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<blockquote data-quote="MerricB" data-source="post: 3170322" data-attributes="member: 3586"><p>Thanks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> In the earlier days of 3e, I've been far more of a "Killer DM" than I have been recently. I decided with this adventure to let the dice fall where they will - none of the monsters, individually, is unbeatable. (The shadesteel golem almost wiped out the party the first time, but they came up with a great tactic to take it out the second time). However, the cumulative effect on the party can be quite interesting...</p><p></p><p>The tower has monsters in it from MM1, MM2, MM3, MM4 and the Fiend Folio; something quite rare in my designs. (I tend to use the MM plus one other book for any given adventure). I spent a few hours over the past week copying all the stats so I didn't have to lug about all the books.</p><p></p><p>Must say, I really, really love the new statblock format, which I've transferred all of the monsters into. It's much easier to use as a DM. Doing the copying also helped familiarize myself with the monster's abilities. I also really appreciate <em>simple</em> monsters. There's one barbed devil later in the adventure, and it's too complicated for what it does. Monsters like the Tomb Spiders and Clockwork Horrors, with only a couple of special abilities, are great.</p><p></p><p>There were a nice few moments in the session as the greater shadow, by using its spring attack and incorporeality, lured the PCs into the battle with the fire snakes. Thankfully, the PCs didn't go into the next room as well - it could have been a problem!</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3170322, member: 3586"] Thanks. :) In the earlier days of 3e, I've been far more of a "Killer DM" than I have been recently. I decided with this adventure to let the dice fall where they will - none of the monsters, individually, is unbeatable. (The shadesteel golem almost wiped out the party the first time, but they came up with a great tactic to take it out the second time). However, the cumulative effect on the party can be quite interesting... The tower has monsters in it from MM1, MM2, MM3, MM4 and the Fiend Folio; something quite rare in my designs. (I tend to use the MM plus one other book for any given adventure). I spent a few hours over the past week copying all the stats so I didn't have to lug about all the books. Must say, I really, really love the new statblock format, which I've transferred all of the monsters into. It's much easier to use as a DM. Doing the copying also helped familiarize myself with the monster's abilities. I also really appreciate [i]simple[/i] monsters. There's one barbed devil later in the adventure, and it's too complicated for what it does. Monsters like the Tomb Spiders and Clockwork Horrors, with only a couple of special abilities, are great. There were a nice few moments in the session as the greater shadow, by using its spring attack and incorporeality, lured the PCs into the battle with the fire snakes. Thankfully, the PCs didn't go into the next room as well - it could have been a problem! Cheers! [/QUOTE]
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