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<blockquote data-quote="DND_Reborn" data-source="post: 7613942" data-attributes="member: 6987520"><p>I disagree completely. I discussed this point with my table yesterday and they agreed: you put in the time, you level--there just isn't a feeling of struggling or accomplishment really. A lot of this comes from the ease of avoiding death. We implemented a new house-rule concerning Revivify (as this is particularly an issue):</p><p></p><p><em>When you are the target of Revivify, you must make a death save. If your body is healed to your damage threshold (CON score + character level) before the revivify is cast, your death save is made with advantage. If you succeed on the death save, you return to life and are stable. If you fail the death save, the revivify fails to restore you to life.</em></p><p><em></em></p><p><em>After you are successfully revived by revivify, you lose one point of Constitution. This point requires a number of months of rest and recovery equal to your previous Con modifier to be restored. Ex. if you have a CON 16 and are revivified, your CON drops to 15 and you require 3 months (from CON 16 +3 modifier) of rest to gain the point back.</em></p><p></p><p>It is our first attempt to make revivify useful but not a guaranteed thing. I don't mind the concept that the DM came up with, but it is a bit cumbersome IMO. I thought about it after the game and going to suggest to make revivify reset death saves for the target. The target must roll death saves again, gaining another chance to stabilize/return to life. It is simpler, not a sure thing, and seems more in par with the power of 3rd-level spell.</p><p></p><p>But if your experiences are different then no worries. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7613942, member: 6987520"] I disagree completely. I discussed this point with my table yesterday and they agreed: you put in the time, you level--there just isn't a feeling of struggling or accomplishment really. A lot of this comes from the ease of avoiding death. We implemented a new house-rule concerning Revivify (as this is particularly an issue): [I]When you are the target of Revivify, you must make a death save. If your body is healed to your damage threshold (CON score + character level) before the revivify is cast, your death save is made with advantage. If you succeed on the death save, you return to life and are stable. If you fail the death save, the revivify fails to restore you to life. After you are successfully revived by revivify, you lose one point of Constitution. This point requires a number of months of rest and recovery equal to your previous Con modifier to be restored. Ex. if you have a CON 16 and are revivified, your CON drops to 15 and you require 3 months (from CON 16 +3 modifier) of rest to gain the point back.[/I] It is our first attempt to make revivify useful but not a guaranteed thing. I don't mind the concept that the DM came up with, but it is a bit cumbersome IMO. I thought about it after the game and going to suggest to make revivify reset death saves for the target. The target must roll death saves again, gaining another chance to stabilize/return to life. It is simpler, not a sure thing, and seems more in par with the power of 3rd-level spell. But if your experiences are different then no worries. :) [/QUOTE]
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