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<blockquote data-quote="thundershot" data-source="post: 7612877" data-attributes="member: 628"><p>Looking back, I had the most FUN playing 2E. I started with BECMI, had a couple 1E books before 2E came out and we graduated to that. Played for 10 years. Definitely had lots of fun adventures in various settings.</p><p></p><p>3E was all well and good and was very modular and easily customized, but it just took forever for combat. 4E... I won't go there. We moved to PF after a failed 4E experience. 5E, to me, is the best experience and most fun since 2E.</p><p></p><p>However, there are elements of 2E that I still feel could be incorporated. It's not about limitations for me (you could limit yourself on classes and races all you want). I think it's the flavor of the classes. Mostly the SPELLS. I loved the unbalanced over the top spells. I loved the "save or die" anxiety. I loved the monster entries with ecology and habitat (which you can still use with 5E just not with newer monsters). Also there was monster magic resistance. I loved some of the crazy magic items that could make or break a campaign. I loved how ability scores gave you more than a + bonus to things.</p><p></p><p>With 5E, I would keep the static XP table. The mostly balanced races. I love how cantrips are early spells are more plentiful. Rogue sneak attack I'd keep. Also the easier multiclassing rules (though the 3.5 mutliclassing was fine).</p><p></p><p>If I had the time, I'd do test runs on certain things... but I don't...</p></blockquote><p></p>
[QUOTE="thundershot, post: 7612877, member: 628"] Looking back, I had the most FUN playing 2E. I started with BECMI, had a couple 1E books before 2E came out and we graduated to that. Played for 10 years. Definitely had lots of fun adventures in various settings. 3E was all well and good and was very modular and easily customized, but it just took forever for combat. 4E... I won't go there. We moved to PF after a failed 4E experience. 5E, to me, is the best experience and most fun since 2E. However, there are elements of 2E that I still feel could be incorporated. It's not about limitations for me (you could limit yourself on classes and races all you want). I think it's the flavor of the classes. Mostly the SPELLS. I loved the unbalanced over the top spells. I loved the "save or die" anxiety. I loved the monster entries with ecology and habitat (which you can still use with 5E just not with newer monsters). Also there was monster magic resistance. I loved some of the crazy magic items that could make or break a campaign. I loved how ability scores gave you more than a + bonus to things. With 5E, I would keep the static XP table. The mostly balanced races. I love how cantrips are early spells are more plentiful. Rogue sneak attack I'd keep. Also the easier multiclassing rules (though the 3.5 mutliclassing was fine). If I had the time, I'd do test runs on certain things... but I don't... [/QUOTE]
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