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Returning to my Roots: Me and Basic Fantasy
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<blockquote data-quote="Ariosto" data-source="post: 4851579" data-attributes="member: 80487"><p>Use of saving throws seems in my experience a prime area in which old-style D&D campaigns tend quickly to build a fairly consistent set of house rules.</p><p></p><p>There was/is a pretty common "waste not, want not" aesthetic of pressing existing mechanics into service when a new question arises, even if the result is notably rough around the edges. For another instance, there's a loose correlation of better (non-magical) armor class with encumbrance that may not be terribly realistic but is firmly entrenched in D&D tradition.</p><p></p><p>I have seen a lot of uses of the "x chances in 6" roll, sometimes to the extent that a distinctively colored cube is conventionally thrown with any other roll to serve as a catch-all gauge for all sorts of special situations. The initiative dice are also often very versatile referents.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4851579, member: 80487"] Use of saving throws seems in my experience a prime area in which old-style D&D campaigns tend quickly to build a fairly consistent set of house rules. There was/is a pretty common "waste not, want not" aesthetic of pressing existing mechanics into service when a new question arises, even if the result is notably rough around the edges. For another instance, there's a loose correlation of better (non-magical) armor class with encumbrance that may not be terribly realistic but is firmly entrenched in D&D tradition. I have seen a lot of uses of the "x chances in 6" roll, sometimes to the extent that a distinctively colored cube is conventionally thrown with any other roll to serve as a catch-all gauge for all sorts of special situations. The initiative dice are also often very versatile referents. [/QUOTE]
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