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Reusable villains: how? (Another "101 ideas" thread)
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<blockquote data-quote="drnuncheon" data-source="post: 423624" data-attributes="member: 96"><p>Really, the best idea is not to let the PCs meet the master villain unless you're ready for him to die.</p><p></p><p><strong>"What do you <u>mean</u>, he melted?"</strong></p><p>At high levels - or with wealthy villains - there's always the possibility of the <em>simulacrum</em> spell, or other 'cloning'-type </p><p>spells. </p><p></p><p><strong>Power Behind the Throne</strong></p><p>The big bad guy wasn't who you thought it was - he was under the influence (as a willing servitor or unwilling dupe) of the <em>real</em> villain.</p><p></p><p><strong>"I'm Spartacus!</strong></p><p>Using disguise skills and/or magic, the villain's fanatically loyal henchman has taken his place - he's the one that the PCs are fighting!</p><p></p><p><strong>"Have you ever considered piracy? You'd make a wonderful Dread Pirate Roberts."</strong></p><p>The villain isn't so much a person as it is a title or position - and if you strike one down another will come forth to take his place. If you do it right, this will give the players <em>fits</em> as they try to figure out how their old nemesis could have survived, and how he managed to get all of these new abilities...</p><p></p><p><strong>"If you strike me down, I shall return - more powerful than you can possibly imagine."</strong></p><p>Make the death part of the villain's Master Plan. Maybe he's got a trick up his sleeve that will let him get ressurrected far away. Maybe the death will give him more power. ("The red dragon we slew turned into a draco<em>what</em>?")</p><p></p><p><strong>Revenge or Rescue?</strong></p><p>Give the PCs something else to worry about than chasing the villain down. Maybe there's a time limit and they've got to rescue a friend, companion, lover, schoolbus full of nuns and orphans, whatever. Maybe he opened the floodgates when he realized he was losing and the water is rushing in.</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 423624, member: 96"] Really, the best idea is not to let the PCs meet the master villain unless you're ready for him to die. [b]"What do you [u]mean[/u], he melted?"[/b] At high levels - or with wealthy villains - there's always the possibility of the [i]simulacrum[/i] spell, or other 'cloning'-type spells. [b]Power Behind the Throne[/b] The big bad guy wasn't who you thought it was - he was under the influence (as a willing servitor or unwilling dupe) of the [i]real[/i] villain. [b]"I'm Spartacus![/b] Using disguise skills and/or magic, the villain's fanatically loyal henchman has taken his place - he's the one that the PCs are fighting! [b]"Have you ever considered piracy? You'd make a wonderful Dread Pirate Roberts."[/b] The villain isn't so much a person as it is a title or position - and if you strike one down another will come forth to take his place. If you do it right, this will give the players [i]fits[/i] as they try to figure out how their old nemesis could have survived, and how he managed to get all of these new abilities... [b]"If you strike me down, I shall return - more powerful than you can possibly imagine."[/b] Make the death part of the villain's Master Plan. Maybe he's got a trick up his sleeve that will let him get ressurrected far away. Maybe the death will give him more power. ("The red dragon we slew turned into a draco[i]what[/i]?") [b]Revenge or Rescue?[/b] Give the PCs something else to worry about than chasing the villain down. Maybe there's a time limit and they've got to rescue a friend, companion, lover, schoolbus full of nuns and orphans, whatever. Maybe he opened the floodgates when he realized he was losing and the water is rushing in. J [/QUOTE]
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