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General Tabletop Discussion
*Pathfinder & Starfinder
Returning weapons
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<blockquote data-quote="Cicciograna" data-source="post: 4000824" data-attributes="member: 58425"><p>I don't like very much the "returning" magic enhancement of ranged weapons: I thought of a bad stuation that I hope will never show up. Suppose that one of my PC drops into a deep chasm: one of his allies has a returning dagger and throws it down in the chasm, hitting the ground. As the dagger hits the ground the falled PC gets it, and in the next round the dagger drags it towards the thrower, helping him to exit the chasm. I don't like it. More, if one of my players hits a foe with a returning throwing axe and the foe grabs the axe (which is what everyone would instinctively do, when hurt), at the beginning of the next round he's dragged towards the thrower. I can't get it. </p><p>I made up this rule: a returning weapon has a limited probability to fly back to the thrower. When something (even objects in which a returning weapon could nail in, so a wooden wall is in, a stone door is out) is struck by a returning weapon, the thrower rolls a d%: he has to score more than 100-(the damage dealt by the weapon + strength)*10 (only the damage dealt by the weapon and the strength are counted, not any magical enhancements or sneak attack damage or anything else). I made up this rule because I think the weapon is able to return to the thrower only if it can get back from the wound it caused (or the break in an object): if it penetrated deep in the flesh (or in the wood or whatever) it has a harder time to get out.</p><p>Tell me what you think about this rule...</p></blockquote><p></p>
[QUOTE="Cicciograna, post: 4000824, member: 58425"] I don't like very much the "returning" magic enhancement of ranged weapons: I thought of a bad stuation that I hope will never show up. Suppose that one of my PC drops into a deep chasm: one of his allies has a returning dagger and throws it down in the chasm, hitting the ground. As the dagger hits the ground the falled PC gets it, and in the next round the dagger drags it towards the thrower, helping him to exit the chasm. I don't like it. More, if one of my players hits a foe with a returning throwing axe and the foe grabs the axe (which is what everyone would instinctively do, when hurt), at the beginning of the next round he's dragged towards the thrower. I can't get it. I made up this rule: a returning weapon has a limited probability to fly back to the thrower. When something (even objects in which a returning weapon could nail in, so a wooden wall is in, a stone door is out) is struck by a returning weapon, the thrower rolls a d%: he has to score more than 100-(the damage dealt by the weapon + strength)*10 (only the damage dealt by the weapon and the strength are counted, not any magical enhancements or sneak attack damage or anything else). I made up this rule because I think the weapon is able to return to the thrower only if it can get back from the wound it caused (or the break in an object): if it penetrated deep in the flesh (or in the wood or whatever) it has a harder time to get out. Tell me what you think about this rule... [/QUOTE]
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Returning weapons
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