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<blockquote data-quote="Orius" data-source="post: 7613390" data-attributes="member: 8863"><p>My current game is 2e having last played 3e and some PF previously. I'm reminded of just why I went fully over to 3e BitD.</p><p></p><p>2e has a lot of great ideas, but the rules, well they have problems. 1e has a lot of passionate fans, and I think it's because the early edition is fairly consistent, largely being under Gary's direction. From some of the discussions I've seen over on Dragonsfoot, the unpopular parts of the edition largely tend to be the post-Gary stuff.</p><p></p><p>2e though doesn't have a unified vision. There's in-house writers and freelancers and there's core material and settings and it's all pulling in different ways. Different writers have different ideas of how the game should be played, so rules get tacked on all over the place. Then the writing combines cuts and pastes from Gary, attempts from other writers to match Gary's style with varying degrees of success, and more vanilla writing with less flavor. And there are plenty of parts of the rules that get maddeningly vague or throw things in the DM's court without any solid guidelines of how to proceed. It's a mess. A glorious mess at times, but still a mess.</p></blockquote><p></p>
[QUOTE="Orius, post: 7613390, member: 8863"] My current game is 2e having last played 3e and some PF previously. I'm reminded of just why I went fully over to 3e BitD. 2e has a lot of great ideas, but the rules, well they have problems. 1e has a lot of passionate fans, and I think it's because the early edition is fairly consistent, largely being under Gary's direction. From some of the discussions I've seen over on Dragonsfoot, the unpopular parts of the edition largely tend to be the post-Gary stuff. 2e though doesn't have a unified vision. There's in-house writers and freelancers and there's core material and settings and it's all pulling in different ways. Different writers have different ideas of how the game should be played, so rules get tacked on all over the place. Then the writing combines cuts and pastes from Gary, attempts from other writers to match Gary's style with varying degrees of success, and more vanilla writing with less flavor. And there are plenty of parts of the rules that get maddeningly vague or throw things in the DM's court without any solid guidelines of how to proceed. It's a mess. A glorious mess at times, but still a mess. [/QUOTE]
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