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<blockquote data-quote="jgsugden" data-source="post: 7625980" data-attributes="member: 2629"><p>Role playing game. Characters play a role in a story. The game is all about the story.</p><p></p><p>Random insta-death does not make for good stories. Imagine that at the end of Infinity War Thanos snapped... and all the heroes, including ones in the Microverse, died. Good story? Imagine that Vader shoots Luke's X-wing in the Death Star battle. Good story? Imagine that Batman gets hit by a stray bullet and bleeds out. Good story?</p><p></p><p>Casual death is bad for the game. </p><p></p><p>But wait - what about pure Hack and Slash? Those games are not worried about the story so much. If the PCs die, you just make more and dive back in, as if you were hitting restart on a video game....</p><p></p><p>That can be a lot of fun. But it isn't really a role playing game because you're not playing roles when your characters are not given any depth. It is just a Pen and Paper version of Gauntlet.</p><p></p><p>But the DMG calls out Hack and Slash as a proper method to play D&D! Explicitly! Yes, they do. But note what they say about role playing in that section. They say, essentially, you're not doing it. Instead, read what the PHB has to say about Role Playing. They don't talk about not doing it there... instead they talk about how it is part of every aspect of the game. That is the real truth of the matter.</p><p></p><p>D&D is an RPG game. It is designed so that characters can play a role in a story. Stories are best when they have intent, rather than being random. While it is possible to use the mechanics of D&D for Hack and Slash with little to no story, it s not really role playing... and is not really D&D.</p><p></p><p>5E, for many reasons, is the best edition so far for telling great stories. Sure, there have been great stories told in older editions, but 5E supports the story telling the best.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7625980, member: 2629"] Role playing game. Characters play a role in a story. The game is all about the story. Random insta-death does not make for good stories. Imagine that at the end of Infinity War Thanos snapped... and all the heroes, including ones in the Microverse, died. Good story? Imagine that Vader shoots Luke's X-wing in the Death Star battle. Good story? Imagine that Batman gets hit by a stray bullet and bleeds out. Good story? Casual death is bad for the game. But wait - what about pure Hack and Slash? Those games are not worried about the story so much. If the PCs die, you just make more and dive back in, as if you were hitting restart on a video game.... That can be a lot of fun. But it isn't really a role playing game because you're not playing roles when your characters are not given any depth. It is just a Pen and Paper version of Gauntlet. But the DMG calls out Hack and Slash as a proper method to play D&D! Explicitly! Yes, they do. But note what they say about role playing in that section. They say, essentially, you're not doing it. Instead, read what the PHB has to say about Role Playing. They don't talk about not doing it there... instead they talk about how it is part of every aspect of the game. That is the real truth of the matter. D&D is an RPG game. It is designed so that characters can play a role in a story. Stories are best when they have intent, rather than being random. While it is possible to use the mechanics of D&D for Hack and Slash with little to no story, it s not really role playing... and is not really D&D. 5E, for many reasons, is the best edition so far for telling great stories. Sure, there have been great stories told in older editions, but 5E supports the story telling the best. [/QUOTE]
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