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<blockquote data-quote="Reynard" data-source="post: 7613286" data-attributes="member: 467"><p>That's certainly a thing one would know after hundreds of hours of play, though. I mean, it's possible the GM suddenly started using "gotcha traps" out of nowhere but it seems highly unlikely. What's arbitrary or out of place varies and people are going to get used to whatever is normal for their regular group.</p><p></p><p>Now, that said I admit a bias, or rather blind spot: I don't engage in organized play. It is possible in that world to have a character one has invested huge amounts of time and creative energy into and not necessarily know what to expect from a given GM at a given table. I can see being angry at getting killed arbitrarily by a random death trap dungeon under those circumstances. </p><p></p><p>As to the skeleton situation in specific: gotcha monsters can be a problem, especially the first time it happens. At a point though it becomes clear such things are an aspect of the GM's style. At that point it's a feature of the game your playing and something you should account for.</p></blockquote><p></p>
[QUOTE="Reynard, post: 7613286, member: 467"] That's certainly a thing one would know after hundreds of hours of play, though. I mean, it's possible the GM suddenly started using "gotcha traps" out of nowhere but it seems highly unlikely. What's arbitrary or out of place varies and people are going to get used to whatever is normal for their regular group. Now, that said I admit a bias, or rather blind spot: I don't engage in organized play. It is possible in that world to have a character one has invested huge amounts of time and creative energy into and not necessarily know what to expect from a given GM at a given table. I can see being angry at getting killed arbitrarily by a random death trap dungeon under those circumstances. As to the skeleton situation in specific: gotcha monsters can be a problem, especially the first time it happens. At a point though it becomes clear such things are an aspect of the GM's style. At that point it's a feature of the game your playing and something you should account for. [/QUOTE]
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