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Returning to the Fold: A lapsed player's perspective on 4E
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<blockquote data-quote="Nyronus" data-source="post: 5317596" data-attributes="member: 93419"><p>To the OP:</p><p>I can easily understand what your saying. I myself am something of a dedicated power gamer, so I do enjoy the pleasure of producing an effective build. There is a certain type of fun to making something which works awesome in it context, and a certain type of pride as well. It is the same way with (you guessed it) making a good Magic the Gathering deck.</p><p></p><p>I would counter though that while 4th Edition is the best system for making min-maxed PCs (since it gets harder and harder to make a busted character), and that system mastery does reward players a good deal, it is probably also the best edition for making weird off-beat characters and having them not suck. This is because the system is (more or less) balanced and all options can compete, and even if one does win in the end, at the table they both can do their jobs fine. For instance, its commonly accepted that Rangers are the best strikers, and while this may be true, I have a pair of min-maxed rogues at my table whose encounter powers are more than enough to put the fear of god into my monsters. </p><p></p><p>Furthermore, this is also the best edition for "reflavoring," or, at least the one where it is actively encouraged by both the player and developer base. Technically a rogue with a Handaxe is a really bad idea. You can't Sneak Attack with it, which is where Rogues get a good bit of their damage from. Dwarves get a feat which can make it work, but you lose a die of SA damage in the trade. Even using an Executioner Axe only just barely makes up for losing that d6. Its an almost completely worthless feat. Ah, but heres a kicker. You can just use a short sword... and call it a hand-axe. All a "short sword really is a mathmatical algorithm meant to represent a fantasy ability or weapon. Just change what the algorithm represents, and, presto! Next thing you know your enemies will scream in terror as Belfor, the Pint Sized Terror, leaps from he shadows with a pair of hatches meant just for their kidneys.</p><p></p><p>I am glad you enjoyed the game. While your impressions are true on a certain level, I do hope they don't ruin your fun. The system does have a lot to offer once you get past her quirks.</p><p></p><p>Good Luck, and Good Gaming</p><p>Nyronus. ~</p></blockquote><p></p>
[QUOTE="Nyronus, post: 5317596, member: 93419"] To the OP: I can easily understand what your saying. I myself am something of a dedicated power gamer, so I do enjoy the pleasure of producing an effective build. There is a certain type of fun to making something which works awesome in it context, and a certain type of pride as well. It is the same way with (you guessed it) making a good Magic the Gathering deck. I would counter though that while 4th Edition is the best system for making min-maxed PCs (since it gets harder and harder to make a busted character), and that system mastery does reward players a good deal, it is probably also the best edition for making weird off-beat characters and having them not suck. This is because the system is (more or less) balanced and all options can compete, and even if one does win in the end, at the table they both can do their jobs fine. For instance, its commonly accepted that Rangers are the best strikers, and while this may be true, I have a pair of min-maxed rogues at my table whose encounter powers are more than enough to put the fear of god into my monsters. Furthermore, this is also the best edition for "reflavoring," or, at least the one where it is actively encouraged by both the player and developer base. Technically a rogue with a Handaxe is a really bad idea. You can't Sneak Attack with it, which is where Rogues get a good bit of their damage from. Dwarves get a feat which can make it work, but you lose a die of SA damage in the trade. Even using an Executioner Axe only just barely makes up for losing that d6. Its an almost completely worthless feat. Ah, but heres a kicker. You can just use a short sword... and call it a hand-axe. All a "short sword really is a mathmatical algorithm meant to represent a fantasy ability or weapon. Just change what the algorithm represents, and, presto! Next thing you know your enemies will scream in terror as Belfor, the Pint Sized Terror, leaps from he shadows with a pair of hatches meant just for their kidneys. I am glad you enjoyed the game. While your impressions are true on a certain level, I do hope they don't ruin your fun. The system does have a lot to offer once you get past her quirks. Good Luck, and Good Gaming Nyronus. ~ [/QUOTE]
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