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<blockquote data-quote="Giltonio_Santos" data-source="post: 7614012" data-attributes="member: 36874"><p>I have to disagree. As presented in the core books, the rules for XP and advancement have the same authority as the rules that prescribe the damage of an attack with a long sword or the range of a fireball spell. DMs who choose to adapt the pace of leveling to the specific needs of their groups, in this sense, are using a house rule.</p><p></p><p>For example, when I sit to play AD&D 2e, I expect to gain XP for defeating opponents as part of a group of adventurers and, with some DMs, individual awards based on my character class, as described in the DMG. If my DM is using individual awards, he should not be able to keep my thief 2 from becoming a thief 3 upon successfully stealing a gem worth 625 GP.</p><p></p><p>By the book, IIRC, 5e awards XPs for questing and fighting. RAW, your DM should only be able to keep you from leveling at a given pace by keeping you from questing and fighting at a proper challenge level. Considering that, I have to agree with people here that consider 5e leveling to be pretty much effortless when compared to 2e AD&D.</p><p></p><p>That said, I believe DMs should house rule the leveling experience to fit the playing style of their groups. From my experience, they're almost <em>expected</em> to do so. I just don't think that's different from changing a longsword to 1d12 because you want more longsword fighters in your game.</p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 7614012, member: 36874"] I have to disagree. As presented in the core books, the rules for XP and advancement have the same authority as the rules that prescribe the damage of an attack with a long sword or the range of a fireball spell. DMs who choose to adapt the pace of leveling to the specific needs of their groups, in this sense, are using a house rule. For example, when I sit to play AD&D 2e, I expect to gain XP for defeating opponents as part of a group of adventurers and, with some DMs, individual awards based on my character class, as described in the DMG. If my DM is using individual awards, he should not be able to keep my thief 2 from becoming a thief 3 upon successfully stealing a gem worth 625 GP. By the book, IIRC, 5e awards XPs for questing and fighting. RAW, your DM should only be able to keep you from leveling at a given pace by keeping you from questing and fighting at a proper challenge level. Considering that, I have to agree with people here that consider 5e leveling to be pretty much effortless when compared to 2e AD&D. That said, I believe DMs should house rule the leveling experience to fit the playing style of their groups. From my experience, they're almost [I]expected[/I] to do so. I just don't think that's different from changing a longsword to 1d12 because you want more longsword fighters in your game. [/QUOTE]
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