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<blockquote data-quote="Sacrosanct" data-source="post: 7612720" data-attributes="member: 15700"><p>Some quick math illustrates just how big a difference it makes to be able to cast lower spells at higher slots, and why Tony's dismissal at that point is either ignorant of the rules, or disingenuous to the argument. If the cleric maximized on healing spells, this is how much damage they could cure once per day:</p><p></p><p>2e 10th level cleric:</p><p>4 cure light: 4-32</p><p>3 cure serious: 9-50</p><p>2 cure critical: 12-54</p><p></p><p>Total: 25-136</p><p></p><p>5e 10th level cleric, assuming modifier of +4 by this level*</p><p>1st level, 4e: 20-48</p><p>2nd level, 3ea: 18-60</p><p>3rd level, 3ea: 21-84</p><p>4th level: 3ea: 24-108</p><p>5th level: 2ea: 18-88 (84-648 if mass cure wounds is cast)</p><p></p><p>Total: 101-388 (with mass cure wounds in conjunction with cure wounds at level 4 and below): 165-948)</p><p></p><p>As you can see, it's not even close. Even if you keep the 5e cleric to only cure wounds spells. Then factor the 5e cleric having additional utility with spells like healing word (reaction) and mass curing? Or the added flexibility to keep casting a cure spell if that core level of slots has already been used (a 2e cleric could still have all level 3 slots available and not be able to heal, whereas a 5e cleric can)</p><p></p><p></p><p>*this illustrates another key difference where 2e was tougher: In 2e, your stats didn't keep going up.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7612720, member: 15700"] Some quick math illustrates just how big a difference it makes to be able to cast lower spells at higher slots, and why Tony's dismissal at that point is either ignorant of the rules, or disingenuous to the argument. If the cleric maximized on healing spells, this is how much damage they could cure once per day: 2e 10th level cleric: 4 cure light: 4-32 3 cure serious: 9-50 2 cure critical: 12-54 Total: 25-136 5e 10th level cleric, assuming modifier of +4 by this level* 1st level, 4e: 20-48 2nd level, 3ea: 18-60 3rd level, 3ea: 21-84 4th level: 3ea: 24-108 5th level: 2ea: 18-88 (84-648 if mass cure wounds is cast) Total: 101-388 (with mass cure wounds in conjunction with cure wounds at level 4 and below): 165-948) As you can see, it's not even close. Even if you keep the 5e cleric to only cure wounds spells. Then factor the 5e cleric having additional utility with spells like healing word (reaction) and mass curing? Or the added flexibility to keep casting a cure spell if that core level of slots has already been used (a 2e cleric could still have all level 3 slots available and not be able to heal, whereas a 5e cleric can) *this illustrates another key difference where 2e was tougher: In 2e, your stats didn't keep going up. [/QUOTE]
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