ridge Mines? How do PCs wind up using the 'correct' (main) entrance instead of the South Entrance (which would cause them way too much trouble at their level)? How often do they see activity if they are scouting?</p><p></p><p>3.) What should I know and be prepared for that Monte didn't think of, but your group did? Are there any big surprises? Encounters that I have to change because they are too hard? Too easy?</p><p></p><p>Anyway, thanks in advance for any help and advice you can give, and I'll certainly be updating with my actual experiences.</p><p></p><p>--</p><p>gnfnrf</p></blockquote><p></p>
[QUOTE="gnfnrf, post: 111278, member: 2373"] I am going to start running this campaign in a week or so, and I have some questions from reading it over. These questions involve SPOILERS, so if you think you'll be playing it, don't continue. SPOILERS SPOILERS SPOILER SPOILERS SPOILERS 1.) How do the various sections of the adventure connect to each other? Homlett -> Moathouse : This is obvious Moathouse -> Cult in Homlett: The one journal gives this connection, but I fear that if the PCs withdraw early because Utreshemon hurts them too much to clear the rest of the dungeon, they'll miss this entirely. Cult -> Rastor: Again, a single letter is the only connection I see. Rastor -> Temple: Tymerian knows, as do many other people in town, but are they likely to talk about it? Temple -> Recovered Temple: I haven't read the end of the adventure as thoroughly (I will before I get there) but the only connection I see here is if Varachan helps the PCs. Recovered Temple -> Fire Node: OK, this one's easy. The question is, are there other connecting clues and threads that I am missing? Good backup plans if some of these are skipped? How, overall, do the transitions flow in actual gameplay? 2.) What surrounds the Crater Ridge Mines? How do PCs wind up using the 'correct' (main) entrance instead of the South Entrance (which would cause them way too much trouble at their level)? How often do they see activity if they are scouting? 3.) What should I know and be prepared for that Monte didn't think of, but your group did? Are there any big surprises? Encounters that I have to change because they are too hard? Too easy? Anyway, thanks in advance for any help and advice you can give, and I'll certainly be updating with my actual experiences. -- gnfnrf [/QUOTE]
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