Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[Rev] Spells Slated to be Revised
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Felon" data-source="post: 521096" data-attributes="member: 8158"><p>Other than including a class bonus (which allows characters to get away with wearing little or no armor), they seem essentially the same. </p><p></p><p></p><p></p><p>Possibly, but I tend to doubt it. If anything, with class-based defense bonuses and a generally lower BAP for most characters (even warrior archetypes like soldiers and gunslingers use the BAP of clerics/rogues, not fighters) , D2M seems designed to alow for higher defenses than D&D characters possess. It makes sense, since hit points are fewer and healing is harder to come by, characters need a higher rate of misses to survive. </p><p></p><p></p><p></p><p>Well, you've got a point there, but they could still just have said "characters get an extra move or attack action each round", which would've been a lot simpler than what they came up with instead. Also notice that they didn't seem have to compromise the way surprise rounds work, despite the lack of the term "partial action".</p><p></p><p></p><p></p><p>Yes, I was thinking about that myself. It is possible that they're simply trying to keep Defenses within a certain range--high, but not too high--since D2M characters are less likely to encounter titanic opponents that can consistently roll a totall of 38 or so on their attacks.</p><p></p><p></p><p></p><p>Hey, it's not like the demand to tweak these spells isn't there. But OTOH, I suppose they don't want to go nerf-crazy with the revised books.</p></blockquote><p></p>
[QUOTE="Felon, post: 521096, member: 8158"] Other than including a class bonus (which allows characters to get away with wearing little or no armor), they seem essentially the same. Possibly, but I tend to doubt it. If anything, with class-based defense bonuses and a generally lower BAP for most characters (even warrior archetypes like soldiers and gunslingers use the BAP of clerics/rogues, not fighters) , D2M seems designed to alow for higher defenses than D&D characters possess. It makes sense, since hit points are fewer and healing is harder to come by, characters need a higher rate of misses to survive. Well, you've got a point there, but they could still just have said "characters get an extra move or attack action each round", which would've been a lot simpler than what they came up with instead. Also notice that they didn't seem have to compromise the way surprise rounds work, despite the lack of the term "partial action". Yes, I was thinking about that myself. It is possible that they're simply trying to keep Defenses within a certain range--high, but not too high--since D2M characters are less likely to encounter titanic opponents that can consistently roll a totall of 38 or so on their attacks. Hey, it's not like the demand to tweak these spells isn't there. But OTOH, I suppose they don't want to go nerf-crazy with the revised books. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Rev] Spells Slated to be Revised
Top