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Reusable villains: how? (Another "101 ideas" thread)
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<blockquote data-quote="corzican" data-source="post: 416039" data-attributes="member: 7546"><p>Best Friend/Greatest Foe: The party's enemy turns out to be the best friend of a party member, perhaps even a relative. They may be cursed or forced to be wicked, but then again they may just be naughty. Any time they meet, though, the villain takes it easy on the PC. Not really worth it if the PC's would stab their mother in the back then reanimate her to clean their clothes . . .</p><p></p><p>Use of Delaying Exposition (Ex): The villain uses her natural ability to spout out all the evil details of his plans to her advantage. As she tells all, her minions come up behind the PC's, catch them flat-footed. Will Save to resist.</p><p></p><p>Escape Route Traps to fit your Players: All villains have their escape routes laid with traps along the way to stop the advancement of the heroes. My personal preferences on obstacles are ale houses and brothels.</p></blockquote><p></p>
[QUOTE="corzican, post: 416039, member: 7546"] Best Friend/Greatest Foe: The party's enemy turns out to be the best friend of a party member, perhaps even a relative. They may be cursed or forced to be wicked, but then again they may just be naughty. Any time they meet, though, the villain takes it easy on the PC. Not really worth it if the PC's would stab their mother in the back then reanimate her to clean their clothes . . . Use of Delaying Exposition (Ex): The villain uses her natural ability to spout out all the evil details of his plans to her advantage. As she tells all, her minions come up behind the PC's, catch them flat-footed. Will Save to resist. Escape Route Traps to fit your Players: All villains have their escape routes laid with traps along the way to stop the advancement of the heroes. My personal preferences on obstacles are ale houses and brothels. [/QUOTE]
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Reusable villains: how? (Another "101 ideas" thread)
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