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Returning to my Roots: Me and Basic Fantasy
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<blockquote data-quote="Remathilis" data-source="post: 4850581" data-attributes="member: 7635"><p>BFRPG isn't an exact fit either; I'd have preferred 3e-style save categories to the old 5-save system, and a bit more robust skill system (though the latter isn't hard to house-rule in, if I so choose). Still, BFRPG came closer to the feel of BECMI with the changes I'd make if I were making a game like this. A few house-rules later, and it'll be just ducky! </p><p></p><p></p><p></p><p>Interesting. I haven't decided humanities strength/weakness yet, but if there appears to be problems, I considered a +1 to any ability score (max 18) or perhaps some manner of HP kicker (1/level or 5 to start). </p><p></p><p>The grand irony here is before I stopped playing 2e, I was giving humans an XP bonus (5%, which stacked with prime requisite for 15%) so giving humans and XP bonus seemed a no brainer to me.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4850581, member: 7635"] BFRPG isn't an exact fit either; I'd have preferred 3e-style save categories to the old 5-save system, and a bit more robust skill system (though the latter isn't hard to house-rule in, if I so choose). Still, BFRPG came closer to the feel of BECMI with the changes I'd make if I were making a game like this. A few house-rules later, and it'll be just ducky! Interesting. I haven't decided humanities strength/weakness yet, but if there appears to be problems, I considered a +1 to any ability score (max 18) or perhaps some manner of HP kicker (1/level or 5 to start). The grand irony here is before I stopped playing 2e, I was giving humans an XP bonus (5%, which stacked with prime requisite for 15%) so giving humans and XP bonus seemed a no brainer to me. [/QUOTE]
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