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[Rev] Spells Slated to be Revised
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<blockquote data-quote="Saeviomagy" data-source="post: 520770" data-attributes="member: 5890"><p>No, actually there are no 'standard' actions.</p><p></p><p>You get a move and an attack action in your go. A move action is the same as a move or move-equivalent action in D&D. An attack action is identical to a partial action in D&D. A full-round action is the same as in D&D.</p><p></p><p>It's just that the stupid "standard action" has been removed, and move/attack actions are used as the metric now.</p><p></p><p>Haste could have been written to award an extra attack action, but it wasn't. I can't see how that could have possibly been an accident (especially since it specifically and deliberately rules against casting extra spells or taking any other kind of attack action).</p><p></p><p>I daresay that the fact that the haste rewrite addresses most of the problems people have had with the spell (ie - they don't like 2 spells per round, and it's unclear how movement works) is an indication that it wasn't a decision based purely on the mechanics of d20 modern.</p><p></p><p>Defense and AC are not derived differently. The names of the contributing bonuses change, and an additional bonus based on character level is added. It's still 10 + dex bonus + miscellaneous bonuses.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 520770, member: 5890"] No, actually there are no 'standard' actions. You get a move and an attack action in your go. A move action is the same as a move or move-equivalent action in D&D. An attack action is identical to a partial action in D&D. A full-round action is the same as in D&D. It's just that the stupid "standard action" has been removed, and move/attack actions are used as the metric now. Haste could have been written to award an extra attack action, but it wasn't. I can't see how that could have possibly been an accident (especially since it specifically and deliberately rules against casting extra spells or taking any other kind of attack action). I daresay that the fact that the haste rewrite addresses most of the problems people have had with the spell (ie - they don't like 2 spells per round, and it's unclear how movement works) is an indication that it wasn't a decision based purely on the mechanics of d20 modern. Defense and AC are not derived differently. The names of the contributing bonuses change, and an additional bonus based on character level is added. It's still 10 + dex bonus + miscellaneous bonuses. [/QUOTE]
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[Rev] Spells Slated to be Revised
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