Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Revamped 4e Skill List... need input please!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="N0Man" data-source="post: 5025154" data-attributes="member: 64066"><p>Maybe I'm in the wrong forum to suggest this, but I think the skill system is actually pretty much fine as is, however I think we should all broaden our horizons on how it's implemented.</p><p></p><p>One of my personal criticisms about breaking old 3E skills under 4E skill umbrellas is that it really takes away from some of the flexibility that the 4E skill system offers.</p><p></p><p>For example, many aspects of the old Survival can be covered by the environment skills of 4E (Dungeoneering, Streetwise, and Nature).</p><p></p><p>The beauty of having more broad skills is that it increases the chances of at least someone in your party having what is needed, and also allows for the creative use of skills. Sure, Stealth might be the obvious choice for sneaking around, but if your city slicker character asks if he can use his Steetwise skill in an urban setting in order to blend in to the setting, why not let him give it a try? Try not to think of the skills as so set in stone.</p><p></p><p>It looks like WotC is already taking to this idea to some degree with some of the PH3 previews showing special Utility Powers that lets you use skills in more creative ways.</p><p></p><p>Now if it's a matter of specialization that you are after, I suggest asking your players for more Backgrounds. Even if additional Backgrounds don't give more direct bonuses, it's completely reasonable to allow a player to get circumstance bonuses to certain skills or ability checks based on his background.</p><p></p><p>Just like skills, those bonuses don't have to be set in stone for a specific skill. Encourage your players to come up with interesting ways to apply their backgrounds. For example, his background in state affairs and high society could give him an edge in Thievery when he's trying to forge a document from a noble bureaucrat.</p><p></p><p>Maybe I'm in a minority, but I think the broadness of the skills allows a great amount of flexibility while at the same time not inadvertently punishing players for being too specific on a skill that a particular DM just doesn't hit that much.</p></blockquote><p></p>
[QUOTE="N0Man, post: 5025154, member: 64066"] Maybe I'm in the wrong forum to suggest this, but I think the skill system is actually pretty much fine as is, however I think we should all broaden our horizons on how it's implemented. One of my personal criticisms about breaking old 3E skills under 4E skill umbrellas is that it really takes away from some of the flexibility that the 4E skill system offers. For example, many aspects of the old Survival can be covered by the environment skills of 4E (Dungeoneering, Streetwise, and Nature). The beauty of having more broad skills is that it increases the chances of at least someone in your party having what is needed, and also allows for the creative use of skills. Sure, Stealth might be the obvious choice for sneaking around, but if your city slicker character asks if he can use his Steetwise skill in an urban setting in order to blend in to the setting, why not let him give it a try? Try not to think of the skills as so set in stone. It looks like WotC is already taking to this idea to some degree with some of the PH3 previews showing special Utility Powers that lets you use skills in more creative ways. Now if it's a matter of specialization that you are after, I suggest asking your players for more Backgrounds. Even if additional Backgrounds don't give more direct bonuses, it's completely reasonable to allow a player to get circumstance bonuses to certain skills or ability checks based on his background. Just like skills, those bonuses don't have to be set in stone for a specific skill. Encourage your players to come up with interesting ways to apply their backgrounds. For example, his background in state affairs and high society could give him an edge in Thievery when he's trying to forge a document from a noble bureaucrat. Maybe I'm in a minority, but I think the broadness of the skills allows a great amount of flexibility while at the same time not inadvertently punishing players for being too specific on a skill that a particular DM just doesn't hit that much. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Revamped 4e Skill List... need input please!
Top