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<blockquote data-quote="Tony Vargas" data-source="post: 7027957" data-attributes="member: 996"><p>Sounds fairly simple, just top out things at those levels. No epic monsters, items, etc; PCs 'retire' in their teens instead of theoretically achieving immortality at 30. </p><p></p><p>S'Okay, I guess. Maybe /add/ a secondary role ('Goon?' 'sub-Standard?') with 1/4 or 1/2 Standard hps, and keep minions in your back pocket for when the PCs are paragon and fighting goblins or the like just wouldn't cut it anymore?</p><p></p><p>(BTW, you are in the know as far as adapting monsters to much higher or lower level by changing their secondary role and adjusting their level to keep exp the same, yes?)</p><p></p><p> Give your Minions/sub-Standards full Standard damage potential to go with their 1/4 hps (& I assume minion exp), that should brutalize the PCs a bit on a regular encounter budget.</p><p></p><p>OK. You could flip on Inherent Bonuses if you didn't want to mess with encounter balance (though, I guess, you /do/), but, yes, if they start to routinely face underleveled threats, shouldn't be an issue. If they have too much trouble hitting in a 'short brutal' encounter it could very well become a 'short brutal' TPK.</p><p></p><p> I've never been too enthused about those kinds of tweaks. Do you also recover only some dailies? What I like to do is just be more flexible (less acomodating) about when a rest (short or long) is even possible. That way attrition can happen over days or weeks in keeping with the campaign pacing, rather than the arbitrary calendar of 'days.' </p><p></p><p>That'll shortly brutalize encounters for the monsters for sure. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> It does remove the milestone press-on-without-a-long-rest carrot, though. </p><p></p><p> Wouldn't hurt. Managing the availability of long rests can also help with pacing, if you want a 1-12 career to cover some real time.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7027957, member: 996"] Sounds fairly simple, just top out things at those levels. No epic monsters, items, etc; PCs 'retire' in their teens instead of theoretically achieving immortality at 30. S'Okay, I guess. Maybe /add/ a secondary role ('Goon?' 'sub-Standard?') with 1/4 or 1/2 Standard hps, and keep minions in your back pocket for when the PCs are paragon and fighting goblins or the like just wouldn't cut it anymore? (BTW, you are in the know as far as adapting monsters to much higher or lower level by changing their secondary role and adjusting their level to keep exp the same, yes?) Give your Minions/sub-Standards full Standard damage potential to go with their 1/4 hps (& I assume minion exp), that should brutalize the PCs a bit on a regular encounter budget. OK. You could flip on Inherent Bonuses if you didn't want to mess with encounter balance (though, I guess, you /do/), but, yes, if they start to routinely face underleveled threats, shouldn't be an issue. If they have too much trouble hitting in a 'short brutal' encounter it could very well become a 'short brutal' TPK. I've never been too enthused about those kinds of tweaks. Do you also recover only some dailies? What I like to do is just be more flexible (less acomodating) about when a rest (short or long) is even possible. That way attrition can happen over days or weeks in keeping with the campaign pacing, rather than the arbitrary calendar of 'days.' That'll shortly brutalize encounters for the monsters for sure. ;) It does remove the milestone press-on-without-a-long-rest carrot, though. Wouldn't hurt. Managing the availability of long rests can also help with pacing, if you want a 1-12 career to cover some real time. [/QUOTE]
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